I did something that I don't usually do last night: I cancelled my late night session at the Push Square coal face in order to finish Life Is Strange. The debut episode in DONTNOD's episodic escapade has received a mixed reception from critics, with some lauding it as a minor masterpiece, while others try not to laugh at its dislikeable dialogue. In the cool light of a new day – with kneejerk Twitter reactions purged from my system – I can see both sides of the argument, and I'm not really here to convince you to pick one. What I do know is that we need more games like it.
This industry's obsession with spectacle has always been a source of irritation for me. Don't get me wrong, I enjoy feeling like a superhero as much as the rest of you – but it's not what I want all of the time. In other entertainment mediums, for example, I'll try to mix things up; I might read a fantasy novel one week, but I'll follow it up with a Victorian romance. The same is true with television and film; Michael Bay certainly has a place, but his work is complemented by so many other options – and they don't all involve talking robots.
I like being able to relate to entertainment, but it's something that I feel rarely ever happens in games. I remember being beyond excited for the possibilities when The Order: 1886's first ever trailer appeared during Sony's E3 press conference a few years ago – but my enthusiasm for the setting was swiftly sapped when the cast of moustachioed mercenaries all pulled out their plasma rifles. In the same year, Beyond: Two Souls clumsily coveted real-world scenarios that I've never experienced before – then urged me to infiltrate the Large Hadron Collider in a conclusion that I don't really care to understand.
This all because the entire industry's still thinking like a child: bigger, better, more badass
I don't mind apocalypses and superpowers and jetpacks, but sometimes I want something that speaks to me; I want to fall in love or make friends – things that I truly understand. We're getting to a point where games can resonate on an emotional level, but there's still a fascination with the surreal. The Last of Us is a bold storytelling achievement, for sure, and I'd never take that away from it – but the touching father and daughter story that forms its centrepiece is surrounded by a world that I can imagine but don't really believe in.
I felt similarly about The Walking Dead: Season One. This was a game that was pitched to me as an emotional rollercoaster, but I struggled to really empathise with any of the characters' plights. How could I cry at the loss of a lead character when shuffling corpses comprised the very purpose of the plot? I daresay that a fair few crocodile tears were shed in relation to that release; we desperately want titles to touch us, but the reality is that they so seldom do. And it's because the entire industry's still thinking like a child: bigger, better, more badass.
Life Is Strange is a victim of this, by the way, with its time rewind mechanic and sci-fi mumbo-jumbo. When all of that takes a backseat, though; when you pop in your iPod earbuds and wistfully waltz down a familiar looking school corridor, judging the canoodling couples and the bullies flexing their biceps – well, that's when I'm just about able to relate. The release may be riddled with clichés and some seriously outdated dialogue, but when it strikes a chord, it rings sweet; depressed pals, forgotten friends, and a lack of self-belief – these are all things that we deal with daily, but rarely ever in games.
This is an industry obsessed with escapism, and that's alright; I don't want to have to tackle teenage pregnancy in every game. But I'm also tired of strangling dragons with my bare hands – before riding into the sunset on a skateboard with a time machine attached. This medium is capable of so darn much; it's the one form of entertainment able to truly put you inside the shoes of somebody else. Isn't it time that we stopped our obsession with superheroes, and started making real people with real problems the protagonists of some of our games?
Are you, like Sammy, tired of the industry's obsession with the spectacular, or do you play games simply to get away? Be someone else in the comments section below.
Would you like to see more grounded games? (57 votes)
- Yes, I think that this industry’s capable of telling real-life tales
- Hmm, I’m not really sure
- No, I play games to get away from the realities of my actual life
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Comments 34
I do largely agree, always good to have diversity.
I think another good example of this (and something that's still stuck in @get2sammyb's backlog, FYI) is Persona 4 Golden. Much of it is incredibly grounded — it's all about high school life and social interactions that are very ordinary. It's still got its crazy story about shadows and jumping into TVs and murders, but the setting really stands out in a genre that's drowned in fantasy locations.
