You'd think there'd be more excitement for Dragon's Dogma. Headed by staff responsible for Devil May Cry and Resident Evil, and with interest in RPGs at an all-time high thanks to Skyrim, the upcoming action RPG has generated very little heat in the past year: the game's official Twitter account has around 700 followers, and if not for the packed-in Resident Evil 6 demo we daresay DD would be on even fewer radars. It's a bit strange really, as we've spent the last two weeks exploring a preview version of the game and are happy to say that it's pretty excellent.
Perhaps part of the reason the game's struggling is its generic appearance. A fantasy RPG set in a rich and verdant land, with crumbling castles and enormous dragons — so far, so unremarkable. What's more interesting is the way Capcom innovates within such a tried and true formula to create something fresh and engaging.
Top of the list is the heavy emphasis on action, with real-time combat that feels fluid and varied. There's a wide range of character classes (or "vocations"), from mages and warriors to assassins and rangers. Each has not only a unique play style but a selection of special talents that can be unlocked and improved as you play. It's less a skill tree, more of a skill garden, as you can switch out equipped skills at rest spots to better suit the journey ahead. Going to take down an undead swarm? Sorcerers need holy magic and fire affinity. Travelling at night? Assassins can equip skills to grant them more health and stamina when the sun's down. It's this balance of skills and specialities that keeps fighting interesting even after hours of play.
While you'll likely encounter the same goblins and bandits on your travels, it's the occasional encounters with larger mythical beasts that lingers in the memory. Chimeras, cyclops, griffins and — of course — a dragon all stalk the land, and if you're travelling at night you'll often encounter them by accident, resulting in unexpected adrenaline spikes. You can climb these giants, holding on as they flail and fly. Clambering upon a cyclops to stab its eye feels every bit as good as when Kratos does it.
Pawn shop
You're not alone in the thick of battle, though. While Dragon's Dogma is resolutely a single-player game, you're accompanied by an AI sidekick known as your main pawn. You have just as much control over your pawn's appearance, vocation and skills as your own, but it's completely CPU-controlled, with only three commands — "go", "come" and "help!" — to influence them. While AI accomplices have a poor reputation — that's right Sheva, we mean you — DD's pawns are unique in the way they learn from combat, picking up new techniques and tactics through familiarity.
If you want another boost in battle, you can hire two more pawns to join you, and here's another innovation. While you can pick from computer-generated characters, other players' main pawns are uploaded to PlayStation Network for you to browse, and carry over their skills and knowledge. If you're stuck on a quest or against a particular enemy, you can hire pawns based not just on raw power and ability, but also the information they have on how to proceed. Of course your pawn is on the network too, and will bring back information and items from other players' games when you rest overnight.
Soul stealer?
For all the Capcom pedigree weighing on Dragon's Dogma, and with Skyrim comparisons filling column inches everywhere, PlayStation owners have already experienced two of this generation's finest RPGs in Demon's Souls and follow-up Dark Souls. While Dragon's Dogma is nowhere near as unforgiving as either — you can save anywhere you like, for a start — it does share its taste for hiding what difficulties lie ahead. It doesn't tell you how tough a quest is, or if the ogre lurking in the mines is massively beyond your capabilities: it expects you to try, then judge for yourself. It's far more action-oriented than either Souls game: while they often punish a wayward stab with instant death, Dragon's Dogma knocks you down, challenging you to try again. It's a softer touch, but the intention is the same: pick yourself up and do it better.
Capcom may not revolutionise the genre as From Software did, but Dragon's Dogma freshens it up to feel new and interesting again. If you've played all the action RPGs PS3 has to offer — or you tired of them long ago — Dragon's Dogma's engaging combat, educated AI sidekicks and intriguing online functions should make sure that, at last, this hits a lot of radars.
Comments 17
This game is definitely flying under the radar. I guess people are sceptical of new IP. What really attracts me to this game is the creatures, which look awesome, and being able to climb them to get a better kill position sounds fun. Certainly plan to pick this up.
I forgot to mention you can cut bits of them off too — you can take down a Chimera's heads one by one, or target the head of a hydra and slice it off, which is pretty cool.
