Despite launching only about three months ago, it feels like we've been discussing Destiny for an eternity. Bungie's sci-fi shooter divided opinion from the word go, and, whether it's because of heightened expectations or general trust in a proven developer, we're still ranting and raving about what's right and what's wrong with the blockbuster.
With the light statistic, you're forced to take a few steps backwards before you can inch forward
However, with the release of the title's first expansion, The Dark Below, I've never been so sure of what I believe is Destiny's biggest flaw: its progression system. Since the launch of the DLC, Bungie has had to rework several elements of the system, tweaking it so that exotic tier weapons and armour can be boosted to suit the new level cap, and almost completely changing the way that most higher level players obtain better gear by removing rewards from Strikes that we've all been playing for months.
But let's start with the basics. The core of the game's progression rests with the fact that after level 20 – and likely after you've seen out the title's lacklustre story – you'll need to find and equip armour that has a 'light' statistic. It's a reasonable system at its base level, because it means that the endgame relies upon the collection of better and better loot – an objective that's designed to keep you playing, and with Destiny's slick combat mechanics, this should be a reliably fun and addictive experience.
Except Bungie has taken this concept to its extreme, in the sense that continuing to grow your Guardian requires a ridiculous amount of time and effort. The rate that loot drops is one thing – it can be hours upon hours before you find even a single piece of gear that's worth your attention – but it's the fact that with the light statistic, you're forced to take a few steps backwards before you can inch forward.
Instead of a consistently rewarding, upward curve of progression, you're constantly jumping back and forth to gain very gradual boosts in power
Look at it this way: you've just acquired a legendary helmet that perfectly suits your needs. It lowers your grenade cool down time, and it looks rather cool. Your current helmet – which has a higher armour rating – has been fully upgraded, thanks to all the time that you've spent grinding for precious upgrade materials. However, this new helmet boasts a higher maximum armour rating and maximum light, meaning that if you were to spend yet more time collecting materials, you'd eventually end up with a better bit of gear, and you'd have a higher light level to boot.
The thing is, though, that equipping this fresh helmet means that until you boost its properties by upgrading, your all important light level will take a drop, weakening your Guardian considerably – especially if you're tackling tough activities like raids. Put simply, Destiny forces you to temporarily weaken yourself in order to become stronger later on, and this is at the crux of what's wrong with the game's character progression. Instead of a consistently rewarding, upward curve of progression like you'd find in a game such as Borderlands or Diablo III, you're constantly jumping back and forth in order to gain very gradual boosts in power.
And this is where The Dark Below comes into it. With the expansion, Bungie had to beef up existing exotic equipment so that it wasn't rendered obsolete by gear designed to break through the level cap. So how did the studio go about doing this? Well, you need to grab all the exotic stuff that you want to upgrade, haul it to Xur – a vendor character who only appears at the end of every week – use a vast amount of in-game currency to replace your desired item with its boosted version, and then – you guessed it – upgrade it all over again.
Destiny promises so much, and then proceeds to pull back the curtain on a grindfest that's as awkward as it is unrewarding
It's a grind that's pushed me away from the shooter for the foreseeable future, because the rewards for trudging through such a mundane but absolutely vital endgame process just aren't there. But all of this raises the question: why is Destiny built this way in the first place? Why not just shower players in loot like other titles that focus on character progression?
Well, for one, Destiny's competitive multiplayer offering automatically puts a limit on how randomised the game's loot can be, because it needs to find a balance. That said, the extra work needed to competitively cap every piece of armour and every weapon would probably be worth it. After all, imagine a Destiny where at almost every turn you're presented with a slew of new bits and pieces to sort through. It sounds good to me.
The other reason for the lack of loot is a slightly more sinister one. Frankly, Destiny just doesn't have much content, and through the need to upgrade gear in the most tedious manner and replay the same time consuming activities over and over again, Bungie is able to stretch out its somewhat shallow creation to a ridiculous extent. And, for many, including myself, the simple promise of shiny new loot and a great looking avatar has been just enough to keep pulling us back in.
