Talking up a storm
What happens when you’re not sitting behind waist high walls waiting for enemies to pop their heads into the open? For the most part you're communicating with other races and making decisions. This is the other side of Mass Effect, and essentially it’s why the series is considered an RPG.
The difference between being a good guy or a bad guy can be huge, and is reflected in missions like curing the genophage in the third game
Dialogue choices revolve around the concept that you’re either Paragon or Renegade, the former representing equality and self-sacrifice, and the latter a victory-at-all-costs kind of soldier. Morality isn’t an original concept when it comes to gaming, but Mass Effect has always done it extremely well, mostly because your choices come with consequences.
The difference between being a good guy or a bad guy can be huge, and is reflected in missions like curing the genophage in the third game. Taking the Paragon route leads to the cure being dispersed, allowing the Krogan a chance at rebuilding their civilisation and culture. In contrast, the Renegade route leads to Shepard sabotaging the cure and possibly killing your good old pal Mordin in the process, thus potentially robbing an entire species of their future. The variables throughout the franchise make BioWare’s efforts even more admirable, since choices like this show up again and again.
A million Spectre packs later
Let’s have a show of hands here: who thought Mass Effect 3’s multiplayer co-op mode was going to be a tacked-on, rubbish addition that added no value to the overall package? We thought as much.
There was an ocean of doubt surrounding the build-up to Mass Effect 3’s release, and much of that came from the not-so-surprising reveal of a co-op mode. We’ve seen plenty of games get torn to shreds for even thinking about adding multiplayer elements, so when something similar was announced for what had always been a single player-centric franchise, chaos ensued amongst the fanbase.
However, over a year later, players are still raging war online with their friends. What was at first tagged as an unnecessary addition has fared extremely well – probably beyond even the developer’s expectations. There’s just something incredibly addictive about the mode, in which friends and strangers team up to thwart various enemy factions.
Mass Effect's multiplayer harkens back to the days of trading cards – buying pack after pack in the hopes of getting that one super rare shiny
Without doubt, the biggest draw comes from the fact that you have to unlock weapons, character kits, and equipment through purchasing randomly assorted packs using in-game credits. It’s a system that harkens back to the days of trading cards – buying pack after pack in the hopes of getting that one super rare shiny. That said, the game's engaging combat doesn’t hurt either, especially when well-coordinated teams can pair up their powers with absolutely devastating results.
Whatever the reasons, multiplayer is a triumph. Not just because it’s actually good, but because it’s a brilliant example of how to add such a mode to a single player game: make it optional, make it fun, and preferably support it with ridiculous amounts of free DLC and weekly balance updates.
Tears, tantrums, and know-it-all kids
Let’s be honest, the ending to such a beloved trilogy was never going to sit well with everyone, was it? It wouldn’t have mattered if everything concluded with Shepard returning to Earth with their romantic interest and starting a family – someone, somewhere would have complained about something.
In some respects, making a franchise so reliant on player interaction was always going to result in controversy at one stage or another. Unfortunately for BioWare, that backlash amassed around the endings – or lack thereof. This was a news story that stuck around for months after the title’s release, and it even makes us sigh having to write about it here.
Regardless of your own opinion on the matter, it’s something that Mass Effect will now never be without. Even the arrival of the free Extended Cut DLC wasn’t quite enough to appease everyone, but at least the recent Citadel add-on gave many what they wanted from the finale – a celebration of the characters and universe that we’ve all come to admire so fondly.
All’s well that ends well
At the end of the day, it’s hard to complain about Mass Effect. Is it a perfect trilogy? Not at all – but it comes remarkably close. Despite being billed as an epic from the very beginning, we’re left with three games that are similar in design yet vastly different in execution. Playing through the entire thing is an incredible experience, and will no doubt have a huge influence on the next generation.
But before we put a period on the interplanetary adventure, we want to know about your fondest Mass Effect memories? What kind of Shepard did you play? Did you like the ending? Do you have high hopes for the next entry in the series? Share your galactic experience with us in the comments section below.
Comments 8
love the Mass Effect games, one of the best series released on the PS3 and i was sad to see Shepard's story end, i just hope that Mass Effect 4 can capture the same magic that the original trilogy had, the great characters, the amazing alien races and the great worlds and places you visited
My favorite trilogy ever! I don't have time to read this just yet but will ASAP.
Very well written article and a good read. I quite enjoy the mass effect series and have spent many hours on the multiplayer with my friends.
Fantastic article, Robert. I've never quite invested in the Mass Effect series as deeply as others, but I still really enjoy the games and parts of the lore. I had big problem with the shooting in Mass Effect 2, but I felt that the third game really rectified that problem. I also agree on the subject of the multiplayer — that was a real surprise highlight for me.
I'm really curious to see where they go next. My big guess is that the next Mass Effect will go first-person, and will play similarly to BioShock. How would you all feel about that?
Great article. I love the series, with ME2 still being in my top 3 favs of all time.
The combats with biotic powers is still probably my favorite combat mechanic from any game I have played. Combining powers - so much fun!!
My one niggle with ME2 was the Paragon/Renegade meter and the impact it had on future conversations. I felt it made you play Shepard as very 1 dimensional, either hero or bad boy, reacting to every person and every situation the same (which is nonsense), otherwise you are punished later in the game with only bad conversation options. I would have liked Shepard to be a little more grey, and to be able to treat people differently.
ME3 was such a shame in so many respects, while it is definitely an awesome game, it was a frustrating experience to fans of the series. Personally I didn't mind the ending as much as most, but there were so many good things from ME2 that they took out, it always felt half baked to me. In ME2 I owned and fully upgraded every weapon and piece of tech. In ME3 with mining removed etc, I somehow never really cared. My biggest criticism was the cash grab to make the Omega campaign DLC. Omega was may fav part of ME2, and they took it out! They even alluded to it in the game. Only having the citadel to me made it feel like half a game in comparison. I just refused to buy the DLC on principle.
Don't get me wrong, I enjoyed ME3, but other than the graphics it was a huge step backwards from ME2.
I have ranted enough.
Great read Robert! I don't think I have ever played another series of games that I had such a strong connection to the characters. The wealth of information in the codex and dialogue brings the story and characters to life like no other.
I'm both excited and nervous for what's next for Mass Effect but I know I will be along for the ride.
I really need to pop this in again, I did beat and loved mass effect 2,but only put about 2-3 hours into ME3.
Excellent feature. Behind Bioshock this was my favorite new franchise of this gen and I was satisfied with the way it wrapped up. As much as I love it, I'm not really sure I want to see it continue, especially with EA in charge.
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