We’ve had a more turbulent relationship with Knack than the scorned lovers from Wuthering Heights. The throwback platformer in production at Sony’s recently rejuvenated Japan Studio disappointed us earlier in the year, prompting us to ponder the platform holder’s decision to put it at the forefront of the PlayStation 4’s marketing campaign. But having spent some time with an updated build of the impending launch title, we can’t help but feel that the release may end up crushing our early concerns.
Make no mistake, this is still not a system selling piece of software – but it’s definitely improving by the day. Despite originally looking like a PlayStation 3 game with a sharper resolution, the title is now starting to flex its next generation prowess. Tapping the circle button prior to another of the DualShock 4’s famous inputs allows you to perform a selection of special moves, which really showcase the hardware. Shape-shifting hero Knack will transform into a whirlwind or explode into a cloud of particles – and the frame-rate no longer slows to a crawl each time that you do so.
It’s a cool effect, and it’s enhanced by the fact that the titular star changes as you play. As the bitty badass is attacked by gremlins, he’ll start to lose parts of his body. These can be recollected by smashing up crates and other items, allowing you to add to the character’s bulk – and augment some nifty looking electrical effects. Later in the demo, we’re able to absorb a stack of wood. This enhances the power of the protagonist, but makes him vulnerable to fire attacks. The grunts quickly cotton onto this, peppering us with explosive crossbows in an attempt to set the star ablaze.
It’s perhaps worth noting that this is not an easy game. Creative director Mark Cerny has mentioned multiple times that he wanted to build an accessible title for youngsters and a more challenging experience for old-school players. Based on our hands-on, the title certainly succeeds: it can be played fairly casually on the easy difficulty tier, but you will die frequently on normal or above. Adding to this challenge are the combat encounters, with a range of close-quarters and distant enemies forcing you to think on your feet.
The level design is decent, too. The release is riddled with platforming clichés – such as mechanical pillars that crush you if you linger too long beneath them, and mines that prevent you from simply sprinting forwards if you want to hold onto your health – but it works and it fits the context. The game genuinely does feel old-school, and it’s refreshing by virtue of the fact that these types of titles simply don’t get made anymore.
There are still issues, of course. For starters, considering the serious visual improvements elsewhere, we’re miffed by the fact that fallen enemies and their equipment still fade awkwardly out of the environment. We like the way that you’re able to bash the armour off grunts, but we reckon that it would be more interesting if the debris remained strewn around the world once you’re done. The developer’s working with 8GB RAM now, so it really shouldn’t be a technological challenge.
We’re also worried about repetitiveness. Our demo consisted of several different chapters from the full campaign, but we immediately noticed that there were some recycled environments throughout. This is a game that needs to stay fresh from start to finish, and that clearly also applies to the visual design. We won’t be able to truly judge the variety until we get our eager fingers on the final build next month, but the concern is most definitely there.
Nevertheless, we’re really starting to warm to the adventure. We still don’t feel that it deserves to be fronting Sony’s next major format launch, but there’s definitely a charm to the title that will make it appeal to a certain type of gamer. If you grew up on Crash Bandicoot, or are just looking for something a little different to accompany your new piece of hardware, then rest easy in the knowledge that Knack doesn’t seem like such a bad choice anymore.
Are you planning to pick up Knack alongside your PS4? Has the title grown on you over the past couple of months? Let us know in the comments section below.
Comments 21
well...its day 1 or me
Sounds like a game i love to play! Crash bandicoot is my all time favorite platformer!
@Sanquine @JavierYHL Glad you guys are excited. I don't think that it's going to set the world alight, but it's definitely improved each time I've seen it now. It's really starting to look rather pretty.
This game getting better and better every time I see this I'm excited watching this trailer.
Yeah not a system seller but I ahve to have something to play day 1 that doesnt involve high powered rifles. This and minecraft will hit the spot.
Once again, Mark Cerny proves that he knows what he's doing.
I have this game preordered as I have kids who play and it is also a game that looks interesting to me. No it's not Watch Dogs, AC4 or Destiny, Killzone etc. but it seriously does look fun.
Plus it is a welcome departure from the pew pew, blow em up, rated M crop of titles coming to the next gen consoles. Glad to hear it is shaping up day by day.
Wood Knack looks pretty sweet. I'm honestly more excited about this than Drive Club or Killzone.
Since when does this game support 2 players? Is there an article I missed somewhere along the line?
@sajoey Yeah, it's got a co-op mode: https://www.pushsquare.com/news/2013/08/gamescom_2013_are_you_stuck_in_knack_sounds_like_a_job_for_robo_knack
@get2sammyb Oh, fantastic! Strange I didn't know about this sooner, I check on this website an obscene amount every day.
@sajoey I think it got a bit lost in the GamesCom shuffle.
@get2sammyb I would imagine so, that seems to be the case.
very interested in knack, love 3D platformers and Sony platforms has always been the only one to give Nintendo even the slightest run for their money. Crash and Spyro were some of my favorite games on PS1 back in the day, and I haven't owned a Sony system since.
Looking forward to my day 1 PS4, and depending on the price of Knack I might get it.
Btw, does anyone know if digital versions of games will be any cheaper than disc versions?
If Knack is $60 even as a download, I'll probably wait till a price drop or pick it up when it eventually is a giveaway on PSN+
insta buy for me
Glad the game is shaping up nicely. I'm excited for it.
Now I'm going to be that nerd that corrects the author... but RAM, usually, has nothing to do with whether dead bodies (or debris or whatever) stays on the ground forever or for a short period of time. The problem isn't keeping the models in the memory... the problem is drawing the triangles.
So as you said, the game had framerate issues in earlier builds. Pretty common for launch software. The tools are unoptimized. So if they left the bodies on the ground they would still have to render them - which taxes the framerate. Games that keep bodies on the ground tend to have highly optimized engines that can handle areas where more polygons are on the screen.
I was a little disappointed playing Knack to be honest after having it set in my mind that this would be the game to accompany my PS4. As Sammy mentions some sections - even in the same small chapter - are completely recycled, enemy positioning, environment design, enemy type and all.
Hopefully the full game will redeem itself come launch.
I love Mark Cerny, I think the man is a damn prodigy, but I am sorry, this game is DOA IMO. I don't think it should have been a frontrunner for the playstation 4. We are in a real war here with microsoft who wants to make only casual games and COD. We need the big guns because there a lot of phillistines out there who would love to make motion control gaming just as popular as traditional gaming. Microsoft needs to burn and I want to see Sony dancing on the ashes.
Good to hear, I'm hoping this comes to Plus fairly quickly as I look forward to playing it there.
@Superconsole Ahh, but did you play the new build in the Virgin booth?
@get2sammyb This game is one of my most anticipated, and every update I hear of it just increases my desire to have this on my TV. This and Killzone (strange, before Shadow Fall and Mercenary I wasn't far too interested in the titles). Nice to hear that the game does the platforming well. (Sidenote: sorry for the earlier misunderstanding >.<)
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