It's unhealthy to keep all of your feelings buried deep down inside of you, so that's why Capcom's free-to-play dungeon-exploring romp - er, Deep Down, will alter its atmospheric locations based on emotion.
For those of you out of the loop, the stunning looking title dishes out weekly updates on its Japanese Facebook page, and thankfully, Gematsu has been thoughtful enough to act as translator. This week's entry is all about the way that the game's lairs and labyrinths change depending on their assigned emotion. A flame-filled dungeon may represent anger, for example, while layers of ice could coat an area drowned in sadness. Surprisingly, the eerie environments that feature in previous gameplay footage symbolise joy, as the glimmers of bright light apparently express hope - although that still won't stop us from rounding every corner with extreme caution.
It's certainly an intriguing concept, and in theory it should mean that the release's locations are kept varied. But what would your own personal dungeon look like? We reckon that ours would just be corridors covered in GIFs of Kaz Hirai. Hashtag your current emotional state in the comments section below.
[source gematsu.com, via vg247.com]
Comments 3
From everything I have seen this game still has a long way to go, but the potential is phenomenal. F2P is a bold and interesting choice, but I am certainly watching and paying attention. I will definitely give it a go.
"But what would your own personal dungeon look like? We reckon that ours would just be corridors covered in GIFs of Kaz Hirai." Brilliant, just brilliant. But anyways, this is an interesting idea, doubt it will do anything outside of story, but who knows,
Hmmmm sounds interesting but for my dungeon crawler I will probably stick with Diablo III.
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