We love level editors because they often serve up insanity such as LittleBigPlanet’s infamous calculator, but this is potentially even more amazing than that. A 16-year-old Trials Fusion player has built, well, a functional version of Minecraft within the motorcycle simulator. Just let that sink in for a few seconds.
Seriously, if we weren’t watching the video for ourselves, we wouldn’t believe it – but, yes, it does appear to show a working sandbox made within the confines of RedLynx’s recently released arcade escapade. Other levels by the same creator – who goes by the name PneumaticBog484 – include a full first-person shooter, too. Mind boggling.
[source kotaku.com.au, via eurogamer.net]
Comments 16
Well if this doesn't make me feel like a talent-less buffoon.
Yep don't really know what I'm looking at... is this not just the standard track creator or....
@SimonAdebisi He's using the standard track creator...
@get2sammyb I've no idea... that was a question really...
at least this one passed Sony Certification.
But... why?
Ok, that's incredible.
I would love to know how people make games like this on Trials. I've seen FPS Zombies aswell and here's me struggling to make a decent Trials bike track lol
So minecraft is extraordinarily basic and probably within the means of any game engine because of it's simplicity? Lol I knew I didn't like it but now I can't respect it either
@charlesnarles I don't know why you wouldn't respect minecraft it was the little indy dev that brought out a multi million selling game that kids and adults all over the world play and encourages kids to be creative.
I have upmost respect for minecraft even though I don't play it they made a game accessible to everyone on a huge host of systems and they struck gold.
@ReigningSemtex in regards to him creating a piece of art, it's lazy and corporate. If MC's functions exist in every engine with a 3-d accelerated 1st/3rd person environment, is it still impressive to make one with giant (super easy) pixels? Not even arguing Rembrandt vs Monet, because the pixelation isn't used as a style to fool your eye into thinking it sees more than they really do, but rather trying to be retro by looking "8-bit" even tho kids don't even know what gameboys are! (MC's style is 16-bit, too. Not 8. SMH) Good for whoever and all that, but boo to r****ding the progress we're making as a community in game programming as an artform! 😜
Couldn't you have picked a better word? - get2sammyb
@charlesnarles 'If MC's functions exist in every engine with a 3-d accelerated 1st/3rd person environment, is it still impressive'
For me personally yes because it's that simple and they were the ones to make it a success
@ReigningSemtex not trying to troll, but how do you think Bethesda etc. feels after working so hard on progressing the software side of development in terms of making the pixels LESS visible? Motivated to work hard on the next TES/Fallout, or unmotivated?
On topic: it's cool the kid figured that out about the level editor. Let's get that person making our games
@charlesnarles not everything has to be pixel perfect I don't play games for the graphics yeah sure it's a factor I think about but surely it's all about how fun a game is to play.
If I cared that much about graphics I wouldn't be gaming on consoles. I don't think Bethesda are losing any sleep about a game having worse graphics then their games lol
@ReigningSemtex I just don't get why video games are immune to contemporary hardware and software inherently being improved. It's not like there aren't a jillion "crappy-looking" fps and sidescroller games to play from the 90s if that's what you like (notwithstanding somebody having played EVERY game that's been made). Not losing sleep, but earning the same as someone doing less work always sucks (tho my original point is about dev being a form of artistic expression, so it's pretty unfair of me to compare in the first place. I only mean that creating a piece of art takes effort, and it seems like MC stumbled upon a non-proprietary feature of normal game dev)
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