But there's no escaping the feeling that the shooter's system is just horribly messy. There's a sense that you're never quite sure if you're moving forward, as you appear to make the tiniest of productive steps every time that you spend dozens of hours playing. When you're still collecting experience points before you reach the infamous level 20, Destiny promises so much, and then proceeds to pull back the curtain on a grindfest that's as awkward as it is unrewarding.
Destiny's foundation needs reworking before it brings the rest of the game down around it, but I worry that Bungie has already started walking down its own blinkered path
If Bungie continues to pump out expensive DLC that ups the level cap and forces it to make yet more changes to a system that was already flawed, I don't want to think where this may end up. For newcomers, the grind to having a top tier character must seem like a near impossible task, and for those who haven't purchased the expansion, well, you're just going to have to wait your turn to play rotation content that you've been enjoying since the title launched.
Now, I understand how easy it is to take a shot at Destiny. It's not hard to look at a release that isn't quite an MMO or an RPG, and point and laugh at its myriad flaws that smack of a developer that isn't quite up to speed with the genres. But since the launch of The Dark Below, there's a real worry that the title's already wonky progression system is starting to spiral out of control to the point where people are having to look up online guides in order to work out how the heck it even works on a fundamental level.
On that basis, the ten year lifespan that the developer is so fond of emphasising seems like an absolute joke, and the only way that it'll come to fruition is if players continue to support a title that forces unnecessary limitations upon them, such as the weekly caps on currency that's needed to purchase the equipment those without The Dark Below now rely upon. Destiny's foundation needs reworking before it brings the rest of the game down around it, but I worry that Bungie has already started walking down its own blinkered path.
Do you agree with Robert’s thoughts on Destiny, or has the grind gotten to his head? Pray to the loot gods in the comments section below.
Comments 60
I'm sorry but you have to put in work, all I'm reading is "I don't want to put in time or effort"
@PSIN4MANT I've played Destiny for close to 100 hours.
I am reading that Destiny sucks & I'm really glad I didn't buy it.
I have no problem "putting in work" with a game that is fun, but Destiny just isn't that fun to begin with. I quit after level 20 because of boredom. Standing around emptying clip after clip into bullet sponges the first time around wasn't fun, so I don't think it will be the 20th. I'm just sad I didn't sell it back to gamestop when it was worth something.
@PSIN4MANT I think the point is that players can put that time and effort into a game more rewarding instead of a game that forces players to limit their own progress to get ahead. Aren't games supposed to be fun? Whose fault is it when players aren't having fun? The players, or the developers?
Couldn't agree more, I had a blast playing the beta and I couldn't get enough of destiny. But when it was finally released I realised the only reason I like the beta was because the experience was limited. Destiny is a poor rpg for people who haven't played a lot of rpgs. Im glad I at least got 40 bucks back from gamestop after I traded it in.
@Ps4all Yeah, I'm with you. I'm maybe not best positioned to comment on this as I certainly haven't put much more than 15 hours into the game, but even during that time, I just found it mind numbing. The core weapon handling is outstanding, but if the game amounts to nothing more than sinking thousands of bullets into samey enemies, then it's all for nothing.
Anyway, I'm getting a teensy bit off-topic, as this article is about the loot.
So how long until Destiny: A World Reborn?
A
The grind wouldn't be so bad but for the weekly currency caps. If you want to avoid the step backwards when acquiring new gear just keep the new piece in you inventory and only equip it when you turn in bounties until it has a similar light rating.
As fat a content if you expect a next gen game to sell for the same price as a last gen game, even though they require so much more time, money and man power to produce, the game companies will be forced to launch a half baked game and hold back content they can sell later to make up the difference. I say great game! Embrace the grind! Founder out!
@rjejr Won't happen as long as people are snapping up the expansion for £20.
