Sly Cooper: Thieves in Time was a fine title. While we felt that it tip-toed a little too closely to Sucker Punch’s pre-established PlayStation 2 platformer blueprint, we really liked that nostalgic quality to it. The game actually sold surprisingly well, too, charting on the NPD best sellers list last February – and apparently accruing some tidy numbers as a consequence.
That’s led many to assume that the studio’s working on a sequel, but in a statement posted on its Facebook page, the organisation has revealed that that’s not actually the case. “While we, like you, dearly love the Cooper gang, we are not currently working with PlayStation on a project and there are no plans to work on another Sly Cooper title,” a spokesperson said.
It’s unusual to see a company outwardly confirm that it’s not working on a particular project, but we suppose that it was widely assumed that a PlayStation 4 sequel was in the works. To be honest, with the franchise’s first film right around the corner, we’re a little surprised by this revelation – perhaps Sucker Punch’s new project may not be more inFAMOUS after all.
[source facebook.com]
Comments 19
Sucker Punch back to Sly? Unfortunately I don't think so...
@ferrers405 Yeah, I don't think so either...
Well then, why leave us with THAT cliffhanger at the end of Thieves in Time...?
I'm glad. Sanzaru made a good Sly game for fans who loved the games, but that's it. Like you said, it didn't advance the series. In fact, I'd actually go farther say say they deadvanced the series. Most of the ideas they brought to the table like costumes and ancestors (and a number of subtleties in the gameplay), were effectively Sly 1.5 and 2.5. Don't get me wrong, I still loved the game, but they're just the wrong people to advance, or at least match the previous games.
@Jaz007 - I agree w/ what you said except I didnt really like it. Too cookie cutter or something. Not nearly enough Sly. I stopped playing after the western section, the pattern already seemed set. It wasnt broken, it was even a little fun, but it just wasnt grabbing me enough to want to keep playing. I wouldnt play another Sly game unless it was a reboot and about 80% Sly.
A shame and a meh from me. Shame as Sly 4 was the best one since the original for me, made it more platformy and got rid of a lot of the dreadful cast. Meh as it added characters just as dreadful and although good didn't feel right.
I got the PS3 collection but never got the 4th one.
I guess people should be happy after seeing Sly 4 and Sonic Boom 3DS with mediocre and bad reviews respectively that Sanzaru is not touching Sly again.
@BLPs
The scores are not mediocre, but the general consensus ( and that is even reflected in this comment section) is that they played it safe, without trying to advance the IP or add to the experience.
About reviewers, what I really hate is how games with lots of technical issues still can get scores on the 80s and 90s while other games get low scores because the reviewer found them too hard. Or the double standard of "more of the same is either good or bad depending on the IP" that can be found too.
Thankfully Ubisoft has no IPs that I care about (except Rayman) so I never buy their games. Same with EA and Activision. But even if it is wishful thinking, I would love for this latest batch of unfinished and borderline broken games to take a hit at the "box office" so it does not become a trend.
@sinalefa I disagree, personally. I think Sanzaru is absolutely the right developer for Sly Cooper - I just think they got a little too caught up in trying to maintain Sucker Punch's legacy with Sly 4, and they should have put their own stamp on it.
We don't know how much time and resources they had to make Sonic Boom 3DS. Looking at the Wii U release, I'm guessing that entire project was severely undersupported.
Welp, time to cry in a corner.
I loved Thieves in Time. It may have been the same as the PS2 games, but I still liked it. I liked it enough to get the platinum for pete's sake. Although I think Sly 2 was the best in the series, I would still say this is a great game.
Anyway, now that I'm done gushing, I'll admit, maybe Sanzaru isn't the developer to "advance" the series so to speak, but I personally would like to see them give one more go, at least to fix the cliffhanger ending. Besides, who would make a new Sly anyway? I honestly can't imagine anyone else taking the series.
@get2sammyb
The thing with Sly 4 is that most likely if they added their own spin on it, then everyone would have said that "they messed up Sly. If it ain't broke, etc." so it was probably a no win for them either way.
Sometimes I feel like hunting down the game and giving it a try. I am not too bothered about the more of the same thing because I loved the original Sly games. Thing is I played through all three back to back so I got a little burned out by the end of 3.
Ah Man
@Jaz007 Well they did a good job "deadvancing" the series because I absolutely loved Sly 4 when it came to Plus. Loved it so much that I decided to buy the Sly Collection on my Vita.
Personally, I always assumed that was a cliffhanger for the sake of a cliffhanger and not for the sake of a sequel.
I felt Sly 3 was one of the greatest wrappings-up of a trilogy story ever. While, given the genre, I wasn't too worried about narrative integrity when it came to Sly 4 straying from that, I still hold Sly 3 as a shining example of how to do a happy ending in a kid-friendly plot.
Though The Sly Collection brought the PS2 Sly games to the PS3,Sly Thieves in Time was the first "new" Sly game for the PS3, and Sony & Sanzaru had a tough task: Make a new Sly game that's going to be easy enough for a new generation of gamers to digest and buy into while still being challenging and fresh enough for fans of the three PS2 generation games. (Also take into account that the fans of the PS2 games are several years older than they were when they played the PS2 games, and gamers' tastes change over time--I used to play NBA Jam ALL the time on SNES but barely touched the PS3 game.)
Platformer games, as a genre, just aren't as popular as they once were--due in large-part to the rise in popularity of 1st-person/multiplayer shooters & open-world games. Sanzaru did a great job, and they should be applauded for their fine work, but it sounds like Sony has other ideas for the Sly franchise. C'est la vie.
I highly doubt we've seen the last Sly game. If we have, it's ok. I still have four great Sly games I can revisit on both my Vita and PS3 any time I feel that itch. Come to think of it, I believe I'm ready to start scratchin'.
To follow up on my earlier comment about not being that into Sly 4 but not really jnowing why, just finshed plsying the Lego Batman 3 demo and it had a simlar unlock minigame to Bentleys and even though it was much simpler it seemed much better. And running around outside the ship Mario galaxy style was cool, and the vertical shooting section was fun. I think I had more fun in 30 minutes of demo than several hours of Sly.
I wasn't expecting a new Sly this soon anyway. Did enjoy Thieves in Time on the Vita though.
Honestly I couldn't finish Thieves in time. Made it to the last chapter and completely lost interest. Story I felt was good but didn't move fast enough. I might go back and finish to see the end, but who knows. I loved 1-3 tho
@spyro202 My thoughts exactly...here's hoping someone makes another Sly game, even if it's not Sucker Punch or Sanzaru.
@BLPs I'd also love to see another Jak game, preferably by Naughty Dog themselves though.
@sinalefa You srsly should play Sly 4 (Thieves in Time), I own it and had LOTS of fun playing. My only complaint involves a spoiler concerning Penelope.
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