I also think as far as developers go, BioWare's quite good at grounding things, as well. For example, Dragon Age: Inquisition may be about dragons and demons coming out of the sky, but it deals with many real-world issues, like charity, identity, social standing, race, and sexuality.
I think it's a real achievement when a game that's set in a completely different world to our own still manages to engage you on a relatable level.
I don't know, I can relate to both sides and enjoy both approaches, but I prefer Read or see a series than play a everyday life game, a emotional game is other question.
I had really high expectations about Life is Strange, even bought the season pass, but I just enjoy it up to a point, the best thing that I can say about the first episode is the mechanic of rewind, not too much for reality, huh?
I don't think the game has a new approach like you painted, I thought the exact opposite - very ordinary, not that's bad, but It felt like was missing something in the story, the characters were very cliché, the main protagonist at least I could relate a little, I'll continue the game on the second episode, but I don't have too much expectations anymore.
Go watch Extra Credits: Spectacle Creep and Beyond Fun.
They pretty much encapsulate why this is a good idea.
@ShogunRok
Completely agree with you. Persona 4 Golden had the perfect balance between fantastic elements and a grounded story, which is why it's one of my favourite games.
The variety is good though. Some grounded games are great and some fantastical one too.
Hear, hear. This is why I can happily dive into a game like Sherlock Holmes Crimes and Punishments, and to a lesser extent something like Heavy Rain (the latter forces you to suspend disbelief more than the former). While too much of this style would likely get boring, it's always nice and refreshing for me to kick back with a cocktail and relax with a good problem solving mystery story. It's also why I'm hoping the Vanishing of Ethan Carter won't disappoint because it has potential to fall into this sort of category. And Then There Were None attempted to do this on the Wii as well, but that one wasn't so hot.
Depends on the mood really. Most of the time I want non-western games that have all kinds of nonsense, but every now and then I feel like playing something more "real".
It's good to have variety, that way you can play what you want when you want.
I actually agree with this. Although I honestly don't care about games being realistic and lean more towards whimsical settings, I just want a good experience, and I think both surreal and grounded settings can do that. It is hard to truly relate to the plight of a video game world where you can really do just about anything. But this is the major reason why more grounded games don't really come along often, as a common criticism of games that imitate life is that they can be boring if there isn't a certain hook. Most of the time that hook also happens to be something from the realm of whimsicality.
I do want to see a game that does give a great experience while still being grounded in reality someday.
I liked LA Noire for example, but there's not anything to really draw the player in. I like Sims and Fallout NV's hardcore mode for their needing to eat and sleep, that's an amazing way to add to the experience. Imagine gta5 in FPS mode AND having to sustain/maintain your physical health a la MGS3. Then add jobs and genetics from Sims and that's my perfect game. Let me commute to my cubicle or let me invade my neighbors' homes! Make me cook and eat and sleep and clean and bathe and work and strive and achieve. Then make it Star Wars OT themed and get me a soda.
(TL;DR - I guess I mean that it depends greatly on the setting. If it's this world, make me cry man tears. If it's in SW Galaxy, let me make my own story a la TES)
I think the Order is pretty grounded, in the sense that it seems to keep everything in the realm of possibility. Just because it has monsters and energy weapons doesn't mean it doesn't carry that same weight! For example, there's Metro (which also has monsters), where every player action is grounded in reality (wiping your mask off, manually changing breathing filters, charging your light, pumping pneumatic guns, etc) versus FarCry (which has a "realistic" setting) where you can somehow tag enemies, see through walls, and upgrade skill points. The former is more immersive and believable, imho, since it has the player dealing with very real problems and situations that other games whisk away. I'm confident that The Order will be more of the former, based on the footage and developer interviews I've seen!
Never thought of this until now, but you're definitely on to something.
I think a big part of the issue is just how hard it is to combine everyday life with genuinely FUN gameplay mechanics, especially in an industry filled with high-budget, action film type games.
I play video games to do things I can't do in real life, Life is strange was honestly brutally boring, if I had the power to reverse time I'd warn myself of how utterly dull the game was.
