Assassin's Creed Unity PS4

Assassin’s Creed Unity’s current specifications may yet be for the chop, as Ubisoft has stressed that nothing is set in stone yet. Senior producer Vincent Pontbriand caused a merde tempête of epic proportions yesterday when he suggested that the PlayStation 4 version of the firm’s forthcoming French revolution foray may have been scaled back for the Xbox One – but the publisher has since denied any such speculation.

And now, in a statement issued to Eurogamer.net, the organisation has hinted that there still may be time to enhance the title’s performance. Currently the release is running at 30 frames-per-second in 900p, which is some way short of the 60 frames-per-second in 1080p target that it revealed at E3. “Final specs for Assassin's Creed Unity aren't cemented yet,” a spokesperson said, “but we can say that we showed Assassin's Creed Unity at 900p during our hands-on preview event last week.”

The company continued: “The development team has been hard at work delivering the best Assassin's Creed possible on next generation consoles. Regardless of which platform that you're playing on, Assassin's Creed Unity will answer what an Assassin's Creed game built from the ground up for the next generation of gaming looks like and will be the best looking Assassin's Creed game ever developed.”

The verbose statement seems like more face saving from the clearly flustered firm, but we accept that wild optimisation improvements can occur during the final hours of production. In fact, Assassin’s Creed IV: Black Flag offered evidence of this, as it set sail on the PS4 in 900p, but a launch day patch bumped up its resolution to 1080p. At the end of the day, none of this really matters – but if Ubisoft has purposefully opted for parity, only the guillotine will suffice for the shamed French outfit.

[source eurogamer.net]