Like a cuddly toy that’s slipped down the side of a forgetful infant’s bed, there’s a sense that LittleBigPlanet 3 is getting overlooked. Caught among the onslaught of holiday releases, Sackboy and his band of burlap buddies have failed to catch the interest of the robotic hordes fawning over annualised outings such as Call of Duty: Advanced Warfare and Assassin’s Creed Unity. That’s a shame, because after some brief hands-on time with the sequel, we came away with the impression that developer Sumo Digital’s knitting something special – and it’s the new characters that are undeniably the stars of the show.
Our demo centred on two of the adorable additions to the cast: Oddsock and Toggle. The former is a four legged finger puppet, who uses his additional appendages to sprint up walls and around the world, while the latter best resembles a kind of fabric based paper weight, who can change size whenever you want him to. During our time with the game, we were able to play two stages, each designed around each character’s unique abilities. The idea, we assume, was to get our creative juices flowing – and by the time that we were done, we practically had to wade through a puddle of imaginative saliva upon taking our leave from the booth.
The thing that’s most impressive about both characters is that they just make sense. Dashing around as Oddsock feels perfectly natural, so when you start doing loop-the-loops and wall jumps through the handicraft scenery, you won’t ever really need to think about what you’re doing – it just comes organically. Toggle’s moveset is a little less momentum based, so his level relied on more methodical platforming puzzles: making the character big in order to compress springs, for example, gave us the height that we needed to reach ledges – but only when we’d, er, toggled to the Herculean hero’s smaller form.
It’s too early to say whether the series’ chief criticism has been solved, but we definitely felt that the platforming was much tighter than in previous editions. It’s still very much got that airy craftworld feel, but we never found ourselves wrestling with the controller in order to get either character to land where we wanted them to. And that’s a good thing because, on the evidence of this demo, the levels are more complex than ever before. Creators will be able to work with 16 layers for this particular outing – as opposed to the previous three – which means that your scenes will have a lot more depth to them.
While we’re sure that this will be explored much further in the final game – and the user created concoctions that will inevitably follow – our demo definitely did hint at the possibilities that this will provide, as we used lifts to move from the back of the scene to the front, and bounced between layers using jump pads. Visually, this wasn’t necessarily the best demonstration of the title’s graphical prowess, but we get the sense that the levels had been designed specifically to show off each character’s abilities, and we wouldn’t be surprised if they were absent from the final game. Still, the title certainly looks sharp in 1080p.
Even if it’s not a graphical show stopper, though, we get the distinct impression that Sackboy’s latest escapade is going to have longer legs than any of its holiday peers. By the time that Far Cry 4 and LEGO Batman 3 are distant memories, LittleBigPlanet 3 will just be coming into its own. With the promise of better creation tools – and even the ability to create trailers for your levels using the share button on the DualShock 4 – this is a title that will evolve over time. And while the new characters may have raised a few eyebrows at E3, we’re satisfied that they’re going to breathe plenty of new life into Sony’s stitched series.
Are you already in love with LittleBigPlanet 3, or is this a sequel that you’re finding a bit bittersweet? Push up or down in the comments section below.
Comments 20
I'm hyped for the game. Sony's advertising has been dreadful as usual though. They do a great job promoting the PS4 itself, the games not so much.
@rjejr
Wasn't Smash Wii U confirmed for Nov.? Anyway, I'm sure Nintendo knows it has to be out this year so you can stop worrying about it. Captain Toad will probably get pushed back but honestly I don't see the appeal in that game at all and I'm usually one who's willing to give Nintendo's quirkier games a chance.
Reads rest of article -
Holy #@$$ 16 levels deep? That's not LBP anymore, that's practically open world. Minecraft may finally have competition.
OK, maybe not open world, but you could remake all of SM3DW in here.
The extra characters characteristics make me think of a Sonic Adventure game w/ Sonic as Sackboy, Tails flying around and Knuckles breaking stuff. (Not to be confused w/ Sonic Boom which is just R&C:A4O reskinned.)
