By all accounts, Project Morpheus is pretty impressive. Not only has Sony created a piece of hardware that's on par β if not better β than the other devices in the space, but it's also built some compelling demos that really show off what the unit's capable of. With a rapidly approaching 2016 release date, though, price and software remain question marks over the unit β and Worldwide Studios president Shuhei Yoshida has admitted that getting third-parties on board is proving tricky.
"Large publishers tend to wait until there's enough of an install base," he told GameSpot as part of an interview on the ambitious initiative. Typically, there's a swell of support for peripherals in the early days, but this tends to dry up quickly; EyeToy and PlayStation Move are both prime examples. We wouldn't be surprised if Project Morpheus got some token titles from the likes of Ubisoft, but it's going to have to sell extremely well if it wants to get Activision and EA on board, too.
[source gamespot.com]
Comments 10
I am not convinced by Virtual Reality as a consumer. I have no doubt that it adds to the immersion but I do think it will be a bit of a fad too. I am not happy to shut myself off from my immediate surroundings either. I can see some positives to this technology but I can see far too many negatives.
I'd get this for Project Cars alone, but don't see much use other than that, unfortunately.
If Sony doesn't have at least half its studios making some sort of game then why would they expect anyone else to bother. I still think the best way to make this sell is to advertise it as a replacement to a TV.
I think the device will need a smoke detector at the very least (!). Seriously speaking, it needs a strong lineup from Sony's own studios to show it off and ignite the marketing campaign with a bang. It also needs to be able to act as a screen for anything else by default. I think they will go for it, they've already started putting a lot of eggs in the PlayStation basket so I'm expecting big things.
The PS4 is not powerful enough to run any decent games in VR however large AAA games could have VR sections where you put on the HMD and experience the game in a different way. e.g Uncharted 4 could have a museum where you could inspect different artefacts to solve puzzles. Or Gran Turismo could have a garage where you can inspect the cars in VR. Or COD has a shooting range.
There are numerous reasons why this will probably not happen but I think it is a better strategy for a larger market rather than simple robot tech demos. It clearly positions Morpheus as an accessory.
Not only Sony needs to convince publishers but they also need to convince me as a consumer. And quite frankly, right now there is no way in hell I'm going to play a VR game. I have a family and I'm already too disconnected from this world while gaming regular games. I dont need another gimmick to totally disconnect me from the rest of my surroundings. And I dont want to look like a drooling VR addict from a Gibson novel.
have they confirmed that we can use it for any game just as a normal screen?
two letters............PT!
@BAMozzy Agree, I'm not convinced either. Personally seems like the minuses outway the pluses for me. I'm sure their working out how to sell it to people though.
@Bad-MuthaAdebisi Sony has been selling head mounted displays for that purpose for quite some time now. Their latest entry being the HMZ-T1 http://en.wikipedia.org/wiki/HMZ-T1
They are prohibitively expensive (that one is $799, for example). They dont sell very well because outside of a niche nobody wants a head mounted display.
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