Consider my hype for the game officially built! Great write-up @James!
Yea thanks for this article james, This one too has been under my radar. I just havent paid much attention to it i guess. Cant wait for a review!!
Day 1. Game seems to agood blend if skyrim and monster hunter. Really hoping its a breakout hit so we ca. Get a sequel that expands k. It with multiplayer. If capcom plays there cards right this Can easily become the western monster hunter. Only thing is it fa Esther same problem Microsoft had with crackdown. Wherethey have a good game but bogs it down with promise of including a demo orbeta ora bigger franchise. That could either make the game do really well or backfire horribly as the game floods the2ndhand market.
But I don't think capcom should worry slowly ot looks like wrpgs is going to be the next big thing. Skyrim sold like crazy and other series like amalur and fable did really well in there last outings. Even dark soulssold 1.3 million of the 1.5 that was shipped. And compared to something like call of duty or heavy sci-fi wrpgs have a more diverse User base to pull from. If I recall about half the player of the mass effect and fable series were female.
Isn't this just Monster Hunter but with hopefully less micro-management but with the addition hopefully of a lock-on? I know it's technically a new IP but that's what it looks like to me. I'm personally really looking forward to it b/c I haven't played Skyrim- not much of a Western RPG fan - nor Dark/Demon Souls as I'm also not a fan of getting my butt Kicked. I really like the idea of picking up other peoples characters along the way, though I suspect 98% of players think that's a cop-out and they should have just added real multiplayer, which may explain a lot of the lackluster expectations for this game. Advertising it as "offline solo multiplayer" can't be a big draw.
@rjejr Nope, not really like Monster Hunter. This is free-roaming, quest-driven and has far less grinding. There's no lock on either but you don't need it as it's much quicker than Monster Hunter — much less position-attack-dodge and much more attack-attack-attack-dodge. I know you can hack bits off giant monsters but that's really the only similarity
@sony_70 Glad you're excited for this. I think you'll like it!
This has definitely made me interested. The only thing that could push me over the edge, though, is if we got the Berserk DLC over here.
Interested.
@James
Thanks for this preview. To be honest, before reading this I knew almost nothing about the game at all, but now I'm very interested. Would you say this game has as much content as something like Skyrim? And now big does the world seem to be?
@ShogunRok It's hard to say how big it is because this preview version ended after I reached a certain quest, so I haven't seen the full game. So far it seems more on par with Oblivion than Skyrim, which is fine by me — there's a lot of running and walking, and the day/night cycle makes it dangerous to go out at night. I certainly did a lot of travelling though, and there are lots of areas I didn't discover judging from my map!
@James
Alright that sounds pretty great, thanks! Definitely going to be looking into this game from now until release. I'm actually surprised this is Capcom...
As Capcom made the included RE6 Demo 60-days exclusive to 360 (meaning the demo hits PSN merely a month before the game releases) and all DLC for DD timed exclusives to 360 they can honestly shove it. I was genuinely interested in the game but I won't support a game that treats me like a second class citizen with its additional content. A shame as the game looks ace. Still, Capcom's preferential treatment of MS means it's the bargain bin instead of the intended d1p for me.
@ro-kurorai
If it does seem interesting to you, then why don't you buy it used? This way Capcom gets nothing from you and you get to enjoy the game (plus cheaper). Seems like a win-win to me.
@naruball : I like your thinking!
BUT, that would just prove their decision right. Best way to make them care about PS3 is to sell more PS3 games.
My guess is the 360 special is because it is going up against the Witcher II on 360 (which looks awesome unfortunately). They need to compete.
Nope its just microsoft likes to pay to get stuff exclusive on there system. Happened with the dead rising side games too. Personally getting the 360 version but isn't that buy it used to hurt the company hurtful to the industry and why online passes and stuff are becoming the norm.
Thank you so much for doing this preview guys. This game would have flown completely under my radar. I only heard of it before when I heard that it was the game that the Resident Evil 6 demo would be bundled with. I didn't give it much consideration before but after reading this article I am very interested in getting it. I am a huge fan of Skyrim as well as Demon's Souls and Dark Souls so this game definitely appeals to me.
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