Sony has secured Muteki Corporation’s throwback RPG Dragon Fantasy: Book II for PS3 and Vita. Unlike its 8-bit iOS predecessor, the sequel takes inspiration from the 16-bit era.
The game promises Mode 7-style visuals, upgraded audio and a new combat system. It will also boast a four-player multiplayer mode where players can independently explore the world and engage in battles.
Dragon Fantasy: Book II is being backed by Sony’s Pub Fund initiative, which has already financed popular indie titles such as Dyad and Papo & Yo. The game's due out next year.
[source blog.us.playstation.com]
Comments 7
at least the should have redone the grapics a bit
I don't understand their art direction on graphics. I am old enough to remember when this is all there was and can't be more thrilled that technology has moved on. I guess I'm just not a sucker for nostalgia. But honestly, when RPGs like Skyrim exist, why would I play this.
This is exactly the type of titles I'm excited to see come from Sony's Pub Fund for Vita!
@Ginkgo: Well, it's certainly not for everybody, but this kind of game definitely does have an audience. IMO, these graphics trump Skyrim hands-down.
I hadn't previously heard of the FIRST game, never mind a sequel...so I went researching. The first one is on PC, Mac, and iOS. Good news is, they've confirmed plans to release it on PSN prior to the release of the sequel (stated in response to comments on the PS Blog). So I look forward to learning more about that.
@Ginkgo I liked Final Fantasy II(SNES) more than I did FF XIII. It doesn't matter what the game looks like. If you think about it, today's FF games are just like they were back in the day. The new ones just have better graphics and voice acting(and more advanced battle system). Its how fun the game is that makes it a great game. But maybe to some people better graphics make it more fun. And that's the difference between you and me
Certainly not saying that good graphics = good game. Or that all games need to try and be as realistic a possible. Journey is a great example of a great game with simple graphics but well executed art style. This is just...nostalgia to the point of silliness. Why did I ever sell my commodore 64?
Still, clearly there is a market. Each to their own...
@Ginkgo I think it's more of a money issue man. Muteki's team of two guys started work on the original Dragon Fantasy when they were only 14-yrs old. Even though they're now much older, it takes a large team and a ton of money to develop games that look to today's standards. These guys are doing what they love (and can afford) and they know it's only for a certain few.
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