Indie is the video game equivalent of Marmite: a sector of the medium so divisive that it’s simultaneously culpable of both dismay and delight. The very website that you’re reading is evidence of that, but we’re not alone: scuffles and skirmishes more heated than the format wars themselves can be attributed to the increasingly taboo terminology, which is particularly unnecessary considering the frustratingly hostile nature of this hobby at the best of times. But why exactly has a word once universally associated with creativity and originality mutated into a hotbed for hate and negative debate – and what does it even mean in this day and age?
That’s a question that’s becoming increasingly nebulous, and it casts a shadow over the cheers and jeers that surround the subculture itself. Michel Ancel, the creator of Rayman and the French visionary in charge of bringing PlayStation 4 exclusive WiLD to life, recently remarked that it’s a descriptor that’s fast becoming out of date, and in a world where The Tomorrow Children and RIME exist solely because of the kind of financial support that only a conglomerate like Sony can provide, we suspect that he’s very much on the mark. Why, then, does a borderline meaningless phrase attract such ire and enthusiasm in equal parts?
There’s certainly a case that the aforementioned platform holder is partially to blame. Ever since the PS4’s announcement, high-profile executives like Adam Boyes have been flaunting indie shirts like Gucci handbags – an honest motion, but one that could be perceived as pandering when taken as part of the organisation’s developer centric push. Alone, we suspect that sceptics would be more forgiving of the fashion statements if the firm’s next-gen format was firing on all cylinders from a first-party front, but considering that the company seems increasingly eager to keep its exclusive content under wraps, there’s a growing impression that low-budget is all that the company has.
And, in its current state, PlayStation Plus is helping to proliferate that perceived problem. Once a host to the biggest of blockbusters like Red Dead Redemption and Assassin’s Creed III, there’s an emerging sentiment that the manufacturer is willing to pass off any old items now that it has its latest system’s entire user base locked behind an online paywall. It’s a fair criticism at times, too: while we feel that expectations for the Instant Game Collection have arguably risen too high, we can’t help but sense that there’s a hint of abject ignorance in the selection of Sportsfriends – a local multiplayer minigame collection – in September’s lineup.
That’s not a slight against Die Gute Fabrik’s wacky release, but it was inevitable that such an experimental title would raise eyebrows from the pitchfork-equipped crowds that have been complaining about Sony’s subscription giveaways for months now – and it’s either arrogance on the platform holder’s part to offer it, or an example of its inability to sign anything else. But while we can’t picture the Call of Duty crowd ever even coveting a round of BaraBariBall, surely a quality game should be deemed as such – irrespective of its production budget, marketing methods, and graphical prowess?
Perhaps the problem no longer pertains to the games themselves, but the pretence that comes hand-in-hand with them. As is the case with music and movies, there’s a vocal crowd that enjoys scoffing at the ‘peasants’ who prefer Britney Spears to Bjork and Michael Bay to silent cinema, and there’s some similar snorting in the indie scene. It’s never nice being made to feel like you’re an outsider in an industry that you otherwise enjoy, and highbrow releases like Braid definitely attract a degree of haughtiness should anyone ever dare to declare that, well, they’re all a bit pompous and up their own arse.
But that defence only exists in a few isolated instances, as not every game unfortunate enough to shoulder the indie name is a puzzle platformer with a pretentious plotline. Velocity 2X, the FuturLab developed sequel to the award-winning Velocity Ultra, will accompany Sportsfriends in next month’s PlayStation Plus update, and has been dismissed by some corners of the web because it’s not, er, Knack. Reality check: Mark Cerny’s next-gen launch title may have shipped on a Blu-ray in a box, but it’s not a good game by any stretch – in fact, from the few snippets that we’ve played, Kai Tana’s return excursion has it beat in almost every regard.