To be fair, though, if people enjoy Destiny that's great. Destiny's given me loads of enjoyment during my time with it, but this whole 10 year plan thing, coupled with the idea that the game is somehow endlessly entertaining is maddening to me.
I have racked my brain about this for months now cos Destiny should be a game I hate. We all the know it's problems, no story, terrible loot drop rate (something that would fix most of the game if Bungie sorted it) constant grinding, oh the constant grinding. And yet despite all that..I'm still playing it. Why? It's PVP multiplayer, it's so good and a lot of fun and I don't play a lot of competitive multiplayer. The game's crying out for space combat too, lord knows we so much of our ships that it'll be nice to do something with them.
I think the biggest problem with Destiny is that console gamers don't understand how MMOs work and that is what this game is an MMO. Even if Bungie or Activision says its not, it is.
I can't begin to tell you how many times I have ran the same dungeons or raids over and over in World of Warcraft just to get a piece of loot, which have lock outs as well. The thing though that makes it interesting and fun though is that you do it in a group with other people not alone as is what I see is the thing with Destiny.
Also the thing with an MMO like World of Warcraft compare to an MMO like Destiny is even when you have hit maxed level there is a ton of stuff to do. Crafting, social events, holiday events etc. But again Destiny just failed at that.
Was I hyped for Destiny you bet but after thinking about it for awhile I passed on it for this very reason.
@ShogunRok: I think its time you switched over to Diablo III
@Tasuki I think so!
But yeah, I just hope Destiny gets tweaked. The core combat and the presentation of the game are brilliant. I just wish Bungie would make more positive changes to keep people interested.
@ShogunRok you raise some valid points Rob but I'm not sure if I agree with all of them. As a full time worker, and a dad of four no less, my play time is pretty limited. Saying that, just dipping into the title periodically has enabled me to reach level 31 with minimal ease and effort.
I totally agree that the game needs more variety, and some of it's design choices are a bit bizarre, but I have hope (possibly blind hope) that ultimately the game will one day be good if not great. If not, we can always come back in ten years and you can say I told you so
@ShogunRok - "if people enjoy Destiny that's great."
Yeah, sometimes I feel like PS (this site) gets a different crowd than the typical FPS fan. There are still those commenting on here, but probably not as many as on the Xbox fan sites.
You should never drop your light level when switching to better gear. Maybe add levels to the gear and each level has a base light level. The base level will always be higher than the max level of the gear below it. Either do that or go back to your typical leveling system. Another idea would be that they allow you to transfer your experience to the new gear to unlock or partially unlock the stats on the new gear.
Also, I don't mind grinding for gear but if I only get a chance of getting a drop but once a week from doing a raid is ridiculous. They can leave the drop rate the way it is but at least let me get a chance of something once a day. Usually MMOs have a cool down of several hours or a day. Heck, I would run the raid over and over again on the same day if I had a chance of getting gear. Either that or make it once a week and make it a 100% drop rate. At the current rate it could take me months to get gear if I was really unlucky.
It's like Bungie really wants Destiny to be a MMOFPS but they don't have the slightest clue of how MMOs typically work. They have the FPS part down just needs work on the MMO aspect.
@AhabSpampurse That you've been able to get that far is definitely a good thing. I don't think the system is completely totally and utterly broken, but I can see it getting worse if Bungie keeps scaling things to fit with whatever DLC it releases.
I'm with you, though, I still have hope that it can be smoothed out in the future. The game's only three months old after all — but I'd feel much better if I knew that the studio was conscious of some of the game's clear flaws!
This is a Great read!! I'm stuck on lvl 29 as I can't get raid gear to lvl me up, does anyone know if I trade my current gear with Xûr will that get me to lvl 30 without getting the raid gear?? Which I can't get due to not having many friends left who play this game, as they have all traded it in!! This will take a MASSIVE hit if the rumours are true and "Borderlands Remastered" is coming to ps4, I for one will buy that again, amazing game that was!!
