Sony’s John Koller believes cross-controller connectivity between the PlayStation 3 and Vita is just as compelling as the Wii U. Speaking with Engadget, the hardware marketing executive explained that there’s no real reason for owners of both consoles to even consider Nintendo’s latest system – because the Sony platforms can offer the same experience “quite easily”.
However, he argued that cross-controller should only be embraced when it makes sense. “It’s dependent on the content. So we need to make sure the content isn’t force fed,” he said. “And, to us, making sure that the gamer receives the right type of experience is what’s most important. So we’re going to pick our spots, but that technology does certainly exist here.”
Koller continued that retailers ask about a potential PS3 and Vita bundle “all the time”, but Sony has no definite plans to deliver one. “In the meantime, you look at the Vita consumer and a very high percentage – almost all of them – own a PS3. So you see that crossover works,” he explained.
But what percentage of PS3 users also own a Vita? We suppose that’s the problem with Sony’s cross-controller technology – it relies on the investment of two separate expensive devices, which is going to make it prohibitive for most consumers. Still, we’re really looking forward to that LittleBigPlanet 2 DLC.
[source engadget.com]
Comments 19
I'm not as excited about control options so much as I am the possibility of starting games at home then being able to continue when I'm on the road. When gaming on PS3 though, the dualshock works just fine. There certainly is potential here though. If priced right a PS3/Vita bundle could be a great success.
@Gamer83 I think they'd sell it if they could do it for a good price, but it's clear they can't. If a PS3's $250 and Vita's $250, that would mean a bundle would be $500. Even if they cut $50 off, it's still too expensive.
I don't think that "use it if it makes sense" idea is a good approach starting out really. Dedicating a couple games to really showcase it or adding minor features to already existing games seems like a smarter way to do it (even if it doesn't make sense).
Nintendo has been throwing mandatory gimmicky/weird controls for a while now and it's been working for them.. This controller/screen idea has been around since Dreamcast and I think developers should use it in a similar way. We aren't asking that all games be completely revolutionary.. I think hardcore gamers cringe at that idea. Instead let us use our Vitas as a controller in a minor way.. weather it's viewing our Inventory in Resident Evil 6 or using as a virtual F1 style racing wheel in F1 2013, minor uses will lead to greater and more technical applications. Now I'm rambling.. BACK TO JET SET RADIO!
But what percentage of PS3 users also own a Vita?
That's exactly what I was thinking. Well that and the real reason people don't need to own a WiiU - from a Sony perspective - is PASBR.
And also - no plans to bundle a PS3 w/ the Vita b/c they are saving that for the PS4.
no way. there is a difference between having the possibility of the feature, and having the feature implemented as a standard. it will never be the same as the WiiU.
mind that you will be able to use your 3DS just like a pad on the WiiU.sony isnt inventing anything. they rip it from nintendo. just like the whole motion control market (knect and psmove) or that game. all-star battle.
Sony can say whatever bullcrap abotu nintendo, they still use Nintendo ideas on their own profit, and they still get inspired by them.
at least, theyre PS3 is one hell of a great console, the best out there !
still NOT gonna get a vita, the 3DS/DS family is way beyond that.
@Samholy The entire cycle of innovation involves borrowing ideas and improving on them. The Atari 2600 had motion controls, the PlayStation 2 had motion controls. Nintendo didn't invent motion control, they simply improved it and marketed it extremely well. To innovate ideas need to be reworked and adjusted over time. Microsoft released tablet PCs years ago with little/no success but now Apple and Google (ASUS) have both released tablets based on similar ideas with HUGE amounts of success... it's just how technology works.
It's not about who started it, it's about who does it best for a particular market. While Wii U has some interesting features, but for a large group of gamers, it's not what is wanted. The relationship between Vita and PS3 can fill a MUCH greater gap for many gamers in many different ways. This isn't something to just shrug off as a copy. In my opinion, other than cost, it would be an improvement over the Wii U's overall design. Nearly all of the aspects that limit the Wii U are no longer limited by Vita + PS3 (in theory, we can't go by in practice yet).
You mention implementing it as a standard; this isn't something to worry about. Not even Nintendo is making 'a standard' out of it. You'll see many games that won't utilize the tech and many that will.
To me this just makes sony look desperate.
@nathanuc1988 I think you are right on here. I'd like to see them make use of the Vita controlling PS3 games in minor ways like viewing the inventory. The major problem with this statement by Sony is that not nearly every PS3 owner will own a Vita, so hardly any developers will waste resources putting in Vita control capability for a PS3 game unless Sony requires it or makes it worth their while in some way. On the other hand, everyone with a Wii U will have a gamepad so you're going to see that most games will at least have some minor use for the second screen.
I would love to use my Vita as a controller with the PS3 and the PS4, but it's probably another promise from Sony that isn't going to see a lot of action. Just look at how many developers care enough to even add a patch for remote play to their game. The only hope would be that people develop for the Wii U gamepad, and that code can easily be ported to the PS3/Vita matchup as well without too many resources.
