Ubisoft sure knows how to make a splash. Tom Clancy’s The Division, much like Watch Dogs before it, dropped jaws at E3 2013, when it was announced for the PlayStation 4. The game – an open world third-person shooter with strong role-playing influences – not only promised to drag the industry into the next generation with some frankly mind-blowing visuals, but also pledged a futuristic gameplay experience, borne out of its unprecedented online connectivity aspects. A good 18 or so months removed from that initial unveiling, we caught up with senior brand art director Rodrigo Cortes to ask, after a couple of delays, whether the macabre military escapade will actually deliver. Well, someone had to...
Push Square: You made a massive splash at E3 last year. What impact has that positive response had on production? Are you feeling energised, or has it put pressure on you?
Rodrigo Cortes: It’s been a very exciting project for us. With it being the first year of next-gen, we were aiming very high to be able to be one of the bigger games, and I think that the bar that we set was very, very high. People [that saw it] could say that this is a true next-gen experience; it’s not just something that we’ve seen before but at a higher resolution or higher textures – there are so many layers and so many things that make it a true next-gen experience.
So, for us, the response was amazing – both in the community, and on PR, and everything. The gamers are really excited, and we already have a very lively community; before we’re releasing the game, people are already making fan movies, concept art, and cosplay on this whole world that is not even playable yet.
You said that you’re aiming “very high”. Are you going to hit that target on the PS4?
Yes, most definitely. We were very, very ambitious, but we have a lot of experience working with all of the platforms from all of the vendors before, and we have, to me, one of the most skilled teams in the world, with people from all over.
The key to us [hitting that target] is the new engine – the Snowdrop engine. We’ve developed this concurrently with the new game, and it’s been built to take specific advantage of all of the next-gen platforms; instead of having to bring older [technology] to new [hardware], it’s brand new specifically for this [game].
So, we were able to take advantage of the new hardware better than most, so that’s a great advantage. And also we have a lot of good relationships with the hardware vendors, so we’re talking all of the time. In short: yes, we’re very confident that we’ll hit [the target].
Good stuff, that’s what everyone wants to hear. Talk a little bit about how development’s progressing, then. We saw a little bit more at E3 2014 – how’s it going? Is the project coming along as expected?
It’s going very well. Working on an open world game, with the fidelity that we have, is a massive undertaking. When you build an open world game, you make a lot of things at the same time, so it builds in steps. One of the good things is that we have playtests all of the time – every week we have playtests. And so, every time that we go [to play], there are new areas, new activities, new missions, new gear, new guns – and it’s just great to see the world growing organically.
So, I think that it’s going well. And just the fact that we’ve been playing every week for a couple of years now – since the E3 showing – [has allowed us] to adapt the feeling, the controls, the graphics, the look... For example, even between the 2013 and 2014 showings, we changed the renderer throughout. Despite being one of the most beautiful games, we were like, “Actually, we want to have real-time reflections.” So, we adapted the renderer, so that we can have full dynamic reflections in real-time for everything in the scene. That’s pretty cool.
The big thing that you’ve been selling on this game is the connectivity aspect. Why do you think that so many titles are adopting this constantly connected format?
I don’t want to talk about the other games. For our game, though, we wanted to make a social experience, because... We play a lot of social games, and many times there is frustration: you see people dancing in front of you, or destroying your experience, or there are several steps to get to the gameplay, or there are a lot of technical or gameplay barriers. We love shared experiences; personally, the best experiences that I have are co-op experiences – whether it’s a split-screen or an online game. It’s the water cooler moment – you can talk about it, and say, “Did you see what I did there?”
So, we were very excited about making an online, shared experience that is seamless and immersive – which is the hard part. That has been a huge challenge for us, but it’s a good challenge that we want to tackle, and something that we want to do.
How much can you say about the game’s structure? For example, is there a single player campaign in there?
