Cambridge-based developer Ninja Theory wants to prove to you that indie games don't have to be cheap and cheerful. In this brand new behind-the-scenes video, the developer explains some of the ways that it's saving time and money with its forthcoming PlayStation 4 title Hellblade β without necessarily sacrificing overall quality.
It's quite an interesting little clip, in which the developer discusses ways that it's cunningly reusing assets β and even, at one point, entire character models. You'll also get your first glimpse of gameplay from the forthcoming release, but keep your eyes peeled, because it comes and goes quick. Tasty, huh?
[source youtube.com]
Comments 26
Sony or Ninja Theory owns Heavenly Sword as a IP? This game looks just the same with a different name, which is great because I like HS.
@ferrers405 Pretty sure Sony owns it.
This camera is pulled in shockingly close for a hack n' slash. The textures on her character model also look kinda funky, but it's fairly early, so that's to be expected. The lighting from the lightning was pretty good, though.
Thanks for posting this, watching always make me appreciate and respect this development process even more
Also, I love watching these game dev. video docs Thank you!
I like Ninja Theory and all, but are they really considered an indie studio?
Heavenly Sword, Enslaved, & DmC may have sold poorly but they were hardly indie games.
Either way, it's good to see Ninja Theory is still out there doing their thing.
@wittypixel
I am a big fan of these developer documentaries. The ones that Sony Santa Monica did for all the God Of War games were very intresting. Especially the one for Ascension, which showed me why that game was a massive disappointment.
I love the design philosophy here! This video definitely heightened my interest in this game...I think it can definitely be a unique, high quality game just like all of their other titles, despite the decreased budget.
The variations on the single enemy is something I wonder why all games don't do. Like in RYSE you fight the same exact 4 enemy models over and over again for the entire game. It seems to easy and so underutilized to introduce variation.
@Godsire- never played those but, yes to video documentaries!
@Godsire- They aren't they are taking an indie approach to creating hellblade.
it's time people realized indie isn't a dirty word when it comes to video games.
@Godsire- I had the same thought about it at first when I saw someone refer to them as an "indie" studio on a thread in the forum. I think it just highlights how much the perception of what the term "indie" means to people has changed on the back of all of the recent focus in the industry on indie developers. Nowadays we automatically associate it with tiny outfits with team sizes in the single digits, programming 16-bit retro homages out of shoebox offices (or their bedrooms). But technically, despite the fairly big games like Heavenly Sword and DmC, at the end of the day Ninja Theory are still an independent development studio, so I guess the label still applies!
@Godsire- Ninja Theory are an indie studio cos they are independent much like Hello Games or Vlambeer or Bungie, it their independent then their indie it's as simple as that.
@adf86
Bungie isn't independent. Are you high? Lol.
Also, try reading what you type before clicking on "Reply". And let's hope it makes sense next time.
I've always said, the indie studios are really going to lead the way this gen, while the publisher owned studios will be forced to crank out AC,COD, and battlefield, year in and out, these independent devs will be free to create, and my eventually be the. " big name " studios. Look at hello games! Or the game, wild! I like sonys approach. They may not have the corporate bucks to hang with MS financially, but I bet my ps4, a real game changer is gonna come out of the indie scene. No mans sky and hell blade are just the beginning of what's possible when a team of developers can just create, as opposed to making games by checking off a list: FPS ? Check, open world? Check! Multiplayer? Check! DLC???? Double check!!! Lol. It was a good decision to let devs self publish their titles, I mean, if I knew how to code, I could maybe get my game on ps4!! That's a game changer in itself for the little guy who one day could create the next big game down the line, IMO.
@Godsire- Bungie are a privately independent company since splitting from Microsoft. Of course some think they can't be seen as "indie" cos their a massive studio behind big franchises. Also next time you want to criticise a fellow commenter on here for what they said do it with a bit more respect.
@adf86
Oh Bungie doesn't work with Activi$ion?!! That's not an "indie" studio. They have released 1 game since splitting from Microsoft, & that game was one of the biggest AAA releases in years, funded by Activi$ion. How, in any way......in reality......can Bungie be considered an indie company?
Also about your "respect" comment......give me a break, Mr. Sensitive. If you don't want to be called out for typing nonsense, then don't type nonsense. Here is what you actually wrote.......
"Ninja Theory are an indie studio cos they are independent much like Hello Games or Vlambeer or Bungie, it their independent then their indie it's as simple as that."
You're kidding, right? If you come at me with a comment, & you destroy the English language like that, in that comment.......I may call you out on it. Just sayin'.
@Godsire- A game been funded by Activision doesn't change Bungie's state of ownership. And you dare to be critical of my language when you think it's big and clever to spell Activision with a dollar sign? Give me a break.
@adf86
Oh I "dare". I guess I am just a "daring" kind of guy. Lol.
And Bungie signing a 10 yr. deal with Activi$ion is pretty much a sign that they aren't considered an indie studio. You, and only you, are the only person I have ever seen type (or say) that Bungie is an indie. You know why? Because it's ridiculous.
@Godsire- So how's that any different from when Thatgamecompany signed a 3 game deal with Sony to make Flow, Flower & Journey? Weren't they considered "indie" or are you going to move the goalposts to suit your point again?
@adf86
Are you serious?
"Mr. Sensitive, what you have said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this comment section is now dumber for having read it. I award you no points, and may god have mercy on your soul."
@Godsire- I'm all for encouraging debate on the site, but can you please do it in a friendly manner without the insults. You understood @adf86's post enough to respond, so there's no need to be rude and act like a grammar Nazi.
And if you didn't understand his point, perhaps you should have kindly asked him to re-word it β I'm sure he would have obliged.
Let's keep the discussion going in a polite and friendly manner, please.
If anyone here cannot express their opinions in a positive friendly way then I encourage you not to say anything at all. Consider this a warning to all.
Now as @get2sammyb said lets keep this article on track in a friendly manner.
@Godsire-
From Wikipedia:
"Indie is a shortform of "independence" or "independent"; it may refer to: [...] Independent business (unique and not part of a chain or larger corporation)."
Bungie isn't owned by any company, their partnership with Activision consists simply of them funding Destiny. They do not own Bungie or the Destiny IP. So yes, Bungie is 'indie'.
@FaaF Thank you sir
@get2sammyb
Sorry about that, Sammy. I will stop picking on the kid & refrain from using insults to make my point. I respect that you want to run a site that is clean & family friendly. I am just used to other sites being completely different, so I will adjust & watch how I word things going forward.
all third party studio are independent studio lol....
I believe the term should be used is Indie Game.
Which means independently developed game by the studio without funding from publisher.
@whywai88 That's how I interpret the term also.
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