For the few of you that aren't fed up of us bleating on about Bloodborne yet, we've got one last piece of weekend reading lined up. With the game clearly attracting newcomers to the acclaimed Souls series, we've brought together a handful of scribes who have slightly less experience with the franchise in order to share their initial impressions. Is it impenetrably hard? How many DualShock 4 controllers were maimed in the making of this article? Spoilers: we all rather like it so far.
Sammy Barker, Editor
I bought Demon's Souls based solely on hype when Bandai Namco brought it to Europe back in 2010. I was aware of the title, of course, as it had already blown up in North America by then – but I also knew of its frightening reputation. Fortunately, the PAL edition came with a pretty exhaustive guide inside its box, and so I soldiered on, hunched over the scribbles inside that book, trying to get through the game.
I lasted about a couple of hours, and, after beating the first boss, I decided to put it back on my shelf. It wasn't the punishing difficulty that put me off – I fared reasonably well if I remember correctly – but I just wasn't in love with the idea of a game that I'd have to read and do research into purely to progress. These days I find that my patience is such that I actively prefer story-heavy games like Life Is Strange to obtuse escapades like Dark Souls.
Bloodborne sounds like my worst nightmare, then – but as arguably the biggest PlayStation 4 exclusive to date, I had to give it a go. This time, though, I changed my strategy, and have been soaking up every morsel of information regarding the release for weeks. This has allowed me to go into the game knowing exactly which class, weapons, and strategy I'll need to employ. Moreover, I haven't been precious with spoilers, and have been watching people fight various bosses for days.
And, I don't want to come across like an egotistical idiot, but it's served me well so far. I can honestly say that the game hasn't really daunted me in any way, and because I have a decent knowledge base to build from, I'm not pouring over a coffee table sized guide trying to figure everything out. I died once on my way to the Cleric Beast, and finished the foul nasty off first time. And while Father Gascoigne is giving me a few headaches, I certainly haven't rage-quit yet.
Perhaps my only disappointment so far, then, is that I know I'm never going to have the free time to give this title the attention that it deserves. I love what I've played thus far, and would probably be willing to invest the 60 or so hours required to see it all – but I've got a website to update. As such, I'm sort of hoping that it gets impenetrably hard soon, so I don't feel quite as sad when I inevitably have to leave it behind.
Dan Carter, Reviewer
Bloodborne is something really, really special. Of course, a lot can be said for the perfectly tightened combat mechanics and the way in which it gives you an amazing sense of control and exhilaration as long as you're doing everything right, but the underlying knowledge that a single misstep, a lone greedy attack could mess everything up in an instant is worthy of praise as well. You can be in control, but you can never be safe. A lot can be said for the imaginative and often gruesome enemies too, for the boss battles that serve as the most delicious topping to affairs. But, what really stands out to me above everything else is the world building.
It's clear that this is a living world, densely and meaningfully interconnected, packed with enough lore and backstory to rival any exposition obsessed 40 hour RPG spectacle if you wish to seek it out. Take the first main area of the game as an example, Central Yarnham. As you climb up to your first safe haven – accessible within minutes of playing – and take a glimpse at the backdrop in the distance, what doesn't quite sink in until later is just how real all of this is. That cluster of spire topped buildings off in the distance? That's the Cathedral Ward, an upcoming major explorable section. Linking it to Central Yarnham you can see the main bridge blocked off by a certain early boss, and a smaller, less obvious bridge a little further away that looks like a utility passage of sorts. Sewers, soon to be conquered, are easily visible.
Most of the world takes this shape, each section slotting into the last and next and all those in between perfectly and like a working, realistic universe should. Late-game arenas will open up shortcuts back to places you explored as a brand new hunter, motivating you to check back up and see what's changed in your absence. Everything is literally dripping with charm and a coherent theme, too. This dark Victorian setting, oozing with eldritch horrors and a mythology that seems to be directly inspired by H.P Lovecraft novels and is certainly all the better for it. Progress causes the overall tone to slowly but noticeably shift hour by hour, as NPCs begin to crack and break, the world itself begins to visibly warp, and the beasts come out to play.
Bloodborne is something absolutely incredible.
Graham Banas, Reviewer
I am definitely a newcomer to this series. I've probably played a combined 45 minutes across all three previous Souls releases, and I just never got the appeal. I had what I could call an above-average understanding of the series, as I live with roommates who adore it – well, maybe not Dark Souls II – which exposed me to a lot of the gameplay. Adding that to the fact that I was in desperate need for a great exclusive to justify using my PS4, I decided to take the leap and buy Bloodborne in hopes that it would change my opinion of the series.
This idea has been at least partially successful. My feelings about this game have flip-flopped between adoration and hatred so many times that you could make a bona fide sine-wave out of it. Of course I expected to be challenged by this game. It's not like I was expecting to just prance around the environments, hardly exerting myself, but damn... After about 12 hours or so, I think my feelings are starting to bottom out. I've – naturally – died countless times, but just so many of those times have felt cheap even within the parameters the game has set for itself.