Within this huge open world, there’s a storyline that you can follow – like, a main story that you can obviously complete. But then there is so much development outside of that: there’s the character development, the skills... So, you can do a lot of other things. But, you can decide if you want to do it alone, or with friends, or with people that you meet. The game is better with more people, but, yes, if you don’t want to, you don’t have to. You can complete the full game without playing with anyone else.
Is it really difficult to design around all of these different variables?
One of the best things that we have [in this game is] a system in which we don’t lock players into a specific playstyle. The whole skill system is dynamic and you can change it on the fly. So, for example, there are other RPG games where you choose some kind of healer, tank, or whatever – and then you’re stuck with that.
In our game, we built a system that is dynamic, so, for example, let’s say that the four [people present in the interview] are playing, and in that situation, I’m the healer. Now, I’m in a situation with another group of friends, and there are already one or two healer types [present]. I could then adapt my skills on the fly, so that I could become another role – a more aggressive role, a more supporting role, or a more technical role, for instance. The game adapts to the way that you want to play.
So, that’s a way of tackling [the different variables]. Then, obviously, there are a lot of [other] parameters since [the game is] open world... It’s very difficult to do, but it’s very rewarding when you have the choice – and you made the choice – to go to an area [...] without anybody ever sending you on that path.
Probably a little more up your alley this question: why did you choose New York?
We have this question many times. There are a lot of people saying that this is a cliché to use a city like New York; it's been in all of the disaster movies, whenever something goes bad it's always in New York — but there's a reason for that. For starters, it’s one of the most iconic cities in the world – everybody recognises it, whereas that’s maybe not the case for [other locations].
So, when you have a pandemic, and – in our [game’s] case – society is collapsing, when you see, for example, Time's Square, and you see all of those billboards shut down, you know directly that something is wrong. There’s an eerie feeling of seeing a very recognisable area, different. So, the reason that we chose [New York] is because you can see directly the effects.
Also, our game is based around Christmas, so there are a lot of Christmas lights, and they're [set against] contagion signs and quarantine zones next to all of those cool things [which is] perfect for showing our scenario.
The game’s set after Black Friday, is that correct?
Yes, the virus is spread at Black Friday, which is a time when a lot of people are out.
Is there a metaphor here relating to American culture and the materialistic way in which people conduct their business on this particular day of the year? Was that ever considered, or are we just looking too deeply into it?
No, you're not – it’s actually correct. The whole concept – and this is not something that we normally talk about – is that we build these societies that are completely connected. You’re 100 per cent dependent on electricity and the Internet; I can't do anything without my phone these days. And we're getting used to that. At the same time, we have the consumerism — you're happy when you have things. That's where also the choice of Black Friday comes in: the connection to the virus is that it's perfect [that it should spread] while people are swarming on things — almost acting as a virus themselves. That's when people are most vulnerable.
Ubisoft’s famed for its enormous teams, and outsourcing to all different studios within the empire. How do these projects get managed?
Even I wonder sometimes, because it’s pretty amazing. I think, yes, Ubisoft has become experts at this; our CEO Yves Guillemot always had this dream of having game development that pulls [together] different talents from all over the world, and he actually achieved this.
In our case, we’re not as big as some of the other brands, though. We do collaborate with Reflections, here in the UK, and Red Storm in the US – and then there are some other supporting studios. So, we haven’t really gone into the big machinery that it can be, but it’s an amazing thing to see. And even though [it can be difficult] – just having people come together for a meeting when there are all the different time zones is hard – the good is that you get input from different cultures, different people, and different angles, all contributing to the whole project.
There’s a growing sentiment that Ubisoft games are all blending into one: Assassin’s Creed, Far Cry, The Crew... They all have a very similar structure. What would you say to that?
