Joel and Ellie’s terrifying tussle with the clickers has been put on hold until 14th June, developer Naughty Dog has announced. The Last of Us had been set to launch on 7th May worldwide, but in a message posted on the PlayStation Blog, creative director Neil Druckmann explained that the studio needs a few extra weeks to polish the hotly anticipated release.
“As a team we pride ourselves on setting a very high quality bar for every aspect of our games – gameplay, story, art, design, technology, and more,” he said. “We want to make sure The Last of Us raises that bar even further – for ourselves, and, most importantly, for you, our fans.”
He continued: “As we entered the final phase of development for The Last of Us, we came to realise just how massive Joel and Ellie’s journey is. But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards.”
While the wait is going to be agonising, we’re comfortable with the delay if it’s going to result in a better game. A few extra weeks can be the difference between a buggy title and a polished masterpiece, and considering the hype surrounding the Uncharted developer’s latest game, the former is not really an option.
[source blog.eu.playstation.com, via blog.us.playstation.com]
Comments 6
DAMN.
It's probably so they can work on the (not needed) online play...
Dissapointing but at least its not 6 months later.
One month delay isn't terrible. It's not like the game was set to release in the next few weeks anyway.
Yeah, I'm cool with this. Make the game amazing — don't rush it out and then patch it a month later because it was buggy.
I don't mind waiting a few more weeks, for what I already know is going to be an awesome game. Pushing it back just guarantees that the game will be just about perfect.
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