I think if mM were doing this game it would get more coverage than Sumo is generating.
@rjejr 16 levels seems pretty excessive...how do you navigate through them?
@thedevilsjester @rjejr
@Gamer83 - Nov 21 has never been confirmed, just leaked and excused as mistakes by all parties involved. Captain Toad is a $40 game, it does't matter too much, but my kids want it for Christmas, and this, and SSB U, and Skylanders, but Santa probably won't bring them all.
@thedevilsjester -Run, run like the wind Navigation shouldn't be a problem but I can imagine my kids taking months to build even the simplest level having to fill in that much space. I bet you can limit it between 3 - 16, most of the levels in the trailer seemed very flat.
I pre-ordered for Sackboy Plush Toy and PlayStation Favorites Costume Pack.
@get2sammyb - So is that animated gif supposed to show that this does play like an open world game now, b/c it doesn't say "PS3" anywhere on the pic
If that's the case it really isn't LBP anymore, is it? But the video is 80% only 1 or 2 levels deep. I'm so confused.
@rjejr
Ok, maybe it was never confirmed, I'm still predicting late November/early December.
@rjejr Who said anything about it being open world? It's still the same level-based format as before, you just have more layers to play with now. That gives each scene a lot more depth — i.e. the levels feel deeper.
@rjejr
If it isn't clear yet, then let me just say it......this website is acting like the PS3 is dead (which is ironic, bc they refuse to put the Vita to rest, even though that's been deceased far longer than the PS3 has). So any cross platform game (PS3 & PS4) is only getting PS4 attention, which is ridiculous. I am very interested in the PS3 version of LBP3 bc Sony has yet to prove to me that I should shell out $400 for a new console.
Some of these cross platform games (PS3 versions) are going to still be good on PS3 bc they were designed there first & then "upgraded" for the PS4. Some are just dumbed down versions, developed by a different company entirely, just to milk the PS3 install base. Ya just have to be able to decipher between the two.
For example......,Destiny - safe to get on PS3. Alien: Isolation - also supposedly safe. Middle Earth: Shadow Of Mordor - PS3 version isn't even made by Monolith, so who knows? Etc, etc. A little research goes a long way.
With all that said, LBP3 would probably be safe to get on the PS3.
@Godsire- It's clear that we need to do better at deciphering which games are on which platforms, so I definitely take that feedback on board. In the instance of this particular preview, though, only the PS4 version was on display.
i want it, i wont be over looking this one, as i did little big planet 2
@get2sammyb
Thanks for listening to the feedback. I really like this site, but that's my one pet peeve here. The PS3 is still alive and well & in far more homes than the PS4. Sure, the PS4 is (and should be) the #1 focus, but let's not forget about the console that "paid the bills" for many years, even with all it's warts.
@Godsire- @rjejr
@Punished_Boss - What happened to DB? Fell like I've been rick-rolled
We got a beta test invite for the weekend for DBX, but if that's a PS3 game reference, yeah that's another one.
@rjejr Yeah that was an ironic error now that you pointed it out I meant to paste in the cat link, but my IPAD decided to paste in the DBX link from yesterday so yeah that happened thank IPAD.
"It’s too early to say whether the series’ chief criticism has been solved, but we definitely felt that the platforming was much tighter than in previous editions."
it doesn't need to be resolved, lbp is a series about physics so it's platforming has made sense in that regard, people just complain alot about the mechanics of the series because a) it's a sony exclusive, b)it's competing against longstays like mario in being a mascot platformer and c) different = bad according to them
I can't wait to play this with my friends and family.
This is the PS4 game which has me most excited to own one.
All I know is that the online part on both LBP 1 & 2 when it released were the worst I've ever seen as the lag was rewinding and fastforwarding my character when playing with others, it was horrible and that problem was on both LBP games. I won't pre-order this game until I know for sure that problem is gone and to be quite honest, I don't think it is.
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