Tearaway should have been the PlayStation Vita's signature game. Designed from the ground up for Sony's pocketable platform, Media Molecule's chirpy platformer not only made use of every single input on the system – but it also ensured that they actually added something to the experience. This is something of a rarity – even where the likes of Nintendo are concerned – as gameplay mechanics built around hardware features can often end up feeling gimmicky. However, tapping the rear touchpad to tackle scraps and pivoting the system to take snaps made perfect sense in Iota and Atoi's vibrant adventure; the true disappointment is that few got to enjoy it for themselves.
A perfect storm practically ripped up the papery escapade's hopes of a passable commercial performance. Aside from launching amid the PlayStation 4's marketing blitz, it was also forced to fight against major holiday franchises such as Call of Duty: Ghosts and Assassin's Creed IV: Black Flag. Given that the Japanese giant's handheld was already struggling to leave a mark on the market at that point, it never really stood a chance. And yet, despite it failing to command the kind of audience that it undeniably deserved, the few that did unfold it almost all hold it in high regard.
Tearaway Unfolded, a kind of PlayStation 4 re-imagining of the Vita release, makes all of the sense in the world, then. Being helmed by the same crackshot team that created the original award winning outing, the developer's craftily rescaling all of its portable predecessor's papercraft landscapes in 1080p. However, given how tightly the inaugural entry was bound to its parent platform, director Rex Crowle and crew have had to rethink many of the adventure's mechanics to boot. The net result is an unrecognisable gameplay experience, wrapped up in a familiar looking shell.
Indeed, the main conceit of the escapade has changed: you'll no longer hold the whole world in your hands, but it will exist inside your television instead. This means that, instead of having you reach into the release, it'll instead break the fourth wall with frequency, enabling you to fire objects out of the screen and into your DualShock 4, where you'll be able to shake them around before flinging them back into the game world. Meanwhile, other mechanics will see you lighting your personal messenger's way using your controller's light bar, or even summoning wind (not that kind) with the peripheral's touch pad.
These gameplay changes mean that the Guildford-based developer's rebuilding parts of the release in order to accommodate them, but it's also expanding the escapade along the way. You'll still be venturing to familiar locations such as Sogport, but these will now be much larger, and will house fresh quests and secrets for you to find as a result. The studio actually estimates that a good half of the adventure will be brand new, and it's not even stopping there. For example, it's also considering taking the television concept further, by throwing in faux advertisements along the way.
It's a sharp change in direction, but given how well conceived the original outing was, it's difficult to doubt the team. While we're still not sure whether the adventure will attain the commercial success that it deserves, it will certainly bring something a little different to the PS4's already well varied software stable. And even if you've walked through the folded fields of Valleyfold before, it sounds like there'll be plenty of new nooks and crannies for you to explore. Subsequently, in an era where re-releases are all the rage, this is the kind of remaster that we can get behind.
Will you be unwrapping Tearaway Unfolded when it rolls onto the PS4, or did you have your fill of this papery thrill on the Vita? Show us the way to Sogport in the comments section below.
Will you be picking up Tearaway Unfolded at launch? (33 votes)
- Yes, I’ve already put my pre-order in
- Maybe, but I’m waiting for reviews
- No, this doesn’t interest me right now
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Comments 11
I played the original on Vita and the first Vita game I actually completed . While I felt it drags a bit toward the end, it's a charming game and worth a play through. I hope the PS4 version has a low retail price, akin to what Nintendo did with "Captain Toad."
@mineralrich I haven't heard anything, but I reckon it will probably be cheaper than most new PS4 releases. $40 seems right in the US.
I've hardly played the vita version yet but its awesome, not sure I'm gonna bother with the ps4 re do.
Never played the Vita game, but this looks really fun. If I buy a PS4 by the time it comes out, then I'll definitely get it.
Hopefully it does release at a cheaper price - but either way, this game looks gorgeous, and it actually uses the controller for innovative stuff!
The vita version was fun, but I never got around to finishing it yet. So I will pass on this version, no point having two versions of the same game.
Can't wait for this game, also can't wait to actually up my hard drive so I can play some new games...not good to run out of space this early in it's cycle.
Can. Not. Wait.
this sounds great. i loved the original on my Vita.
i'll be picking Tearaway Unfolded day one, this is what I love about Sony they always have innovative original game's you cannot find anywhere else.
@get2sammyb I was really surprised by Tearaway. I have some great games on my Vita. Games like Killzone Mercenarys, Uncharted, Wipeout, Minecraft, Little Big Planet, Borderlands 2 etc, etc and they really show how capable the Vita is in terms of it power.
Tearaway was the first and last game that truly took advantage of all of the Vita's features and that blew me away. I hope that this game translates well onto the PS4 as I want others to experience what I did whilst playing this masterpiece. I believe that Tearaway could also be the first game on PS4 that actually uses the DUALSHOCK 4's under used touch pad.
My only issue with Tearaway on the PS4 is that to fully experience the game in the way Media Molecule is intending is to also use the PS4's camera. So with that in mind people are going to have to purchase said device along side Tearaway which isn't going to be cheap. Sony could use this as a way to get people to pick up the camera by packaging both Tearaway and the camera together for a reasonable price. Something like £60 would be fair, but to ask people to purchase them both separately, which could cost somewhere around the £80-£90 mark and that is a big ask.
Tesco have the PS4 camera for around £45. If Tesco sell Tearaway for the usual price of £45, which is what they charge for most PS4 and XB1 games you're looking at £90 which most people won't want to pay, thus hurting sales of this amazing game and creating a similar problem as the Vita version had. People won't play it and in turn miss out on the experience of an original title. So its either sell Tearaway at a very reasonable price or package it with the camera.
Sorry for the long comment but I would like to here yours thoughts on this issue Sammy.
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