Ps Destiny is same old after lvl 20, and I'm SO HAPPY I didn't have to pay £19.99 for the DLC, anyone who did is BONKERS as there really isn't much of a "DLC" lol
I agree...I've left Destiny in the past and because its look was so well designed and the combat was so fluid and so well presented I put well over 100hrs into the game despite the mind numbing grind and all the other flaws. I got to level 29 and couldn't take it anymore. Destiny could have been a universally adored game, a title held up as a true masterpiece if different decisions had been made. Instead it's the divisive love it or hate it thing that it is. Clearly there are gamers that love the grind and defend Destiny saying haters just don't understand MMO games...but are other MMOs as mean spirited as Destiny? Others say other MMO games were as flawed when they 1st started but Destiny had the mistakes of others to learn from. I won't be putting any more time into the franchise but I'll be watching how it all progresses with interest.
Isn't equipment leveling is the thing we always progress in any games similar with Monster Hunter? At least in Freedom Wars I've done a lot leveling my equipment and whenever I have a new better rarer weapon I have to grind it all over again
It's just the nature of the game itself, the character level never progress from the start
@divinelite It is for sure, but it's rarely this complicated or needlessly fiddly in other games. Usually it's just a case of get better stuff > beat tougher enemies > get better stuff > beat tougher enemies > start to get specialised stuff > take on the toughest endgame challenges. And there's unlikely to be any totally needless backtracking.
In Destiny, though, it's get better stuff > take on tougher challenges > hope to get better stuff > do the same challenges > get stuff that's sort of about specialising > wait for DLC > get the same stuff > upgrade the same stuff > repeat.
I'm exaggerating a bit, but you know what I mean!
@Tasuki Yup.
@Comrade44 Thanks for reading!
This article is spot on. I came to realise all the points that were made in this article roughly 3 weeks into playing the game after launch and gave up at level 26. I simply had enough. I couldn't keep playing the same levels over and over. Plus to make matters worse my character was the Titan, by far the worst and weakest out of the three. And lastly, the arrogance of the developers already taking about Destiny 2! Activision and Bungie are laughing behind closed doors.
Soooooo we're still talking about this awful game then. Cool.
@Comrade44 Pushsquare and it's sister site Nintendolife are my favorite gaming sites because of the honest articles and intelligent conversation in the comments. I'm happy to see it grow with more like minded individuals interested in constructive debates. (Sorry that was way off topic)
Maybe Bungie should stick with making games like Halo as thats what they're good at. Shame Microsoft own that IP now. I loved the Halo series and thought I would love Destiny even more given its RPG elements and limited MMO side. It sounded great on paper but playing it bored me to death. I hope for there sake and the people who still play it that they can save this sinking ship that is Destiny.
I was so excited for this game before it released too. It has so much potential, yet seems to be ruined by a few selfish decisions on part of the publisher.
The online only thing has got to go. If I'm playing against AI, and am not playing with anyone online, there is no reason the game should require an online connection. That just limits the game's longevity, because one day the servers will be shut down. And it renders the game worthless anytime the internet goes out (and with Charter, that's fairly often). I like buying games that I can pick up again in 20 years and play just like it was brand-new. I could understand forcing online for when you actually play online, but there just isn't any sense in forcing it for the entire game. That's the first mistake.
The second (imo) is the scarce loot and tiresome progression. I play Monster Hunter. I have no problem with rare items and 2% drop rates. But in MH, you can hunt a monster over and over until you get what you want, and you can perform certain actions that increase your drop rates. And there is no "one step back two steps forward" progression. Scarce loot can be a very fun and addicting element of a game, but if not done correctly it has the power to destroy entertainment value rather than build it.
Destiny is all about getting the carrot on a stick that is uncatchable... I just stopped playing as I never ever had a legendary drop in about 50 hours of gameplay yet others were maxed out after a week of playing. Fun this game isn't!
At least Diablo 3 gets you something cool every hour or so!
