After months of lobbying from rabid fans, Eastasiasoft has announced that its excellent SRPG Rainbow Moon is heading to the PlayStation Vita. The studio was apparently inundated with requests to port the title following the successful release of the PS3 game, giving the developer the incentive it needed to commit to the handheld version.
“The final decision to bring Rainbow Moon to Vita was made because of the game’s success on the PlayStation 3 and really strong user feedback. During the last couple of months we have received hundreds of requests, which ultimately influenced our decision,” Eastasiasoft’s Nils Ngai told IGN.
The Vita release will be a direct port, but the studio is considering taking advantage of features such as cross save.
“Transferring your save between the PS3 and the Vita is an awesome feature and it’s a perfect fit for content heavy games like Rainbow Moon,” he added. “Having said that we just recently started development and at the moment we are only focusing on the game’s port, which is actually a lot more work than most people might assume.”
As such, one thing Rainbow Moon won’t support is cross buy – meaning if you’ve already bought the game, you’re going to have to pay again for the Vita version.
“I know there are a few mainly first party releases that can afford to bundle both games together in one release but unfortunately this won’t be possible for us. Because we aren’t using any third party engine or framework that was already designed to work on both platforms, we estimate that it will take us roughly nine months to port Rainbow Moon to the Vita, which is a very substantial amount of time,” he explained.
“Although we can’t afford to do a completely free download for all buyers of the PS3 game, we are definitively looking into discounted options for customers that wish to purchase both release versions at the same time. We won’t be charging double the price if you want to buy both releases at the same time.”
Still, this is pretty big news, huh? Let us know if you’re excited in the comments section below.
[source au.ign.com]
Comments 7
Why didn't they do this sooner like 3 months ago!!!! D: If I want the portable one I gotta cough up more money. ;_; sulks in the corner
This makes it sound like the software(or hardware) needed to easily port games between ps3 and vita is expensive. If it is worth it for them to develop this game for 9 months, rather than spending the money to (I assume) exponentially shorted the time required, then It must be terribly expensive for indie devs to get it.
Also, This is great news! I will never complain about more RPG's on the vita.
Yes this is wonderful news. More than 100 hours gameplay:D
Hmmm, Kojima said he got that MSG4 demo from 2 yrs ago running on Vita in about 2 wks. @hamispink might be right and whatever tools are used to more easily port PS3 code to Vita is super pricey for an indie dev. Still my wish has come true, i'll get to play Rainbow Moon on Vita so im happy!
Yeah I've heard more than once now that porting to the Vita or developing for the Vita is very easy compared to the PS3. But I guess that doesn't mean it's cheap. I think this has more to do with them being relatively small and needing to make more money on this game when it releases because it's still the game they are spending their man-hours on. I don't have any issue with that at all.
I'm glad they listened to the cries asking for this on the Vita because it really just looks like that's the console it should have been on from the beginning. I hope more developers are considering the Vita from the beginning of their development cycle now. And I hope other developers listen to my personal cries for games I want on the Vita. (I'm looking at you Fat Princess and Clash of Heroes)
Awesome news!
yay!
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