Of course, you may be the sort of person that prefers platformers to arcade blast-‘em-ups, and you shouldn’t be ashamed of that fact – but to wholesale dismiss a title just because you’ve decided to award it an outdated label just doesn’t make sense anymore. Indie may be Marmite, but it’s also a contradiction: a word that can be applied to any title from Heavy Rain and Hellblade through to No Man’s Sky and Nidhogg. Whatever your preferences and personal tastes, perhaps it’s time that we stopped these antics over semantics, and started to judge releases for what they really are: video games – and nothing more.
Do you agree that indie is becoming a meaningless term? Why do you think that the label is causing so much debate right now? Should we do away with the word entirely? Let us know in the comments section below.
Do you think that the word indie is defunct? (61 votes)
- Yes, I couldn’t care less about a game’s budget if I enjoy it
- Hmm, I’m not really sure
- No, it’s important to differentiate between different titles
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Are you enjoying the emergence of smaller games? (62 votes)
- Yes, I love that there’s so much variety in the industry
- Hmm, I don’t know
- No, I’m not really interested in non-retail releases at all
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Comments 39
I'm personally a bit annoyed that Sony hasn't found a balance with plus. The games have been hit and miss, but by the same token the games I've played most on ps4 have been Resogun, Wolfenstein and Strider. I bought first light but haven't bothered as I'm having too much fun with counterspy. It's all about balance, and though sony can't please everyone it would be nice to see them acknowledge that it's all very skewed toward non retail at the moment.
If the mainstream gaming 'press' didn't stick the word on any game that looks half decent & isn't AAA before going on to hype the crap out of it, people wouldn't be annoyed by the word Indie. Like I've said numerous times - a game is a game, regardless of factors such as budget. It's about time the press stopped trying to pigeon hole everything & took a leaf out of the enthusiast sector by just reporting on these titles as games instead of indies
Do people even realise the amount of negotiations required to provide big publisher games on Plus?
It's not just Sony's decision.
They can't just decide to throw (for example) Assassin's Creed 4 on the IGC. Ubisoft has to agree, along with the portion of subscriber funding that they get. Only a few months in to it's life, and the life of it's retail releases, you can't expect third party publishers to potentially accept a loss leader.
Give us a indie and a retail game , keeps every1 happy
Like @get2sammyb said "perhaps it’s time that we stopped these antics over semantics, and started to judge releases for what they really are: video games"
Couldn't agree more. It's my opinion too.
It's too early to give away free retail games, alright Sony's own stuff maybe.
I think the term indie is somewhat important to give greater recognition more than anything. the Chinese Room, Llamasoft, Hello Games etc.
A game is a game in my opinion. Games should be classified by their own characteristics and genres, not by their budget of by whether they have a publisher or not.
And yes the word "indie" is completely meaningless now. Most people don't even seem to realize that it stands for "independent", so The Witcher 3 (and the other two Witcher games for the matter) is an indie game by that definition.
Not to mention, there's a vocal minority of let's say, 'haters' that seems to use indie game as a derogatory term.
Independent games add up to the overall variety of the games you can choose to purchase, so it's great imo, only more choice and more diversity for consumers.
I don't like the name Indie that much, I prefer the term "underground". More like underground devs rather than indie devs.
Totally agree with the article.. enough with Indies calling. It could be mentioned as some point but the game should be presented on what makes it interesting etc first and foremost.
about as if you introduced a new game by 'oh heres a new AAA game, ' no one cares that its called a AAA
I think a game is a game, if its good, great! I like that it gives the small guy a chance to play in the big leagues and get noticed, havent really liked many of the indies that have came out but atleast thers more options and now and again thers really gd game that comes out. I dont like sony using it to fill up ps ➕ but i can see why ther doing it.
It's hit and miss with indie or with retail release, both have good and bad games. Some of the Igc releases for ps4 have been awful but on the other hand strider, don't starve and resogun are awesome games! Give me resogun over the over hyped disappointing watchdogs any day of the week!
@crazykcarter You're absolutely right - but I think that highlights just how silly the term has gotten. A title like Valiant Hearts for example may 'seem' indie from afar, but it's actually made and funded by Ubisoft.