Again, I don’t want to talk about the other games – even the internal ones. For us, yes we are an open world game, and there is some strength within Ubisoft that we share, obviously. There’s also a lot of transfer between the studios, so this is the knowledge that we want to evolve. And, yes, I think that Ubisoft has become the experts at open world games. The way that the studios are setup, with the sharing of ideas, I think that it’s just natural [that this] has happened. It’s not like a plan – it just happens naturally.
Our thanks go out to Rodrigo Cortes and Ubisoft for sharing a room with us during the course of this interrogation. Are you looking forward to The Division? Do you think that it will be able to deliver? Try not to catch anything in the comments section below.
Comments 46
I'M SO HYPED FOR THIS GAME. Where is the open Beta? Lmao - we all know this game better open beta since its an online only game.
Another day, another open world, multiplayer focused shooter that will nickel & dime you to death with DLC that should've been in the game to begin with. Snore.
And why is Tom Clancy's name still on these games?
Ubisoft games never seem to deliver on their promise, and I don't just mean on a technical level either. This is the one I've been looking forward to of theirs the most, so I'm hoping Ubisoft can buck the trend
After Witcher 3 this is the game I'm looking forward to most, I do hope it doesn't follow the usual ubi open world structure and I don't think it will at all though. As for 'open world experts' come on, its a paint by numbers process.
@Godsire- totally disagree. This game has the most potential of practically any next gen game that's been announced. There's an insane amount of talent at massive, and everything I've seen about the engine this game is running on makes the possibilities practically endless. Can't wait to get a release date.
"Ubisoft sure knows how to make a splash" but the end result is a crash.
@Godsire- Not necessarily. The vision for this game has some very unique qualities that have the potential for it to stand apart. The persistent world, the environment destruction and interactions, the blend of multiplayer/single player.
I was very hyped for this game, but am now a bit more "wait and see" basically because Watch Dogs disappointed me so much. Watch Dogs is a good game in so many respects, but somehow managed to be less than the sum of its parts.
It is exactly the sort of game I love, and I was enjoying it for a while, especially the hacking, but just got bored so haven't even finished the main story yet, which I never do. It is hard to put my finger on why. I think the side missions were its main failure. They are tedious and often not related to the game/story in any meaningful way at all. Just a grind to level up.
I am hoping this doesn't fall into the same trap. So I hear you. You may be right, but I hope not.
BTW - Great interview Sammy. Will they pull it off on the PS4 is a huge question. Still not 100% convinced despite the answer.
@Godsire — Yeah I also disagree, DLC may be a part of most games now - but studios are starting to get better. This game hasn't even brought up DLC and overall the gameplay they have shown has been incredible satisfying. In fact the other Tom Clancy game "The Siege" looks amazing in its own right. I like to see Tom Clancy coming back, the 1st 2-3 splintercells, the original Rainbow Six/Rogue Spear games were super legit. (RB6 3 Raven shield was the decline I feel in the series)
@mitcHELLspawn
Most potential to you maybe. The guy answering glazed over the campaign question, of course. Not every game needs to be a co-op or multiplayer experience.
But I get that's what this game is about, so maybe this just isn't my type of game, in general. That doesn't make it a bad game, just not a game for me.
Massive letdown. Like so many other games before it this generation, my hype died the minute they said it was online only.
Another one lost to the black hole of forced online... Not enough of us are taking a stand. I shouldn't have to connect online to play a game, and I dang sure shouldn't have to sign up for a subscription just to play a single player campaign, if there even is still such a thing by the time this generation is over.
@AD-80
Games are "starting to get better" about DLC? Are you high? Lol.
Destiny releases in a condition where it's obvious that story elements had been pulled from the game. Guess where that stuff ends up? Yea DLC.
The new PS3 Borderlands (the pre-sequel) has already been caught holding back characters, etc. And you honestly believe DriveClub is only going to have European cars in it? And you think those Japanese, American, etc. cars aren't on the disc?
Companies are getting WORSE about DLC, not better. I am not saying this game will do that, but multiplayer focused games tend to do that sort of thing.
