If you assumed that God of War: Ascension was a cheap, easy-to-make spin-off, then you were dead wrong. According to a translated interview with 20Mituten, lead producer Whitney Wade has hinted that the prequel had a budget somewhere in the region of $50 million. That’s a colossal sum, almost on par with its chief antagonist, the Hecatonchires.
It’s totally believable, though, considering the title’s predecessor cost $44 million to make. The big worry is that Ascension is performing nowhere near as well as its forbearer, making this look like a bit of a bad investment. The game did debut in fourth on the NPD charts, and spent a little while hovering around the UK top ten. It failed to sell half of God of War III’s opening tally, though. Ouch.
We liked the game a lot, but felt that it failed to push the series forward in any meaningful manner. Did you purchase the title? Let us know in the comments section below.
Comments 6
I did purchase it in the first week and I'm playing it currently, but I must say I'm not very impressed. I find it to be the weaker title in the series storywise (couldn't care less about the Furies and how can THAT be more interesting than overtaking Olympus?) and the gamepay doesn't bring anything new to the table other than "elemental blades" (meh). For me, boss fights and set pieces seem to be trying too hard to impress us, but they all seem lackluster in comparison to the ones in GoW III (the opening battle with Poseidon in that one made my jaw drop, but the one in Ascension... not so much) — maybe that's what happens when you push things to unheard-of levels of awesomeness: you just can't do it again by doing the SAME THING with minor differences. Still have to finish the single player mode and try the multiplayer, tough.
Ouch after all the ads around it still wasn't even close to God of War III so it must've been insane those changes I heard of the game after all.
Why did it cost so much? I'm sure adding mutliplayer cost a bundle, but wouldn't most of GoW 3's development costs have come from designing an HD engine, and didn't they use the same engine, and textures and art, cause it looks the same to me?
If they needed to develop an entirely new engine then the cost would make sense, in which case they should have held out for the PS4. What are the comparable development costs for Infamous 1 and 2 and Uncharted 2 and 3? Just seems to me a sequel should be cheaper. (Though Uncharted changed so much from 1 to 2 which is why I left 1 out.)
BTW - Gamestop has this for $40 this week, $20 off MSRP, which is just what happened to 3. I wonder if sales will pick up now?
This game was cursed for leaving out the sex mini game. Hopefully they learned their lesson.
I rented this game, and was disappointed. The camera pans out to far, and from what I played its just not on the level with #3 or the second PSP entry.
$50 Million dollars? Was Square Enix developing this game?
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