You’d think that it would be easy to make a game about eight-foot aliens stomping around spaceships. However, if the abysmal Aliens: Colonial Marines taught us anything, it’s that it’s not so straightforward at all. Fortunately, the Creative Assembly has been quietly attempting to write a few wrongs behind its inconspicuous Horsham doors – and it’s cooked up Alien: Isolation as a result. Inspired by the original Ridley Scott sci-fi smash, the title sees you board the Sevastopol space station as Amanda Ripley, the daughter of Sigourney Weaver’s alter-ego. Hunted by just one of H.R. Giger’s repulsive extraterrestrials, the title aims to play the tensest game of cat and mouse ever conceived. But does it succeed?
Video Gamer - 9/10
It's a sublime shift, and one that near-totally changes the dynamic of the game, enabling it to keep your attention throughout. There are issues: it has about 17 endings, the first Alien encounter is clumsy and irritating, and the hostile human/android element doesn't add much other than frustration. On Hard, the recommended difficulty, you'll be hiding so much it might as well be called Lord Lucan Simulator 2014.
Eurogamer.net - 8/10
A shorter, sharper campaign would condense the high points more potently, and some better characterisation would make the plot twists hit harder. But if you're looking for a game that really sinks its teeth into what makes this iconic movie monster endure, look no further.
Polygon - 6.5/10
In the process of contriving story twists and turns to support this spectacle, Alien: Isolation ruins the unique focus of its premise and moves away from the inspiration of the first film. It becomes something depressingly predictable for fans of the property who have been hurt again and again by underwhelming video game representations. Alien: Isolation isn't the worst Alien game, but thanks to its unrealized potential, it just might be the most disappointing.
GameSpot - 6/10
More relieving is that you won't have to trudge through the same duct-lined corridors for another however-many hours, or have to repeat ten minutes of switch-pulling and keycard-searching after firing a bullet into a friendly's head because you presumed she might attack you, as so many dwellers do. Alien: Isolation provides us a glimpse into a future that holds the Alien game you've always wanted. It is not, however, the vessel that carries you there.
IGN - 5.9/10
It may seem strange to complain that a game’s too long, but when the genuine scares of being hunted by an unstoppable predator are so diluted by repetition and padding, Isolation’s epic length really does work against it. Someday, someone is going to make an incredible Alien video game that checks every box. But, sadly, Isolation is not it.
Will you be facing your demons headfirst in Alien: Isolation next week, or shutting yourself in a locker and waiting for the game to pass by? Scream where no one can hear you in the comments section below.
Comments 28
Hello all! Our review copy arrived a little too late for us to get this review up for embargo, but I have been playing it for a couple of days now. I think I'm allowed to answer any questions, so feel free to copy me in if you want to know anything and I'll do my best to respond!
People want an Alien game like Alien. They get it & then complain it's too long. No doubt the same outcome would come if it was short. Developers can't win these days.
This is my birthday present I'm getting on release date BOYAH!! 😚💨💨💨💨
@get2sammyb
After reading the Ign review they complain that the fear goes away quickly. I understand what they are saying but are you feeling the same fear as you progress through? I will compare it the the original Dead Space - I was terrified all the way through that!
@ZeD I haven't got to the end yet, so it's perfectly possible if they keep repeating the same scenarios. I'm about halfway through and don't find the game especially scary, to be honest — but I do think it's incredibly, incredibly tense. That's its greatest strength so far for me.
@get2sammyb I enjoy a game with good tension. It changes how you make choices in a game! I am looking forward to playing it 😄
Destructoid gave it a 8.5, and I generally agree with them. Ign's review was hilarious. Unpredictable A.I is a negative, isn't that the point?
I so want this game. As long as it's not a complete disaster, like Colonial Marines, then I am going to buy this.
@get2sammyb
Hey Sammy. Would you say the game has a good story to go along with the tension
People were quick to shoot down Hideo Kojima's suggestion that Silent Hills might be episodic, I think it's incredibly hard to maintain a strong sense terror for a good length of time without it becoming too much or too frustrating.
@Godsire- Hmmm. So far, no. The characters are all very one dimensional, and I think the voice acting is poor. I think fans will get more out of the setting, which is obviously packed with little nods to the movies, etc.