@JaxonH
I completely agree. Forcing us to play a game online is ridiculous. Ubisoft will not be getting my $, just like Bungie didn't.
@Godsire- Exactly. I'm glad there's still a few of us willing to stand up for our offline campaigns, the question is, are there are enough of us to make an impact?
I fear something much larger is at stake here. You give these guys an inch and they'll take well more than a mile in return. Now that we're paying a subscription for online access, do you think it's ever going to go back the way it was? Not a chance. Once they gain ground they never give it back. And once they see that they can force online in their games and people will still buy them, it's only a matter of time until the extinction of the off-line single player campaign. First it'll be 20% of all games will force online in some way, shape or form. Then 30%, then 40%... Then 50%. Until one day we wake up and there won't be any offline games.
It's a Trojan horse for DRM and recurring income through subscription plans. You can believe that Sony is on board, MS is on board, and every third-party developer from here to Japan.
They realize that they can't come guns blazing waging there DRM war against the consumer. That was made more than clear with Microsoft at the beginning of this generation. But they've wised up. Now the third parties are going to do it individually one by one, and nobody feels threatened that way because it's not being implemented on a systemwide level. And that's exactly how they're going to win the war, without ever firing a single shot.
I stand by "No offline single player campaign, no purchase". People sure made a fuss about online only a year ago, now they beg for it- kids willing to sell their birthright for a bowl of soup
Another day another open word and another crybaby Online only thank god for that because they are the best kind of games, if you dont like them then don't play them, simple as that. I think this game sounds great the only problem is finding time to play it, thats the only problem with online gaming theres just not enough time to play em all!! I'm just happy that these quality online only games ESO, Destiny, FF14, The Division can be played on consoles now and not just PC's its friggin awsome
They do say you can play the single player campaign on your own in the interview:
I didn't actually ask whether it's online only. Obviously that's a big part of the game, but are you guys sure it requires an Internet connection?
@JaxonH
Couldn't have said it better myself.
@get2sammyb
If it doesn't require online I'll do a hop skip and jump in celebration! But I'm pretty sure they confirmed a long time ago this was online only. Like Destiny, sure you can play by yourself- as long as you have that persistent internet connection.
Oh, here's an article about it I just found...
http://www.dualshockers.com/2013/06/21/ubisoft-confirms-the-division-and-the-crew-are-always-online-believes-these-kind-of-experiences-are-great/
http://www.onlysp.com/the-division-can-be-played-as-a-single-player-title-online-integration-seamless/
@xMEADx
If you are going to call someone a "crybaby" for voicing an opinion that is different than yours.....at least spell correctly.
And you are the type of idiotic gamer that lets these companies ruin the industry. Online only games are NOT "the best". How about games that offer BOTH a single and multiplayer experience? Those are the best. Then everybody is happy.
Now go back to playing 'COD: Ghosts' & leave us adults alone.
@get2sammyb
Yea like one sentence about a single player campaign then he goes rambling on again about all the other stuff. So who knows?
@Godsire- driveclub has outlined their DLC and all tracks are cars are free updates. Granted DLC can be a huge problem for certain developers, but with enough feedback from gamers, developers will change. The problem is gamers buy the lame DLC like candy just like the good DLC, which makes it ok for a game like disney infinity or the skylander series. DLC isn't a bad thing, I enjoy it when its done right.
The online only isnt great but i still really want to experience this game if it doesnt get like a 6 out of possible 10. Paid dlc has never been worth it to me so ive never bought any. The only dlc im considering is for mk8. Other than witcher 3 this the only game im very anxious for on ps4.
@AD-80
Don't get me wrong, I don't mind dlc if it's done correctly. Meaning it's not overpriced content pulled from the game just to make extra $. Bethesda's games are a good example of how to do dlc.