@PSIN4MANT You gotta read a lot better than, no offense. He goes into depth to explain his reasons.
And as a hardcore former destiny player with 3 lv 30's. He's absolutely right, It's fine if you like the game, but if you think this game doesn't have major issues then you gotta look closer
@KillTheG1mp Exactly, overpriced & empty DLC slapped on top of a hollow out video game makes destiny fun for just about a few weeks.
I am not into shooters on a console but Destiny surprised me. I played the game for about 40-50 hours but got bored of the lack of loot. I am used to see lots of load (played over 1200 hours Diablo 3) and it is repeating itself in the story missions. Every time defending objects against a wave of enemies gets me bored. Let me work for my gear in an open world with a lootsystem like Diablo and I am fine.
I agree completely and I hope bungie sees this. I hate taking the backward steps
I was already bored by the alpha and beta tests. I own 1500 games that are more fun and yet Destiny is still the most played game in my friend list.
Lovely shooter let down by bad story and repetitive pointless grinding. If the higher levels unlocked a decent story or a Commander option is would be great. I hit level 23, but was bored to tears long before then. I pity the artists as the vision of this game is great
The new DLC missions and strikes are fantastic, for you to pick apart the games systems for being two steps back, and one forward is not really true the new armor (which is for all players DLC or not) does start lower but just equip it when you hand in your bounties and you'll never drop light levels. In a matter of hours non raid players well be at level 30, this game comes to life at level 20 and grinding on strikes or raids with your friends is some of the best co-op gameplay out there. So I think your article is as flawed as you make out the leveling system to be in this game. P.S. hope I wasn't too harsh, Big fan of Pushsquare.
@PSIN4MANT I agree 100%. This isn't a typical game, folks. It's a shooter with RPG/MMO tendencies. You have to grind. We're at the point now, I feel, where people should know this going into the game. You should be knowing what you are playing. I'm so tired of these rants game site are still pumping out.
@ShogunRok lol I played Wow for 4 Years + and finnaly got bord of it (stupid 60 man raids...) and destany i was bord stiff past the 1st few story missions and hit "Max lvl" in no time... (20 not counting light lvls) I honstly got sick to death with almost the exact same mission allmost every time.. letalone the Horrbly un-balneced loot system where practicly EVERY freekin Legedry I had became a Blue or Green item... even the only 2 Exotic engrams i had became complet rubish what was more insalting is that i only EVER got a Legndry Chest pice AFTER I grinded for the Weekly Vangard Coins (all solo as i dont have/want PS+)
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I also hate the excuse "What do you expect its a MMO" Excuse for Destanys failings im sorry that Excuse is Bull Plop iv played FREE games with allot more contend and diverce gameplay and more than 3 rehashed "Story"Missions for the whol games freekin plot
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OH YEAH one more thing... THE FREEKING LOADING TIMES! its a total Joke... again iv played Biger MMO games with allot better loading times.
@Tasuki "Console gamers dont understand how mmos work"?!
Wow.
Many console gamers may be new to this particular genre, but they arent new to earth.
I myself have been playing mmos for years, and Im a solid console gamer.
Assuming every console gamer ever doesnt know how an mmo works has to be the single stupidest comment Ive seen this week!
Personally Im tired of running the same stuff for the slim chance you might get something you need.
To cite an example, I finished the raid on hard and EVERY reward was obtainable in normal. That should NEVER happen.
@JaxonH Reading your comment I know I don't want to buy this.
@ToOGoodOfAPlaya I was going to reply to that too as iv sed in my coment im Ex Wow and am a huge fan of Monster Hunter witch ppl offten bang on about being a "Dull grind fest" so im useto a grind in a game but the pathetic loot siystem + dull repetativ game play reapeating the same "Protect this location from hords of enimys" mission is tiresome nothing like a tipical "MMO" not to mention how barron and Dull the locations are in Destany with no real sub dungens / instances and just the same coppy paste caves all over the place...