@Samholy Urgh. Please let's not get into the "Sony copies everything Nintendo does" thing. It's probably my least favourite discussion in the world.
@Gamer83 Agree with you 100%(and that includes your profile picture LoL)
I could see Sony using this to try and push Vita sales...but I think it will end up as popular as using your psp for a rearview mirror in Gran Turismo. They would have to start packing the Vita with the PS3 for it to catch, and they're not going to do that.
Isn't having to buy both a Wii and a WiiU just as prohibitive as having to buy a Vita and a PS3? At least the Vita and PS3 can be used separately too.
Sure Wii u games will implement dual screens with their pad right from the start but a lot of people are missing is that wither the ps3/ ps vita combo the ps vita can be a standalone device playing different games all together. If the Wii u tablet cost as much as what is rumored then to me the ps vita is well worth the money. Wii U will have great games and implementation on how to use the pad, just hopefully Sony get it together and bring the vita to its full potential.
Just the thought of trying to use my PS3 and Vita together at the same time gives me a headache. It might work as a gimmick for a game or two, but as a whole, I don't see Sony going any further with this than they did with Move. Actually, I'd be surprised if they even got that far with it.
Sony dismissing Wii U is yet another mistake for them. Between Wii U and 3DS XL, Nintendo is looking to dominate Sony this holiday season.
@Hyperstar96: I agree, and I especially hate it when they completely write off the Nintendo experience where it concerns first-party software. The reasons to get a Wii U that will NOT be undermined by PS3/Vita connection include Nintendo Land, New Super Mario Bros. U, and Pikmin 3. Moving forward, expect Zelda, Metroid, etc. Sony acts like gamers don't like those series, and that's just plain stupid.
I'm not the least bit surprised that the vast majority of Vita owners already have a PS3; that's kind of how they marketed the thing, after all. But that doesn't mean it's worth the bother to program stuff for it. This will likely go about as far as Simulview...fewer than ten supporting games, with no incentive to make more.
@Hyperstar96 @Stuffgamer1
Nintendo execs don't exactly go around praising Sony either guys. These companies are in competition, what do you expect them to say? 'Yeah go out and by Nintendo's stuff, screw our products.' Not gonna happen.
@Slapshot
Well, outside of Japan, Nintendo's been dominating the holiday season since 2006 so it really wouldn't be anything that surprising. What Sony needs to worry about is just selling enough so its products remain viable. PS3 is fine, they have some re-evaluating to do of the Vita for sure though. Main thing being pricing on both the system and the memory cards. I've been saying for months I think it's a great product, I actually prefer over the 3DS and think it's more than worth the $250 asking price, but like the PS3 at $600, it's not selling so the price has to be dropped at some point. The memory card situation is even worse. It's bad enough it's required because Sony didn't want to put some kind of internal flash memory into the system and they compound it by charging absurd prices. $100 for the 32GB card? Lets get real here. That one should be $60 at most (even that's insane) and the 16 GB, the only other decent size card, shouldn't be more than $25.
@Gamer83 I purchased the 3DS, Vita and 3DS XL all day one. Well, scratch that, I actually bought Vita on day -7, as I got the (expensive) early release bundle. Haha. I'm a big fan of Sony, as well as Nintendo and I've spent more time with a wider range of titles on both the systems than most have (writing for the industry has a way of doing that), and feel that the 3DS XL is a better buying option than the Vita at the moment.
While Vita has immense power, a beautiful OLED screen and numerous other things that make it the premium system on the market, as you said, the pricing and hit-or-miss first party support are a big blow to the system for me (e.g. ModNation Racers: Road Trip, Resistance: Retribution). Yes, there are great games on the system, but the all-around pricing makes it a tough sell.
3DS had it's problems, but they were rectified with the 3DS XL. It's so dang big that it feels like a tablet with buttons, instead of another system in the DS library — not to mention it's got a great price point at $199, with everything you need in the box. The 3DS library is also staking up really nicely too. Of course the "Mario" games are great, but Nano Assault, Ace Combat: Assault Horizon, Theatrhythmn: Final Fantasy, etc., are all incredible games as well, and are games that will satisfy the needs of core gamers. There's also Resident Evil: Revelations, which is the best game in the series to come along since Resident Evil 4, in my opinion. It has very good graphics too and shows off the power that the system truly holds. The 3DS is a much more powerful system than many like to believe! The 3DS eShop is starting to land a great variety of downloadable titles for the system as well, with indie developers flocking to it by the bucket-loads.
I fell into this crowd at first, but while a lot of Sony fans look at Wii U in comparison to Vita, the 3DS XL will stomp on both of them from behind if they aren't paying attention. I don't want it to be so, but I'm afraid this will be a rough holiday season for Sony and it's at a time when they could really benefit from a great sales holiday too.
@Hyperstar96 haha that just made me laugh
the vita doesn't have NFC, not all games are required to use it, and it cost 250, you can get a replacement Wii u game pad for i think it was 175.
I mean sony is great but why would i want to go spend 600 dollars for that (even though i already have) when wii U is $300 and youll get more use out of the gamepad
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