And games like No Man's Sky are 'indie', but appear on par with some of the biggest blockbusters. It's time to throw this phrase out — or, at least, use it in the context that it's intended. It should never be a derogatory term in my opinion.
love that indie games are doing so well. some REALLY great ones. maybe the fact that im such a geezer (almost 33 yrs old) makes me biased towards these smaller and retro inspired games. i dont want to imagine a world where i dont get to see any pixels.
Indie is just a meaningless title, half the people that use the word don't actually know what Indies are. Take something like Strider which is far from an indie title, over something like TowerFall Ascension which is a indie title. It's just used to label lower budget games, wether it's comes from a really indie studio or from a publisher like Capcom.
@crazykcarter IGN's an incredible site, so that's a huge compliment - thank you so much!
Here's a possible solution to looking at "indie" don't think of them as "indie" think of them as "PSN only" games, that to me makes more sense
To many uninformed people think Indies take time away from AAA games being made. That more AAA games would come out if they stopped the Indies. That's one of the main points posters with hate for Indies use. They are few but loud.
Indies are GREAT sales shows you that point blank. Gamers love them, keep up the great work.
The problem isn't the term, it's that it's the first year and the AAA blockbusters aren't there. The ones that have come out either don't live up to the hype or are cross-gen. And Sony has been as guilty as anyone in the press for beating people over the head with the word 'indie.' And worse, you have execs like Yoshida then going out there and acting like the indie snobs do whenever somebody suggests they don't like these smaller games. Saying stupid sh*t like "I don't understand" concerning a large part of your audience is dumb and doesn't help anybody. So in short, it's not the word, it's about how things are being presented and the attitude of indies being the greatest thing ever doesn't help either, especially when a vast majority of the games are garbage, just like on the AAA scene.
"Indies" are selling well (if that's even the case"), bc Sony isn't doing what they should be doing, which is provide bigger "AAA" experiences. So early adopters of the PS4 have nothing else to play. Consumers are going to spend their $ on something to justify paying $400 for a new game console. It doesn't help that the few "AAA" exclusives on the PS4 (Killzone, inFAMOUS, etc.) have performed somewhat poorly, critically speaking.
I could care less if a game is considered "Indie" or "AAA" to be honest. But a console needs a fine balance between smaller & bigger gaming experiences. That way nobody will complain & everybody's happy. Sony is, currently, not providing that balance.
And Sony, as a company, pushing this "Indie" craze is so fake, it's not even funny. The only reason they are or did was because Microsoft has pissed off a lot of indie developers in the past several years & Sony knew they didn't have much in the way of first party, exclusive AAA content coming. So they have to promote something to sell their new console.
If Sony's development companies start putting out good games, like they should've been doing then this whole discussion would be a moot point.
No their not guilty of it. regardless, indie is a real term used, it doesn't matter what I think it should be. The point is, Sony isn't guilty since indie developers do exist.
The people you should be blaming are the little crybabies that don't understand that the games they want are made by 3rd party developers, games such as Fallout, the next Skyrim, etc etc. It's little crybaby whiners blaming Sony, if they used their head, they would see that even the PC and well as other consoles are going through this same thing. Nothing wrong at all with indie games or underground developers or whatever else you want to call them. the fault relies 100% on the complainers.
Honestly, people pointing the finger saying that Sony is as guilty are doing nothing more than trying to make a green light for the competition, that's all it is. derp derp derp and more derps are going to keep derping around.
Sony pushing the indie craze isn't fake, they are actually doing it. I don't even see how that is argued, again what the hell.
Why not use the term "independent"? it's the same word but not shortened, gives a more professional feel in my opinion, which could change people's perceptions. The idea that anyone in theory can publish a game is great and Sony supporting this is great. It should be embraced not derided. I think people have high expectations with PS+ now because the PS3 and Vita IGC titles pre PS4 were much higher value when new. Sony has kind of made a rod for its own back by giving away lower cost PS4 titles as part of the IGC when on earlier generations the offers seemed better value. I think if they released a full price PS4 launch title every two or three months it would appease many of the haters.