@ToOGoodOfAPlaya: Well whether or not it's the stupidest comment you have read, it is the truth. All I hear from people is I hit level 20 and all I do is grind over and over and over to get better weapons but I don't get anything better. What do these people want legendary weapons to drop the first time they do a raid?
As I said I have played WoW for years and I have done countless raids many of times and some of the raids I have never got any upgrades from or at least the ones I needed before the next expansion came out. That's just the nature of the game that's all.
Alot of people were thinking that this was going to be a FPS in the vain of Halo since Bungie was behind it but it's not and that's the biggest complains I hear of. As far as the story goes again thats an MMO for you. People level up quickly see the story and then its grind grind grind the same raid/dungeon for better gear.
@Tasuki Are you trying to tell me that every single console player on earth, that has ever been, has no idea or understanding of how MMOs work?
If you are playing Destiny it has to be on a console, therefore you are a console player.
I dont disagree that it plays like many MMOs, but I take issue with the fact that you assume every console player is ignorant of the fact.
Im a console player and know exactly how MMOs work.
Please explain again how every console player doesnt understand.
@ToOGoodOfAPlaya: You need to stop taking stuff out of context to try and provoke people. I am not sure what you are trying to do or why but whatever. I said my piece and I stand by it. I used every console player as a general term if you can't understand that, well I don't know.
I got caught in Destiny grindfest from launch, reached lv 29, did some raids, and get bored of the ripetitive things you have to do and the relative awful randomic loot system. Kept the game untouched for 2 months, hoping Bungie would fixed it and maybe release some extra content. When I heard about the dlc, and what it actually contains (and its price) I went straight back to the shop selling the game. For me, it's gone. And I am very happy I won't be part of this commercial/milking thing anymore.
i very happy with the DLC, i've been dropped more new legendary
weapons and armor this week than i have gotten in the last 2 months,
finally got my warlock to level 29.
i've had a great week, i'll probably get nothing for the next month now.
Bunjie are trying to please everybody, the game has already suffered from it as now it's to easy, I have three level 31's (one of each class) and finished the new raid last night just two weeks into the new expansion :< Bunjie have to decide if the want to please the QQ's and make it an easy lootfest for the facebook gamers or a decent challenge to MMO'ers because atm it's an average watered down game and whoever is in charge clearly has no MMO experience or is panicking and making silly decisions in the game.
@Tasuki Thats my point, you generalised everyone. Thats just ignorant.
Out of context? Your EXACT words were: "I think the biggest problem with Destiny is that console players dont understand how MMOs work".
See, what youre saying is that all of us regardless of background dont understand MMOs and as a result we are the problem, which is just simply not true.
Maybe saying: "There are many console players that may have not played an MMO and as such probably dont understand how they work", wouldnt make you come accross as such a tool.
Get off your high horse and stop assuming everyone is thick, which is EXACTLY what you did.
Please try and continue to make it out like Im at fault though, ignoring the fact you have just accused every console gamer on earth of not knowing how an MMO should work.
Peace out.
Some very good points made in this article, and yes the grind can be a real pain in the a##.... So why can't I stop playing? The gunplay and presentation is amazing, and there isn't enough focus on those aspects in articles like this.
I agree. I have easily over 100+ hours of gameplay with my titan, a lv 26 warlock and have yet to see a exotic drop. Weeks ago I finally recieved my first exotic bounty ive been hearing about.While playing V.O.G. the lowest level guy received the suros regime and a monte carlo in the same playthrough WTF. LOL .I really enjoy the game, but wish there was a reward system vs everything is completely ramdom.
@Picola No, I agree, the gunplay is superb and the presentation is brilliant, but this is a critical opinion piece and it's meant to focus on one thing. I did write the review of the game as well, though, went on and on about gunplay and presentation, and gave it an 8/10 overall.
