PlayStation 4 launch title Knack hasn’t exactly proven the gem in the system’s software selection that some gaming relics had hoped – but is it any more successful at entertaining a younger audience? Legendary director Mark Cerny famously produced an enormous DualShock 4 controller in order to better understand how the release’s control scheme would feel for kids, and now Family Gamer TV has tested the title on two young brothers to see how well the throwback exclusive really scales.
Knack PS4 Let's Play #2 Brothers Co-Op - Chapter 2-1 The Adventure Begins
Knack PS4 Let's Play #1 Brothers Co-Op - Chapter 2-3 An Unexpected Encounter
Have you tried Knack with your kids or younger siblings? What did they think of the game? Punch out a response in the comments section below.
[source youtube.com, via youtube.com]
Comments 5
Some of the best stories of Knack seem to be from parents playing Co-op with their children, which seems to be what Cerny was aiming for with this. Its no wonder the mainstream press lambasted the game when they didn't quite 'get' what was trying to be achieved.
I play Knack with my 9 year old daughter whenever we get a chance. Only about halfway through the campaign. We have enjoyed it so far.
@MadchesterManc - "what Cerny was aiming for with this"
I didn't hear about 2-player until just recently, 6 months after the game was announced, so that certainly wasn't the initial push.
I think this games biggest crime was being a 1st party PS4 launch title. Had this come out now on the PS3, or next year and they advertised it as "Skylanders and Disney game w/o toys" it would have had a better reception. All I remember them talking abut was that it had a God of War camera angle. They shouldn't use God of War as a reference for a family game.
I wonder what Andy's kids look forward to at Christmas, all they do is play video games Though probably still less playing time than mine, but their most wanted games they have to wait for.
One thing I've noticed about Knack is the hardcore gaming audience clearly wasn't the target. I think people get that confused when they hear about the games difficulty, but when you think about it, isn't that how all the old platformers used to be? As innocent as the original Super Mario Bros seemed, that game has always been a bit difficult...miss one jump and it's game over, start from the beginning. Even Sonic the Hedgehog was like that. Collect 99 rings and all you need is 1 more to get an extra life, then suddenly run into some spikes and you loose them all. Obviously Knack is a different kind of platformer but the same rules apply.
I found that Knack has old school difficulty! As in you die in the middle of a level, you have to go back to the start :/ agh!
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