But even if DriveClub releases those other cars for free, why weren't they in the original game? They already delayed the game & still had a disasterous launch. What were they doing that whole time? Releasing a racing game w/ only European cars is completely ridiculous & it effects the out-of-box original product. Whether it's free or not, gamers shouldn't have to wait to get at least the minimum amount of cars available in most racing games.
Looking forward to this, but not going first day. Destiny has made me gun shy - not that it was a bad game, but I expected way more for the money.
@JaxonH Yeah I do hate the fact that this is online only. Like Destiny, there was a time when my hotspot went out and couldn't play Destiny. Which made me frustrated because I play most of the story alone anyways. I don't bother the competitive multiplayer mode. Online only sucks.
Lol. With Destiny, the unfounded whining and complaining started 2 hours after launch. With this game, I see people are just getting onboard the hate-train early!
@LDXD That game is also always online. They say it in a deceitful way to make it sound like there's a single player campaign, and I guess technically there is, but it still requires an Internet connection which to me totally defeats the purpose for a single player campaign
@JaxonH
I agree with every word and it's really starting to p*ss me off. And none will say it but I still think this is a DRM work around. As pissed as we all were at MS for instituting those dumbass initial policies I really believe it was a move third parties were pushing for behind the scenes, and Sony probably would've followed suit had the internet not exploded, rightly so, with outrage over what the X1 was doing. Unfortunately, these scumbag companies are now hiding their bullsh*t under the guise of massively multiplayer games and people are eating it up. No proper offline singleplayer campaign, no buy from me. There's no reason games like Destiny and this shouldn't have proper campaigns. Hell Destiny probably could've been so much more from that perspective if Bungie had done what it did with Halo but no, that would've required work and they wouldn't be able to nickel and dime as easily and certainly wouldn't have 100% control over the game. I wonder how some people will react when the switch gets flipped and it's essentially like they took $60 and just flushed it down the toilet.
Language - get2sammyb
The DLC situation at the moment is a disgrace, some companies give it away for free and that's great but then you get ubi and bungie/ activision, and they really take the p*as. The only DLC I ever bought was the half price black flag season pass, so I bought freedom cry the standalone game for free as it was with the season pass, but after I got rid of my physical game it won't allow me to download the freedom cry 'standalone' game, if I go to the store it wants to charge me. Disgusting.
@Godsire- Never bought CoD ghost's and your the type of person that stops the industry moving forward if you dont like online only games then don't buy them simple stop ruining it for the obvious majority that love them. Online gaming is the future not SP I personally had enough SP and couch coop before the internet was invented, you dont see me on every thread for SP only games crying that there is no multiplayer so please stop doing it to our games.
Well i'm off to play Destiny with the other 3.2 million people that have got it all wrong then. I didn't say everybody I said the majority prefer online gaming and as i'm not Goldshire I won't be so tedious to mention your spell error....dammit i did >.<
@Gamer83
Yea I completely agree with everything you just said.
@xMEADx
Didn't get Ghosts, eh? Your mom cut off your gaming budget after Black Ops 2?
And if you would've actually READ my comment, instead of reacting to it like a pentulate child, I said that companies should make games that offer BOTH single & multiplayer modes & actually make them BOTH enjoyable. How could you actually argue against that? You would still get to yell at your 14 yr old friends online & you would get a good campaign to boot.
But no. You would rather hand Bungie/Activi$ion $60 of your mom's hard earned money to play an online only game that tries to disguise it's DRM. If we speak w/ our wallets & make companies give us BOTH, then they will.
And ripping on single player games overall is just idiotic. BioShock, Mass Effect, God Of War, Uncharted, Metal Gear Solid, Arkham Asylum/City, etc., all called to laugh at your existance.