@ToOGoodOfAPlaya: This is enough I honestly don't know what you have against me or my wording ( I apologize if you misunderstood me) but this is enough. You need to let it go if you can't agree with what I post then just ignore and move on. I wont ask you again.
@Tasuki After accusing every console gamer of being the problem with Destiny and assuming none of us know how an MMO works you mean?
I would have taken issue at that absolutely ridiculous assumption had anybody else said it.
It's very hard to see the "console gamers don't understand" as anything other than its own wording.
If you feel you need to ban me to make yourself feel good, or because your point was clear as mud and you don't like that you came across as a complete arse, then do so.
It doesn't change the fact that it's comments like your first, that create problems.
To assume an entire player base has no understanding based on a few comments on a forum is absurd.
And as I said prior, it's nothing to do with you personally, it would tick me right off if anyone had done the same.
Do what you will.
Peace out, have a good day/night, whatever.
@ToOGoodOfAPlaya: First off I am not accusing anyone of anything I was just making an observation that is all. As I stated before that is what I was hearing from a lot of people who have been playing Destiny. Do I think most console players don't know how MMOs work? Of course not that would just be silly. However the things I hear them complaining about loot drops, lack of story, getting to max level way to quick etc. are all common things with MMOs on the PC, which some console gamers don't understand. Alot of people from what I have heard thought this game was going to be something like Halo or Borderlands which it isn't. I knew from the start that it was going to be an MMO from my years of playing MMOs particularly WoW. Did I hear that from any console gamers? No all I heard was that oh its like Halo and Borderlands mixed. Oh its a FPS with RPG elements. etc.
Now I am sorry if you thought I was grouping you into this group as I stated it was a generalization. Next time I will just say every console gamer but ToOGoodOfAPlaya or something along those lines? Not sure what else to say but I have said everything I am going to say so let's end this and put the discussion on the article on hand rather then my way of wording things.
The problem i see with this game, is that after a while, battling the VERY SAME enemies becomes tedious..
If you take say Borderlands, there was a hell of a lot to do, and the game was expansive enough to not bore players during their grinding. Also the new game plus style replay value, worked very well, because the game was so huge and collectables so varied.
I had high hopes for Destiny, the Beta pulled the wool over our eyes in terms of the exceptionally small scale of the differing beasts/aliens and worlds we'd play on and against. The reality of what we were getting, compared to what we have, is rather disappointing all round.
Destiny started as a game with great potential for future growth. Sufficient content for a $60 retail release of a new IP game. Covered many different types of gameplay activity from Story Missions to Patrol Explore to 3 player Co-Op Strikes to PvP Crucible Modes, and the stand out attraction of a 6 player co-op Raid.
About 20 hours in, you have probably seen/done everything. Then it is all about replaying stuff, trying new classes, replaying stuff, grinding for something or other, replaying stuff, more replaying stuff, just keep replaying stuff... and then 200+ hours later, still just replaying stuff, maybe anxiously awaiting the DLC which will add some new content into the replay stuff rotation.
However, DLC didn't just come, it came bearing punishing punitive gifts. It also barely add any new content, but mainly I am upset at the "reset" to progression system, introduction of new "materials", and other stuff designed to just have players not just do the replay stuff, but reset and re-grind old stuff, while replaying stuff.
So not even replaying stuff with new weapons/armor and some new content in the rotation, but flat out reset old stuff and re-grind the old stuff.... and make lots of the old stuff obsolete as well.
Destiny at launch: 7/10 game
Destiny post-launch as managed by Bungie: Worse game ever
I already played Destiny on my Dreamcast, in 3rd person, many years ago.
It was called, "Phantasy Star Online".
@Tasuki Fair enough.
As far as loot goes, my personal gripe is when folk seemingly get rewarded for doing nothing.
I solo'd a Nightfall and a friend joined at the end, literally did nothing, couldnt even spawn in and got Thunderlord, and exotic heavy, while I got something like 2 shards.
I did the hard work to essentially get nothing conparitively.
That I believe is an issue.
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