It's honestly really disappointing to read that people desire less fanaticism and adventure, but it does explain why mobile games about running items through checkouts or rewinding VHS tapes manage to find an audience. I should mention I still expect consistency within whatever the world may have, the unexplained or poorly thought out do ruin a good time.
I couldn't agree more! I love ridiculously fun, over the top games Like Bayonetta and such, but I also love to just play around in games like Animal Crossing.
This is also one of the reasons I really like anime. I love to watch super intense fights between people, but I also love Slice of Life genre as well as I can relate to them more and have a more grounded story.
@ShogunRok For sure! I haven't gotten to Perosona 4 yet, but I love Persona Q! It's fun going in the labyrinths and fighting shadows, but the conversations that happen wheile taking sitting around in a labyrinth or taking a stroll with the others are awesome! Then the fact that Q takes place in a parallel version of their school during the culture festival with each labryinth being inside one of the school club's display is cool! It's a perfect blend of fantasy and a normal life.
Victorian Romances? Really @get2sammyb: I would have never guessed
In all seriously it all depends on my mood really. I can enjoy something deep and realistic like GTA V when I am in the mood just like I can enjoy something crazy and zany like Raymen Legends and then again I can enjoy something competitive like NFL Blitz. Its like the old saying goes variety is the spice of life.
@ryanorly: And BTW welcome to the team
@Tasuki
Thanks!
I know its a 'zombie' game but telltales walking dead isn't really about zombies, its about survival and human choices, we definitely need games built around more in depth characters and stories that actually make you give a toss, it seems all too often that characters and story take a back seat to being pretty and catering for the young male market. My opinion of life is strange is teen trash though, something more adult please.
@bepcsngsf sherlock floams was brilliant, it was a nice change of pace, i didnt really like heavy rain for various reasons i can barely recall, i would though recommend beyond two souls, it was fairly supernatural but very good in my opinion, much better than LA Noire or Heavy Rain @charlesnarles I thought LA Noire was terrible writing though, I appreciated what they tried to do though.
Fantasy settings allow for more interesting gameplay. One doesn't do much shooting, racing, fighting, platforming, flying in the real world. Unless you give gamers a fun action to do, it becomes less of a game and more of a 'choose your own adventure', or visual novel experience, which is not something most gamers are in the market for, IMO.
@ShogunRok See, that's what I'm talking about, though. I don't want to take anything away from either of those games because, as is evident, they're both absolutely spectacular. But even if they are tackling real-world problems that I understand, I think that I'd personally find it hard to relate to them when people are jumping inside televisions and looking like this:
@ferrers405 It definitely seems to have been divisive. I personally thought that it was at it's absolute best when you're exploring the school or piecing together Chloe's life by the things in her house. I agree that it's a shame the characters are a bit on-the-nose, though. They're so close to something truly special, but that and the dialogue's let them down a bit.
@Tasuki Haha, Wuthering Heights and Tess of the D'Urbevilles are honestly my favourite books.
@get2sammyb That's taken at face value, though. He might be a giant man with horns, but if you experienced the writing and the development of his character, I think you'd have a different opinion.
Although at the same time, I'm pretty sure that if you ever start Persona 4, you'll wish the entire game took place in the high school, and monsters in TVs didn't exist.
@ShogunRok Yeah, that's fair - I certainly can't dismiss it without playing it for myself.
I think game world's these days are too grounded in reality, especially games developed in the west. A game like Infamous for example may have all the superhero shenanigans, but it's barely surreal running around a representation of current day Seattle, and the lore offers a decent enough explanation of how things have become the way they are that it's more of a 'what if?' situation. I don't think we get enough truly surreal games these days
@get2sammyb Yeah with Persona 4 Golden, although the TV dungeons might not be the most grounded thing, the game's day-to-day model works in its favor. In a two week period (in-game of course), I always found myself dungeon-crawling for only about 2 days in that time frame, and even then you're still forced to go to school during those days.
Though a game I feel would hit just about every checkpoint in this soapbox would be Bully.
I played the demo of Life Is Strange and I came out very impressed. Id this game had the polish of a Quantic Dreams or TellTales game it would be on tje verge of greatness.