I don't see what the issue is with online only games. Pretty much every home has internet with the cable package. If not, the annual cost of internet can easily be defeated by the amount you'd spend traveling around spending gas and your time finding hot-spots or using your phones data. This is the digital age, if you don't have internet in your home I have bad news for you. That trend will become less commonplace and you will be far more of a minority than you currently are. Putting that point aside, paying for a membership for PS+ or LIVE is a fact of life. Sure you don't have to pay for it but the benefits far out weigh the detriments. You're a consumer and will spend money regardless, why not spend it on your hobby instead of sounding like a miser condemning games for following a trend and advancing the gaming industry? Just my two cents.
So on those points. Online gaming is following a trend. There are more "connected" people than troglodytes. It's not an argument to be had, it's statistics. If 7 out of 10 gamer's have internet and system services memberships then the companies who produce products will aim at the larger market. Don't fear though. There are many IP's that will probably never leap on that train. @Godsire actually named many of those. These titles were built around that aspect of single player campaign. However, new IP's? all bets are off. But, one thing is for sure. They will follow the masses because that is what bankrolls their employees and puts food on their family's table.
@Godsire- lol "laugh at his existence." I needs some popscorn!
@LDXD i haven't bought ps+ yet and ive owned my ps4 since late January. It hasnt been worth it for owning only 3 ps4 games. Ill get it eventually. I just want enough games that really need it to make paying worth it. Watchdogs, killzone and shadow of mordor isn't really enough.
@Subie98 Shoot, I paid for it for PS3 and I had LIVE for my 360. I got sick and tired of seeing the adverts while shuffling through the menus. "Ain't nobody got time for that" That is easily worth $100+ just to get them to stop shouting at me.
@LDXD I think the point is that it's trending that way. It's not that it isn't "cool" anymore. I love SP games. However, I have been a gamer for a very long time. Games like Metal Gear, Bioshock, and The Last of Us (etc.) will always captivate the gamer in me. But, I like the future of games. I've watched it shift and morph into something so much more amazing than it was just 10 years ago. I play the crap out of Destiny right now and I'll probably play the crap out of the next Assassins Creed, but if The Division is as epic as it appears...It might steal my old man gamer soul.
@MikeMikey i have no problems ignoring ads. Im cheap like that i guess.
@MikeMikey you quoted the wrong person. I didnt mention anything about "cool"
@Subie98 Haha. I'm not cheap maybe thrifty is a better word. But I see no issue giving somebody annoying something to get them to leave me alone. Kind of like the old mafia pay-offs to get them out of your face. Now if the cost was outrageous I'd pick up a different hobby.
Yeah I realized it after I sent it. I am going to edit it.
@LDXD I can see your point. My point is there are more than plenty of SP games to keep you going. I looked at the comments section hopeing to see some genuine thirst and excitement for the game only to see the same old crybabys crying over the same old things and makeing sure the conversation is not about the game or how great it could be, instead its all about...well..read above :< @Godsire- I see your getting stressed, I don't feel the need to put my age but you are clearly mistaken and after reading your comment i'm done answering you.
@xMEADx
The comments section applauds your announcement of upcoming silence.
@LDXD I feel for you and hear exactly what you're saying. I work in Marketing and Advertising, so I have some experience with how the corporate "hive" mind thinks. Typically, going both ways is costlier than choosing the most popular. People like you and I are further becoming the minority. And companies will follow the trend. I think SP games like the olden days will be Slim Pickens. Just a part of getting older I guess. Reminds me of my grandpa wishing cars were still had carburetors.
@xMEADx. Im excited for the game. But it having to be online only is dumb. It should be optional not a mandatory thing.
This game will look nowhere near as good as it did at the E3 announcement. Just look at Watchdogs. That looked amazing at E3 2013. 2014 drops and so does the graphics of Watchdogs on its release.
I enjoyed Watchdogs and Im sure I'll enjoy The Division but Im sick of devs (Ubisoft) showing us one thing and giving us another.
What they said maybe true but pls remember this.not "everywhere" in the world that people can have a good access for online and that including me.hoping the game will provide basic standard "single player mode-offline" as usual.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...