While the game has improved visually since its initial unveiling, Knack has been criticised for looking a little, well, bland. Despite being pitched as the PlayStation 4’s answer to Crash Bandicoot, the next generation exclusive lacks the personality that made the Naughty Dog developed favourite an instant classic. That may be because the release has been designed with an international audience in mind, as game director Mark Cerny explained in an interview with Official PlayStation Magazine.
“If you have a character like we used to make back in the day – Crash, Jak, Ratchet, Spyro, and Sonic – those tend to look like American characters, or Japanese characters,” he said. “They have a country of origin. That means that in some countries it’s going to feel like something foreign coming in. We wanted something that was a bit more international in feel.”
The team at Japan Studio ultimately decided to build the character around a special effect, which is, of course, his ability to grow depending on the objects that he absorbs from the environment. “As it turns out, that was quite difficult to implement,” continued Cerny. “It took about a year and a half to get from that concept to the character of Knack that you see today.”
We understand the approach behind the decision, but we can’t help but feel that the game’s ended up looking a little too vanilla as a result. We actually don’t have an issue with the protagonist per se, but the rest of the cast look like the kind of characters that you’d find in a hastily produced kids cartoon. What are your thoughts on the game’s art style? Let us know in the comments section below.
[source officialplaystationmagazine.co.uk]
Comments 16
Knack just seems like one of those games that will be dead last on everyone's list, but if you ever play it your gonna like it more than you 1st thought. With that said I don't care much for Knack. The art style seems a bit weird and mysterious to me.
The first thing I thought when I saw it was "Astro Boy". If anything I think they veered towards the Japanese market too much, and with a few exceptions I just don't think the cartoony platformer boat really floats that well over there any more. They'd have done better just pitching their bets on one market.
I think Knack has the potential to a huge hit, this coming from a guy who puts platformers as his 4th favorite genre - if anyone's curious 1. JRPG 2. Shooter 3. Action adventure.
Knack seems to be getting the shaft, because it's surrounded by a ton of larger, established and more graphically impressive franchises. I think that if people looked past the art style and gave the game a chance, then they might like it.
I love knack. I dont care what people think. Your mind is blend ^^ I know platformers aren't cool anymore but i couldn't care less/
I stopped worrying about how it looked after I heard Knacks voice. It looked fantastic by comparison after that.
They worry so much about his look and then get some macho Vin Deisel American tough guy to voice it? uh huh. Yeah, nothing more internationally loved than American machismo.
I have a feeling that Knack is going to surprise everybody. On a side note why don't they bring Crash back? I think a lot of people would go for it if done right.
@rjejr Huh? Forgot about the voice? that bad
@Sanquine - It's not bad. I've played Arc Rise Fantasia - that was bad, real bad - but its just wrong.
http://www.youtube.com/watch?v=aNiG9osRHc4
Knack shouldn't be so sure of himself like Rambo, he should be more like Pinochio or Astroboy, since thats what he is. You should want to root for the little guy, not tremble in fear when he speaks. This isn't Gears of War. And they want him to be loved internationally? Not with that personality he isn't. Though I suppose Japan will get a female pop-singer to voice him.
@rjejr Sounds like sylvester stalone xD
Maybe im persona addict but i love to have this voice for Knack http://www.youtube.com/watch?v=YyOaqTcvSZ0&noredirect=1
@Sanquine Bingo.
It's "cool" to trash Knack. Truth is I think it's "blandness" is actually pleasantness. I think this is the kind of game that ends up fitting you like an old favourite t-shirt. I have it on pre-order, along with a bunch of other stuff admittedly, but looking fwd to it.
Unfortunately sometimes when you try to appeal to everyone you end up appealing to no-one.
There is certainly some love for Knack, but it is hardly exciting people in droves. It's art style falls completely flat on me, but then I am probably not the intended audience of the game. My kids may love it,.
So Knack wasn't someone's creative spark it was a design by PR committee thing? Knack: country of origin: Boardroomia?
I think we can all list dozens of games whose protagonist is not "international" and we've had no problem whatsoever.
I wonder if Cerny is just covering for a group of execs "tailoring" his initial designs? Maybe not.
I think it's one of those games that doesn't look exciting, but is exciting when you actually play it-you have to play it before you see it's exciting.
About Knacks voice. Is it deep when he's big and small?
It'll be the worst selling exclusive PS4 launch title, and it'll be on PS+ for free within the first few months. But I really want it to do better than that.
I'm not sold on this game at all but I wasn't sold on Kameo either until I played it and enjoyed it. I hope this game turns out to be the surprise of the PS4 launch, but we'll see. I'm a big fan of Japan Studio but every development team delivers a bad game at some point.
Get the heck on with LocoRoco 3 I say!
A lot of people didn't like the art style of Nintendo Wind Waker, look how that turned out. It's funny because now people seem to love the same art style but in HD. I for one will be getting Knack, i cannot comment on the game as of course i've not played it yet.
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