I watched the IGN review just now and couldn't take it seriously. The guy sounds like Tobias from Arrested Development!
@get2sammyb
Ok, thanks for the feedback. I am a HUGE fan of the movies, so those little nods would be fun. Shame about the characters though.
Colonial marines was just completely average, I didn't think it was particularly bad at all. As for the complaints about length, well, surely it can't be that long? I think the biggest problem the franchise has is sticking too much to the original films, please someone create something new. The alien 3 original plot of a floating wooden planet inhabited by monks would be amazing. Regardless I'm still going to play this game.
@Johnnycide
Yea the IGN review is f#%king retarded. He even says that he played the game on "hard", died a lot, & didn't like the experience. He then says that he recommends NOT doing the same. But then he bases his review score off of that?!!
How about you go back & replay the game on normal & then review it? Nobody forced him to play on hard. What a lazy pr*ck. That score is bringing the whole Metacritic score down under 80+.
@Shellybird27 they complained the A.I. was unpredictable??? Seriously, that's ridiculous. Nevermind.
@Bad-MuthaAdebis
Yea Vincent Ward's original vision for Alien 3 would have been VERY intetesting had it ever come to light. Not sure if it would have been a good idea for a movie, but I LOVE your idea of revisiting it for a game. At this point, why not give it shot?
Not one to comment on other publications, but the IGN review does seem like it was affected by difficulty more than anything. It's a difficult balancing act for sure. So far I feel like Isolation's got it just right for me, but we'll see.
@Bad-MuthaAdebis Thank you! I have exactly the same opinion of colonial marines. It's not anything special, but it's an ok shooter to stick on for half an hour, and I paid three quid for it. I also agree with you about the wooden planet thing. Sounded immense!
@Godsire, I think IGN were having an off day there. There's a lot about that review that just smacks of him meeting a quota or something.
@Johnnycide
Yea, I am usually a big fan of IGN. And even that particluar reviewer is usually solid. But that review was complete trash & not professional.
Mixed reviews. I think I'll pass and/or wait for a demo of some sort. I love the Alien franchise though. Oh well... decisions, decisions, decisions!
@get2sammyb
Which difficulty are you playing on?
If the whole crafting system works anything like Last of Us, it sounds like playing on Hard would be the ideal way to go.
I thought it would do better. I would still like to play it, though.
@RaymanFan2 I'm playing it on Normal, which is more than enough challenge for me. Crafting does share similarities with TLoU, but I don't think it's quite as elegant.
I just want to feel like I am running around in an Alien movie. Will is do that for me?
i.e.Quiet times roaming dark corridors scared one is going to pop out from nowhere while I work towards some goal. Knowing a big battle awaits at any moment.
BTW, I have decided it is on my "wait" list for the moment. (something has to be). The fact that Polygon didn't like it inspires me to get it more though. There are a few more reviews out now, many positive. It is currently averaging 79, so they have to have pulled it off to a fair degree.
and i JUST paid off my pre order. i have a feeling its going to be pretty cool though. as long as it plays smoothly and gets me sweating and worrying about whats around the corner i think ill be happy. im a sucker for the alien franchise. i also didnt think aliens: colonial marines was nearly as bad as people made it out to be. im sure ill be happy with this. just keep the horror games coming!!!
@LDXD I'd love to see Monolith get back in on the license! The combination of how well Shadow of Mordor seems to be doing with the fact the last good Alien game was courtesy of them (Aliens vs. Predator 2 wayyyyy back in 2001!) would make that a helluva combo. Although the whole Warner owning Monolith now makes that pretty unlikely
@Bad-MuthaAdebis @Godsire Well back then Ward's concept just really wouldn't have been feasible to pull off I would think. Too many moving parts both figuratively and literally. But this day and age, a game with an environment could so amazing! Plus that idea deserves to get a proper treatment. It's too unique (especially for the Aliens property) to not get anything.
@hadlee73 Touché! I've never personally played that one (no DS), but I'd be totally lying if I said I hadn't heard very good things about that one! I amend my previous statement to AVP2 being the last Alien game I've personally played that was actually good!
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