Much like the rest of its next generation console, Sony consulted with a number of its first-party developers to design the DualShock 4. One of those studios was Killzone creator Guerrilla Games, who, unsurprisingly, wanted to help the platform holder “build a great controller for [a first-person shooter]".
In an interview with CVG, co-founder Hermen Hulst said that the device is a “big step forward” from the current DualShock 3. "It feels incredibly accurate, in your hands it feels solid, it feels really high quality with the materials that have been used, it feels like you're in control and particularly with that feeling of being a Shadow Marshal [in Killzone: Shadow Fall], this big hero guy with extra capabilities, it's very suitable.”
Game director Steven ter Heide reiterated Hulst’s points, before complementing Sony's design approach. "This was the first time we did this with PlayStation, where you get the entire group of core developers together and consistently give very deep, profound feedback on everything system-related, and that's really awesome,” he said. "The guys who made [the system] are no longer in an ivory tower in Tokyo, it's shared with us and not just with us, but with Evolution, Santa Monica, Naughty Dog, everybody and together we've built the machine."
The controller itself boasts some pretty elaborate features, including a touchpad, light sensor, speaker, and headphone jack. It also hosts redesigned analogue sticks and triggers, without straying too far from the established shape and style of the existing device. You can learn a little more about the controller through here. Has the design grown on you yet, or are you still hoping that the platform holder makes some tweaks before launch? Let us know in the comments section below.
[source computerandvideogames.com]
Comments 11
Don't really want concave analogue sticks. Just something I'll have to get used to.
It's kinda grown on me, although I'm still not too crazy about concave analogs. This is coming from an avid FPS player. I just feel like they make aiming awkward, hopefully those ridges fix that.
Yeah I agree, no concave analog sticks. give me the normal dualshock analog sticks please, but other than that the controller is looking really sweet. I just hope the light is off when it's not in use.
Concave analog sticks, FINALLY!!!
@Gemuarto Concave analogs are horrible, convex is the way to go.
@ThatOneBlackGuy I think they are both concave and conex =).
yeah i like how the new controller looks but i can't say if i like the controller it's self until i got my hands on one and see what it feels like
Why does the entire industry have to bow down to the almighty fps, games like galaga and touhou are far more worthy of the title "shooter" than those bland "AAA" sacks of crap will ever hope to be. Seriously, gaming is stuck in a MLG Hardc0rz rut and needs to get out of it wants to create the best experienses. As some guy (I forgot who it was) said, "It's suprirising that Sly 4 even exists in a market like this"
EDIT: Bloody hell, only 2 seconds and even I can see how butthurt I look here. But my point stands, FPSes as they are now are destroying gaming unintentionally.
I hope the analogues are not similar to the way they ate on the 360. Picked up a 360 again just before Xmas n Im hating the analogues. They're too small, have far less movement n the concave design makes aiming cumbersome for me on an FPS. I find the DS3 to be more fluid n accurate due to superior analogue design. I honestly find the 360 controller to be the worst of this generation n I hope Sony dont take too many of its design features on board
@Magolor Compared to PC, the number of FPS's on console is virtually 0. But, I do sort of agree with you. Shooters are becoming way too common.
I've looked all over Google Earth and I can't find this "Ivory Tower" devs keep mentioning.
Is that Helgast wearing an Assassin's Creed outfit? Can someone say unexpected and unnecessary crossover?
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