I think indie as a term hasn't worn out its welcome. I still see it in a positive light. It's where the creative juices in the industry are flowing. A franchise like Call of Duty has to sell millions of copies in each iteration to be a success. There's no room for experimentation, for trying something new there. The new ideas in gaming, almost by design, have to come from studios that work within a different business model than AAA stuidos.
Also, while there are few silent film era enthusiasts left (try the Golden Age for the best, most iconic films of all-time), plenty of people would prefer a student film on cafeteria food to Michael Bay fare.
I dont like the term Indie as well. To me it doesn't matter if the game is an Indie game or a big budget game as long as I enjoy it that's all that matters to me.
I have played some Indie games like Resogun and Dust: An Elysian Tale, Shovel Knight and Strider that are just as good as some big budget games while I have played some big budget games that to me were worse then some of the Indie games out there.
@Gamer83 I agree with you, I was going to say exactly the same thing. Would we be having endless discussions about indie games if sony had got into gear some high quality AAA games? I doubt it very much. Everyone would be catered for. But at the moment the balance is all wrong.
Also is it just me or is anyone else getting fed up with endless retro pixel junk style graphics? I could have played games looking like this on my snes or ps1. I want something with a bit of oomph and originality.
@Mrskinner
Back in the early days of last gen I didn't mind the retro look but I'm getting really sick of it now. Again though, as you mentioned, it's all about balance. If the balance was right, these games with the retro-style graphics and gameplay would be nice little diversions, unfortunately these games along with indies and ports have been the bulk of the lineup. I know some will argue it but no gen has ever started this bad, and you can throw another port today, Saints Row IV, on to the never-ending pile. This gen has been indie, indie, port, indie, cross-gen, AAA, port, indie, indie, port, cross-gen... and it's not looking to get much better. I do think the balance is a bit better on X1 because while it has indie games they aren't the focus and the big games being delivered next-year seem a little more the kind of games I want to play than the story-heavy non-gameplay nonsense that The Order seems to be pushing. Across the board though we still have the port, cross-gen problem.
Now I'll wait for people to tell me about market factors, why there's less AAA games, why we have to have indies and ports and blah blah blah. I'll say this, if the industry can't support itself anymore on the AAA games like it always has maybe it shouldn't exist. As much as that reality sucks, I can deal with that a lot easier than I can playing pixel junk on my super-powered $400 PS4. But I feel a lot of the stuff that gets said is excuse making for companies run by people who simply don't know how to budget.
I like IGN but sometimes feel they report the most meaningless trivia just for the sake of it. I have been coming here for a more calm and considered approach for some time.
As for the term "indie", it's becoming less relevant all the time as these days a game is a game and should be judged on merit rather than budget or size of developer.
I grew up with gaming and my first console was an Atari 2600 in the mid 1980's so pretty much every indie game these days looks and plays better than they did back then. I enjoy alot of indie's and I like to see was new or crazy game they come up with next. Most AAA games these days are pretty much the same games remade over and over with new skins and better graphics whereas indie developers aren't afraid to try new things and look outside of the box, so to speak.
As far as PlayStation Plus goes I can understand why some people aren't happy. On PS3 you didn't need it to play online or join partys. If you did sign up you would get some pretty good first and third party games but now, on PS4 you have no choice if you want to talk or play with friends online but the games we're getting are pretty weak when you look back to only last year. And the worst thing is, Sony is making loads more money than they did last gen through PS+ now its compulsory but the quality the consumer gets in games doesn't justify the expence like it once did. September looks to be the worst yet across all three platforms although I do want to try that Velocity.
I understand that there hasn't been very many first or third party games to give away and im sure we'll get some on PS+ soon but because we're only getting indie games at the moment its putting some people off the whole indie thing and I think thats one of the reasons indies are leaving a bad taste. Maybe people feel we're being forse fed indie games through PS+.
