Phantasy Star Online 2 is coming to both the PC and PlayStation Vita – but publisher SEGA has had to make some concessions in order to get the MMO running on Sony’s handheld. First and foremost, the portable version will render fewer enemies on screen than its static counterpart. In addition, map sizes will be reduced to accommodate shorter play sessions. These tweaks – primarily implemented for efficiency – will apply to the PC release if a player joins the Vita server for cross-play.
As an added treat, those that play the Vita version will be able to interact with PlayStation mascots Toro and Kuro. Should you win the matter-of-fact felines over, you’ll eventually be able to rear your own Mag based on the popular characters. How’s that for brand synergy?
The handheld title is set to release on 28th February in Japan. As previously reported, it will be available for free from the PlayStation Store. The file currently weighs in at a hefty 4GB, with patches likely to increase that figure further.
[source bumped.org]
Comments 6
This game should certainly help the Vita in Japan, right?
Vita has super sleep mode. Why are developers so concerned about sessions intervals? T___T It is cool that i have 8GB memory stick for jap account =)).
Hope this somehow gets released over here in the UK but I highly doubt it.
omg i need physical copies...
Not too keen on the F2P model but being PSO I'll have to keep an eye on it. I just wonder how having the Vita changes apply to cross-play will sit with PC gamers.
@Gemuarto I don't think the point of shortening session intervals for PSO2 is for portability, but rather not interfering with cross-play sessions if a Vita player decides to put his handheld into sleep mode.
Please Sega, let the rest of the world play PSO2 too..
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