PlayStation All-Stars Battle Royale is not a small game. Lead designer (and former Capcom man) Seth Killian has revealed that the title has hundreds of hours worth of content across its various game modes.
“Beyond arcade mode with intros, endings, and rival cut-scenes for every character and all the multiplayer stuff, All-Stars has tons of interesting challenges and trials (both overall trials and character-specific stuff),” he wrote on the PlayStation Blog. “Certainly it’s hundreds of hours of content there, and a very extensive set of unlocks, from titles, to taunts, to character-specific intro and outro moves, musical themes, badges, etc.”
Killian also teased on a recent episode of the PlayStation Blogcast that the game is absolutely brimming with Easter eggs. We’re itching to get our hands on the final version – and thankfully there’s not long to wait. In the meantime, check out the title's amazing intro movie through here.
[source blog.us.playstation.com]
Comments 4
really wasnt interested in this but more and more its gaining my attention
We have about 366 hours on SSBB on our Wii (thank you Wii Records) so I don't doubt 100 for this.
Put in around 400, maybe even 500 hours on my copy of SSBB. If this game can can get up to anywhere near that then I'll be impressed.
i got 6 years of gaming with smash melee, multiple times weekly and doing tournaments. i could easily have put 200 hours into brawl on friend's consoles. (i dont even own a Wii)
If this game can hold me as tightly as smash games for the next year or so, i say nintendo will have lost me hahaha
To me, smash brothers was the only worthy interest to buy a Wii and gamecube. The next one on WiiU was the ONLY title that could let me buy this console, and this game will probably make me save hundreds of dollars hahaha
well. We will see about that soon enough.
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