When rumours regarding a prospective partnership between Sony and a major cloud gaming service started to spread, we speculated that the company might be looking to the technology to solve its platform's backwards compatibility issues. According to a report on GamesIndustry International this afternoon, that’s exactly what the platform holder is looking to do.
The website reports that Sony is on the verge of announcing a partnership with Gaikai that will allow current generation hardware to play PlayStation 2 and PSone games via the cloud.
According to the site’s unnamed sources, the service will offer first-party games and will be “open to third-party publishers to sell their back catalogue to players”. As per previous rumours, the partnership is set to be announced during Sony’s press conference at E3 next week.
It’s unclear what platforms the streaming service will be offered to outside of PlayStation 3, but GamesIndustry International speculates that it could theoretically be added to Bravia televisions and tablet computers. In that case, Vita seems like a probable candidate too.
Sony and Gaikai are remaining hush-hush about the team-up for the moment, but expect the full extent of the deal to be revealed at E3 next week.
[source gamesindustry.biz]
Comments 5
Starting to look like a clever move . . .
ps2 games on vita,great move!
I don't get it. how is this "cloud" any different than the game being released on PSN? Isn't the general understanding of "backwards compatibility" that you can play the games on the discs or carts you already own? And I actually did read the article but it didn't help w/ comments like this: "The appetite for PlayStation 2 games has been proven with collected HD releases..." If it's an HD release then it ISN'T a PS2 game as those weren't originally in HD, it's am IMPROVED version. Not the same thing.
@rjejr The big thing with cloud gaming is no need to download the games themselves, which can take awhile if they're big games.
I can see this working in japan with their fantastic internet speeds, but I am not sure how other countries will cope with the bandwidth requirements.
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