Great ideas ,even the reverse time traveling was fresh. Just the lip synching and minor graphic issues didnt make me buy it right away ill esit for episode 2 then buy it.
Also enjoyed The Wolf Among us episode one,shocking ending.
@Bad-MuthaAdebisi I definitely enjoyed Beyond also, though the supernatural slant took it farther away from reality than the other mentions. If memory serves correctly, you weren't pleased at all with Murdered Soul Suspect, which I also found to be a nice change of pace despite all its obvious problems. I'm a big fan of all the QD releases, though the granddaddy of them all (for me) was Indigo Prophecy a.k.a. Fahrenheit. My feeling is that if a game is founded in reality, it allows for the developers to work on a real story that properly grabs you - which I really dig. Certainly, you can have this in surreal worlds also, but one hand you have Batman Begins and on the other something that relies more on action and special effects with little meat to it (thinking Transformers 3).
@bepcsngsf no, not played indigo prophecy and yep murdered soul suspect was terrible, the fact that I don't find ghosts interesting was irrelevant, the whole thing was a pathetic cliché.
I agree totally and that is the reason Life is Strange had me so interested . Then came the mixed bag of reviews ... After reading this piece I'll definitely pick this up soon though. Like Sammy said , we need (or at least I need as well) something more grounded like Life is Strange. It may have terrible dialog but I play fighting games (notorious for terrible dialog) so it can't be worse than that right ?
Agreed. Fantasy is great, but I'd like to see more stories that touch home.
@MadchesterManc Im with you. Games like The order are set in very "grounded' realistic worlds. Heck the tag line for FF 15 is " A fantasy based on reality'. Im super excited for both of those but i think your right.
@get2sammyb I have took the plunge and brought the season pass for this. I have just completed episode 1 and I have to say that I really enjoyed it. Don't get me wrong, it has it's flaws. The graphics are ps3 at most and the lip syncing is atrocious, however I have never felt as immersed in a game of this style before. Telltale games just don't pull me in, but this I really liked. The rewind feature is awesome too
Completely agree with this article and the opinion of the writer. I'm also tired of almost EVERYTHING being rooted in fantasy like elements. I'd much prefer being a normal everyday guy/gal (a la Nathan Drake/Lara Croft) and battle against the odds and use my cunning and athletic abilities to get through my adversaries. There's only so many times shooting lightning out of a characters hands or being able to fly superman style stays interesting. Luckily I have enjoyed the grounded games that have released through the years, uncharted I do consider a grounded, real world game with real characters with a tad bit of fantasy sprinkled in the final chapters of every release thus far which is fine because they dont overdo it and make an attempt to explain why things are what they are. I give rock star games all the credit in the world for generally sticking to their roots and putting out games all based on reality (gta series, red dead, la noire, max Payne, bully, etc) and many are critically acclaimed and fun with relatable stories and characters for the most part. Telltale is very good at taking fantasy like settings and characters and grounding them in more real world relatable settings and situations (play wolf among us you'll understand). Sleeping dogs, mafia 2, watch dogs, and the AC series are all real world based with nothing really fantastical except for each games own "mechanics" that will remind you that yes, you're still playing a game at the end of the day. Many more games i could comment on but I'm getting long winded per usual so ill end with again, I agree we need more games that are relatable and reality based because the possibilities are endless with what can be done. Sometimes more really is less, and in the camp that really enjoyed what life is strange is bringing to the table and look forward to what it has in store for us.
@get2sammyb - Get married, or not, raise some kids, and then see if you change your mind.
Honestly I enjoy gaming because of the fantasy elements, I don't want to be reminded of real life while I'm gaming.
The last thing I need, personally, is for my games to be grounded in reality. But, I will say that I do agree we need more of those kind of games because I think we need more variety in the industry. Right now, and since the second half of last gen, it's mostly been about shooters, shooters, shooters. You get a good RPG here or there, and while I don't love all of them I give some indie games credit for trying different things but for the most part it's a very shooter-happy industry right now. I'm a big fan of FPS and TPS myself, probably my favorite genre, but when that's all you're getting it does become bothersome.
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