Did I swear when I climbed up a tall ladder only to be immediately shot in the face by a blunderbuss, knocking me back, so that I fell to my death? You bet I did. But it felt fair. It was my fault that I died in that instance. Did I swear when a giant pig clipped through the wall of my raised platform, killing me in one shot when it shouldn't have been able to get me at all? You bet I did. But this time, it most certainly did not feel fair.
Some things are great, like the satisfaction of obliterating a boss without getting hit once (I'm looking at you Blood-Starved Beast), or cashing in a huge number of Blood Echoes and levelling up a bunch. Likewise, exploring the gorgeous environments, paired with the amazing score is marvellous. And it's in those instances that I can start to see why there's so much fuss about this series. So in that respect, I guess Bloodborne has accomplished a great deal. There's now some admiration and enjoyment mixed in with my feelings of indifference, but there's quite a bit of hatred and frustration thrown in as well.
Joey Thurmond, Reviewer
My affiliation with From Software's games can be summed up in a single phrase: it's complicated. I may own the Souls titles and love the insanely tough yet rewarding game formula common to each one, but I haven't completed any of them. As massive time sinks and experiences where you just have to put away the controller for a while out of frustration sometimes, I've always unintentionally drifted away to new games, and shorter, less taxing ones since I feel like I play "more" this way. Dying for hours against one boss or in some area isn't as appealing of an alternative, but regardless, I will make time to play them all someday since they're genuinely exciting. But why get Bloodborne now?
There's brilliance in From Software's work: the subtle story told through the engrossing environments and strange characters; the refined action-RPG gameplay that tests the limits of your reflexes and skill; the unforgiving, raw power of the epic bosses that make you feel on top of the world once you overcome them…these familiar elements and more are passed on to Bloodborne, but it's without question the most distinguished and – from what I can tell – accessible out of its brethren.
While the first two hours leave you with many questions about what you're supposed to be doing, getting into its groove is a blast. What's immediately apparent is the offensive gameplay, which is a far cry from the 70 per cent of time spent behind a shield in past games. This is encouraged with the duel-wielding of deadly weapons that switch between two modes on the fly, and small firearms and fast-paced dodging. The new Regain system is greatly appreciated too, which lets you recover lost health in a window of time by attacking an enemy after it hits you. With a gorgeous, ominous gothic atmosphere, the cleverly interconnected level design of Yharnam, and a choir and orchestral-driven soundtrack with eerie, religious undertones to boot, Bloodborne isn't only captivating to play, but to observe and listen to as well.
Despite repetitively trekking through foes to defeat a tough boss sometimes, and weird frame rate issues, I still couldn't recommend the game enough. While it may be a time investment and trying at times, the exhilaration of battle, camaraderie of online co-op, and overall exploration of the disturbing yet fascinating world is a dark journey you should consider accepting the invitation to join.
Are you new to the Souls series, and how is Bloodborne treating you? What's your favourite thing about the game, and what are you less keen on? Prepare to die in the comments section below.
Comments 20
I am a newcomer too. I tried Demon's Souls when they gave ti with PS plus, but got bored of it. Bloodborne on the other hand hooked me and I can't stop playing. A lot of people complain about the difficulty, but I think its because they approach it with wrong mentality. You can't hack n slash your way through the game, you need to be careful, you also need to know when to run away an retreat.
Death is part of the game and a way to farm those valuable blood echoes. Find a path that starts on a lantern and ends to an other lantern or the same. Then start killing the harder enemies first, if you die try again, you will either lost a few blood echoes or gain even more.
Also I think that if anyone loses too many times to a certain place, he/she can farm more levels or sometimes taking a break and relaxing helps too. Yesterday I lost 5-6 times to a boss, today I leveled and put 3 points in vitality, first try I won.
I want to say that I really, really love the atmosphere and the horror theme. It doesn't uses cheap scary tactics, it just keeps you on a alarming stage through the whole game.
@Melucine I'm in the same boat as you. I tried both Demon and Dark Souls but couldn't get on with either, this definitely feels more accessible in terms of its intricacies and mechanics. And furthermore, I've actually suprised myself with my success rate. I couldn't best a single boss on any of From Software's previous titles, but I've beaten three on here so far. That's not to say it's easy, as I've been cruelly crushed for my hubris on about 50 occasions, but its got its hooks in as I never want to quit in frustration!
I got about 3/4 of the way through demons souls when it came out - but something about it was just not fun to me. I was okay with dying - but I can't put my finger on what was wrong. So far I like Bloodborne a lot better. I'm at the second boss - I've only been playing since yesterday though.
Its an amazing game, but it has 3 problems IMO
1. The lack of weapons does hurts
2. The loading times are stupidly long
3. The soft cap of STR/SKL/ARC its so low that going for quality builds seems much more obvious than other games, i feel like im playing the game like they told me to, not the way i want to.
But im loving it, i do fear that the aforementioned 3 problems will hurt the replay value of the game besides PvP, i dont see how can you create as many builds as you did in DS1/2 here in Bloodborne
but maybe im wrong
I must say I regret buying this game.
