Limbo could have come to PlayStation Network as an exclusive — but Sony wanted the IP rights, leading to a break down in the deal.
Speaking at Brighton's Develop Conference last week, Sony Computer Entertainment executive producer Pete Smith explained that Sony and Danish developer Playdead were in talks about an exclusive release on PSN, EDGE reported. After Sony insisted that it wanted to retain the IP, Playdead backed out and ultimately signed a deal that saw Limbo come to Xbox Live Arcade first. It eventually came out on PlayStation Network a year later.
Limbo still went on to become one of PSN's big sellers, but just think how many more PlayStation owners would have explored the creepy world and fought against severe bouts of arachnophobia if things had gone differently.
[source edge-online.com]
Comments 4
i havent bought this yet
This is one of my favorite games I've played. Excellent level design with great problem solving.
Good for Playdead, for not givin' in and letting their IP go. Limbo is one the most amazing games I've played in the past decade and amazing indie titles — like Limbo — don't need to be strapped down under one roof! That's totally against what indie gaming stands for in the first place!
Yes, good job Playdead, hold on to your IP.
Though I don't see how exclusivity would have brought the game to more PS owners.
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