While experts are still examining whether Watch_Dogs’ awkwardly stylised name is a violation of the international peace treaty, the game itself looks rather rad. Announced for PlayStation 4 during Sony’s press conference earlier this week, the game’s senior producer Dominic Guay has now shared a few more details about what will make the next generation release superior to its PS3 counterpart.
"I guess the image I would give [compared to PS3] is that it's like a magnifying lens," he revealed in an interview with Digital Spy. "Every core pillar of the game is able to be pushed further. We're able to push the immersion. The fidelity of the graphics is one part of the immersion, but it's more than graphics.”
Guay explained that the power of the PS4 allows the developer to explore new areas such as physics and artificial intelligence. "We can spend more time in the brain of each AI with a more powerful machine, saying, 'OK, how will I react to what just happened there? Where will I run to? Will I call the cops?', or stuff like that,” he said. "Fundamentally the core, innovative part of Watch_Dogs is the same on every platform. But on PS4 we're able to push every lever a lot further."
The title will also boast some additional control mechanics on PS4. The touchpad in the centre of the DualShock 4 controller, for example, will be used to control protagonist Aiden Pearce’s smartphone, which is central to the open world title’s hacking mechanics. We suspect that this will be combined with the controller’s speaker to sell the full experience.
The developer also praised the device’s overall feel, stating that the analogue sticks and triggers in particular are much “tighter” than the DualShock 3. "We have a game with driving, shooting, a lot of navigation, so we need tight inputs – they did a pretty good job with that," he pointed out.
And as for the development environment itself – something which was a huge point of discussion during this week’s press conference – Guay was keen to stress how easy the platform is to work on. "We did fine with the PS3 at Ubisoft Montreal, but we spent more time getting through the hurdles, if you want,” he continued. "Now, very, very quickly we got Watch_Dogs on [PS4], and it looks good, and we're happy with the performance and that's a good sign, and we're able to push the immersion level and interactivity of our game instead of trying to get things to work."
Turning his attention to the PS4’s 8GB GDDR5 RAM, the senior producer explained that it’s a very important feature for Watch_Dogs. “Our game's in an open city where you can get into a very fast sports car and drive at 150 miles an hour, so typically what happens then is that you'll trade off scale or density but we don't want to do that, because in [the game] you can hack anything, and if you end up in a street where there's nothing, then the game's truth kind of falls down,” he said.
You can read the full interview through here. The game’s set to launch alongside the PS4 later this year. In the meantime, you can check out the title’s latest gameplay demo courtesy of the video above.
[source digitalspy.co.uk]
Comments 20
I appreciate your use of "rad" Sammy . The game looks cool, and I especially like that the traversal of the world is similar to Assassin's Creed. I'm pretty well burnt out on AC games, so this new twist on similar game play exciting to me.
@hamispink Thank you! I agree, this seems like the natural evolution of Assassin's Creed but it's got some smart twists. I think Ubisoft's being smart here. It can actually share technology between these two franchises, but because they're stylistically and tonally different, they're not necessarily going to compete with each other.
I could never really get into Assassin's Creed. But, Watch Dogs really has me excited. I can't wait to what else it has to offer.
Interesting, he didnt say much to actually seperate the ps3 and ps4 versions, only that " the wind effects are better. " That and the touchpad.
So here, they say PS4 will be more immersive, but over on Nintendo Life, they claim the game will offer "the same experience" on all consoles. MAKE UP YOUR MINDS!
@Stuffgamer1 i was just thinking that
@Stuffgamer1 Well, that's true. They say the same thing in this interview: "Fundamentally the core, innovative part of Watch_Dogs is the same on every platform. But on PS4 we're able to push every lever a lot further."
So, basically, expect the physics, graphics, AI, etc, to be better on PS4. The gameplay, missions, story, etc, will be the same.
Ai is smarter, is that because there's more ram so therefore they can "remember" more stuff
well will be getting the ps4 version den...
D*mn you, Ubisoft! Are you trying to make me buy a PS4 at launch?
The trailer for the PS4 version of this game got me really excited. I feel like a child at Christmas about the prospect of a new PlayStation. And the immersion this game offers is whetting my appetite. Iam prepared to get blown away.
@Sammy: But the physics, graphics, AI, and especially controller-specific functions like they mention here...those are all part of the overall gameplay experience. Either the PS4 version won't be as advanced as it should be, or the other versions will look like crap in comparison, just like the Wii versions of multisystem games did early this gen before they realized they shouldn't bother for the most part.
@Knux: Yes, they are. Ubisoft ALWAYS tries to make people buy machines at launch by being on of the biggest day-one publishers.
@Stuffgamer1 I do see where you're coming from. I think this game will probably be hampered by the fact that it's tied to PS3, so yeah, you're probably not going to see quite as "advanced" stuff as if it was designed from the ground-up for PS4. However, I suspect it'll be the little details. For example, in the video, the character dives across a table that's covered in bottles. They roll off and smash, etc, as he makes contact with them. You could imagine that detail being left out on the other consoles. I think it'll be stuff like that.
from what i seen in the demo at the event, t seems that watch_dogs has incorporated the assassins creed mentality into the game with the fluid climbing and the way the character moves and certain aspects that caught my eye. this has worked for assassins creed and it will work for watch_dogs. i cannot wait for this game to come out and that's cool that they will incorporate the touchpad into gameplay which should be a given on the PS4.
@Stuffgamer1 Amazing; that's the first thing I thought of when I saw this article :0
@Stuffgamer1 Its called marketing spin. Common sense should tell you the truth of it.
@Ginkgo: Common sense tells me that marketing spin sucks, and it's still too early to know where the truth lies.
@Stuffgamer1 "Common sense tells me that marketing spin sucks" - Agreed.
As for the rest. Time will tell...
I think there's far too much being read in to this.
Look at the difference between a current gen game and it's PC counterpart running on a beast of a machine. It's going to largely be that- prettier.
The WiiU will likely have similar 'smartphone' functionality using the gamepad and if MS are smart- they'll push Ubi' in to using the glass second screen technology- so you'll actually be using your smartphone as the in game smartphone.
The AI and physics won't be game changers, just little extra's that take advantage of the extra processing grunt on offer.
Finally someone tells us what there going to us the touch pad for lol but in all seriousness this game looks amazing i'm really hoping they take advantage of the PS4's advanced tech like they say there going to because advanced Ai along with better graphics would make you want to buy a next gen and not just have it for your ps3 or pc.
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