-Environments are meh.
-Too hard
-No clear objectives
-Not a fan of the gun-parry
-Load times
-Framerate drops
Fantastic so far. In the cathedral facing giants. Already got 4 weapons set and power up my weapons. This game is addictive, the adrenaline and the constant thought "just a lil step forward" is keeping me attached to the gamepad. Is though, but extremely rewarding. I am loving the fast paced combat. Also did a first coop helping some newbie beating Gazza Gascoigne.
Thing i hated from the demon souls was the always waiting behind the shield. I rather evade
By the way i got a shield.... What a joke...
@arnoldlayne83. Dude, you got your as kicked some days ago by Gascoigne xD hows co op?
@Sanquine yep, but yesterday I was able to kick him (alone). Then after getting all the proper bells, I redid it with others (good for farming blood). It works fine, make the boss fights a lot easier...
To the reviewer and/or anyone else who uses guides before starting a game or even in the middle of the game, you're killing the magical sense of discovery. You're taking the edge off the sense of fear and trepidation for the unknown dangers you will encounter.
The Kings Field and Souls series are carefully crafted atmospheric experiences that when you go in already aware of what you need to do or what you'll encounter you're really ruining your enjoyment for the games.
Same can be said for reading a spoiler laden movie review before watching a movie, but exponentially so with any From Software masterpiece.
Am i the only one who feels the game is too easy?
except gazza he was a b*****d lol
@TOMBOY25
No, father Gascoigne is killing me thanks to my habbit to evade into tombstones. Wonderfull
I don't think I'll be getting it anymore. It looks pretty awesome but I don't think I'll be able to put up with that kind of difficulty. I know some say dying is just part of the fun and to get the hang of it. But dying isn't fun to me at all. I don't have the kind of patience to die thirty times before I finally understand. At that point, it wouldn't even be worth it imo. Cause that time could've been spent playing something that I actually enjoy. Sorry, Bloodborne... :/
@Superstick I would definitely advise you avoid From Software's other three games, but honestly, I kind of get at what @TOMBOY25 is saying. Bloodborne does seem easier in some weird way compared to its predecessors. The most I've died somewhere around...17-20 times after playing it for 7 hours or so, and that's pretty astonishing compared to how much Dark Souls made me die. I'd consider giving this a rent if I were you or borrow it from a friend and play for 4-5 hours to see what you think.
I love every little thing about this game. When I play, I end up playing for hours, it's just that fun.
Love the game and the loading times don't bother me at all. One advice.. don't run..well unless you are running from something :]
Having played (and completed) Dark Souls (1&2) and the legendary Demon Souls I was eagerly awaiting the release of Bloodborne. This game is so similar to the Soul's series that sometimes I try to block using my non existent shield. You need patience and strategy to not have a miserable time playing this game and its not for the weak of heart. Perversely so far I've found it harder than the Soul's series, although that's probably me just re-adapting to a cautious approach after weeks of Farcry Destiny and Zombie killing frenzies of Dying Light.
Pros
1. Its far more satisfying to progress (open shortcuts/beat bosses) than most games due to its difficulty.
2. Great look and feel to the environment
3. Feels like im playing Dark Souls with guns and when you die you don't turn into a rotten hollow.
Cons
1. Fog gates to boss areas only appear after you have faced a boss. Therefore you can accidently wonder into a boss fight accidently which you can only leave by victory or death.
2. So far id say there are not enough weapons/customisation
3. Can be frustrating as missing one tiny detail/hidden path can lead to ours of frustration....or could lead to a youtube video for help.
4. Inability to interact with environment meaning that a small water fountain or pile of rubbish is completely impassable. Whilst this is not Dying Light's freerunning style of games they still could have improved on the mechanics from Dark Souls to make your characters movement slightly more realistic.
( I'd have to read and do research into purely to progress.)
Sorry I have to disagree with this, if you got the time you should go into it knowing nothing about it story wise & gameplay wise. Learn everything for yourself that's one of the many joys of the game, discovery, which most gamers have lost in today world with Guides,Youtube etc.
(Faruko said: Its an amazing game, but it has 3 problems IMO
1. The lack of weapons does hurts.
2. The loading times are stupidly long.)
I've got no problems with the game. There are different weapon types also your weapons transform giving you two different playing styles, this is not Demons Souls/Dark Souls this is Bloodborne. You don't need to be finding the same or new weapon (with hardly any better stats) every time an enemy is killed, you still find plenty of stuff.
I've not dying a lot so the loading times are not really bothering me, but I'm glad to know there are fixing this with a future patch.
@huntinio sorry, but one of your cons is not true. Yes, you can in fact wonder into a boss fight, but there is a way to go out of it without so much as a single slash, let alone win or death.
I akways keep Brave hunter's mark ready when i feel like a boss fight can be close(sometimes all the time even). When the fight starts you have plenty of time to use it and "warp" back to a lantern.
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