I like some indies but not most just as I like some triple A titles but not most, my main problem with indies is the attitude Sony executives have taken especially with the Vita, everytime someone asks about Triple A games coming to Vita, they are like "100 indies are coming to Vita next year, be happy"... the Vita getting lots of indies is no excuse for their lack of support
It's odd how when the Xbox 360 had loads of indie games the word 'indie' was never slagged off by the internet, hmm me'thinks the(PS) haters are still out there
@Carl-G I don't think it has much to do with them but more on Sony's focus. Indies can now get there games onto console alot easier than before and because of that there has been a massive influx in indie titles.
Also because of the lack of AAA's from first and third party developers all people see is indie game after indie game which people wouldn't have really noticed as much or been bothered about if there were more AAA's.
I bet by this time next year people won't complain half as much because by then there will be a tonne of other bigger budget games available.
@Carl-G
Lets just ignore the fact that when the Xbox 360 started getting the indie games worth discussing it had already spent a couple years building up an awesome library of blockbuster games at retail.
@Gamer83 after reading your previous comments on this whole indie movement, I knew where you were going with your comment, which makes my previous comment more valid. ugh. I think you are just trying to stir the pot, because there is no way you are actually putting blame on Sony for this, that's just flat out ridiculous.
Honestly, after all that has transpired within the last two weeks (the five guys saga) the word "indie" has been tarnished forever.
I think it's crazy to see all these people complaining about games LAUNCHING on Plus. A couple years ago, that was a very rare occurance...now it's a monthly advantage, but they still whine because it's not the other thing they want. You'll never please everyone, of course...but I prefer being offered something there's no way I already own. Fez and TowerFall were disappointments in that regard, simply because I'd already purchased them amd they're not even that old.
I think the Indie label has value, but only if people can agree on a definition that makes sense. THAT'S the real problem with it.
@Demi_God Couldn't put it better myself mate. People need to get off their high horse because people who hate the quantity of indies just either don't know or can't be bothered to educate themselves on the economics of modern game development. AAA's take at least 3 years to make. Now people think Sony have been very slow with coming out with anything, when it's simply not true. By X-Mas six of their 15 studios will have released games for PS4 (Studio Japan, Guerrilla Games, Sucker Punch, San Diego, X-Dev & Evolution) that's a good return since these studios have had to support PS3 & Vita too (which people forget). Next year we've got The Order, Bloodborne, MLB 15, Tearaway Unfolded, Ratchet & Clank, Uncharted 4, Rime, Everybody's Gone To The Rapture, Deep Down, & Let It Die. If you can't get excited for some of them then seriously why did you buy a PS4???
Oh and I forgot Pixel Opus so make, that seven.
The people complaining about all the games the PS4 is getting and in cases where they are indie games, they are eating sour grapes, that's all. For the PS4 fanboys, I say to you, bask in the glow and laugh at the sour grape eaters. Bahahaha
The issue with PS+ for PS4 is that, people have gotten use to getting Triple A titles on PS3 and PS Vita, so they expect at less 1 Triple A title each month on the PS4 but, the issue is that Sony/Publisher can't effort to be giving AC4, Tomb Raider or BF4 away for "free".
This is Basically PS+ coming to PS Vita all over again except PS Vita PS+ got great games like Uncharted Golden Abyss and Gravity Rush ad launch, which was up for 6 months.
On the 360 indie games would pop up randomly. All manner of clones from Mario to super Sprint with loads of top down shooters and fps and sharks. That are all available with a time limited trail and usually at a 1.00£ price tag. Lots of amateur games that look amateur and most are shit. But there's some gold in there. But ps4 indie seem too polished and overpriced to feel really like there done by a hobbiest learning to program and make his masterpeice further down the line. To me indie on ps4 seems for too sedate to be good. Just seem like what arcade games were on 360. Dull. So far there have only been 2 that were ok. And they were free ones. Iv spent money on 1 well rated one and learnt my lesson.
I support indie developers because they know the importance of bringing gamers together instead of segregating them, unlike the "triple-A" third-party developers have been doing lately.
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