To be totally honest, we're still having trouble coming to terms with the fact that we've actually played something related to Final Fantasy XV. If you've been keeping up with the game's development, all the way back since it was announced almost ten years ago, then we imagine that you'll feel the same. Episode Duscae, the title's playable demo, comes bundled with early copies of Final Fantasy Type-0 HD. Boasting around two to six hours of gameplay depending on how slow you take things, it's a meaty first look at Square Enix's next big deal, and the best part is that once it's over, you can keep coming back to it, levelling up your party and generally just exploring every inch of the countryside.
In fact, we've spent over ten hours with the demo, and we'd like to think that we've seen just about everything that's on offer. From combat to side quests to weird discoveries, there's a surprising amount of stuff to take in. You could argue, though, that this is the least fans deserve after being made to wait for so long, but still, we're thankful for what we've been gifted with Episode Duscae.
This is mostly because when we set the controller down, we realised that Final Fantasy XV has a ridiculous amount of potential. You'd expect nothing less from a franchise with such pedigree, we suppose, but it's still difficult not to be excited for the finished product's eventual release.
Episode Duscae is a memorable romp through a relatively large map set in a picturesque countryside. Trying to raise the funds to fix your broken down vehicle, you're free to run across Duscae's plains, sneak through its woods, and stand by its lakes while posing just right to get the perfect screenshot. Playing as Noctis, you're backed up by three supporting characters: Ignis, Gladiolus, and Prompto. Throughout your playthrough, your buddies will strike up conversation, sound off with quick comments, and point out things of interest.
The dynamic between the four main characters is nice to see, because by the time that you're finished playing, you'll feel as though there's a real bond between the group. Between the constant back and forth, and the way that your pals will help you in battle, there's a genuine whiff of bromance in the air. That's not to say that it's perfect, though. The demo sports both an English dub and the original Japanese audio, and while the former isn't quite as bad as you may have heard, it can still sound cringe-inducing at points.
It also isn't helped by the fact that Noctis and the buff Gladiolus sound like they've sandpapered their throats, while Prompto's whiny tone is bound to rub some players the wrong way. Ignis, meanwhile, has a rather gentlemanly Queen's English accent, but at least he doesn't sound as overly serious as everyone else. Still, as mentioned, things aren't so bad that you'll want to mute the television, but we certainly hope and pray that the delivery of the dialogue, and some of the terrible writing, is cleared up by the time that the full game lands on store shelves.
In contrast, the demo's musical score is top notch. The battle themes, while not particularly catchy, provide glorious orchestral melodies that sweep through your ears with ease, and they even change on the fly, as more enemies are introduced to a fight, or the sun goes down and you find yourself embroiled in battle against nocturnal foes.
The combat itself will more than likely take up most of your time with the demo. Frequently dotted around the landscape are groups of monsters, big and small, while imperial dropships occasionally deploy mechanical troops near your location, and you'll have to smash that lot up, too. Once you get close to an enemy, you'll automatically enter battle mode, which – it's worth mentioning – you can flee from by simply running far enough away.
Thankfully, combat is quite fast, fun, and satisfying when proceedings go your way. At first, it can feel a little awkward, and it can be hard to wrap your head around the mechanics, but give it some time, and you'll hopefully come to find that it's a neat system, even if it's slightly unpolished. Hammering square brings out a basic combo, which can be repeated until you decide to stop, while hitting the button after you've stopped the combo will bring out a heavier finishing blow. You can also jump and attack once in midair, or do a counter move which will activate when square's tapped just after you've dodged an incoming blow.
If you haven't already guessed, Final Fantasy XV's combat is completely action oriented, with magic points being the only limiter on your actions. By holding down L1, Noctis will enter a defensive stance, and he'll automatically avoid the wrath of your foes. The downside here is that every time you pull off a successful dodge, you'll lose a chunk of MP, and once it's all gone, Noctis won't be able to use special techniques or defend.
Fortunately, you can regain MP fairly quickly just by racking up some hits. This flavours battle with a quick pace, as you unleash the right moves for the right situation. The aforementioned special techniques are actually decided by your equipped weapons, but you're only gifted with a select few in the demo. Drain Blade, for example, allows you to steal back some health if you connect with the jab, while Final Fantasy fans will enjoy seeing Jump make a return, as Noctis launches himself into the air before crashing down on his aggressors with a dragoon lance.
It probably won't be long before you realise that combat is all about balancing offense with defence. If you're slowly being surrounded, it's time to hold L1 before you're beaten into submission from every angle, whereas if there's an opening, you'd do well to continually smack your desired foe. Your allies will be fighting by your side, of course, but we found that a lot of the time, they were a bit ineffective. Prompto, in particular, was borderline useless in any battles that involved tougher monsters. He's supposed to be a long range fighter, gun in hand, but he seems to think that he's better off just wandering into the thick of it and getting beaten to a pulp. No wonder his complexion is so pale.
It's a good job, then, that you and your buddies can revive each other. By simply jogging over to your struggling ally and hitting X, you'll heal their health – but only up to a point. You see, when your health reaches zero, you'll enter a sort of bleed out state. You can still walk around, but only very slowly, and if you continue to take damage, your maximum health will be reduced by the inflicted amount. This means that consistently getting battered in battle will result in your party having less and less health until you're able to camp for the night and restore your strength. It also means that you can only actually die if you're taken down again while you're in the bleed out state, which can be a little forgiving at times, but it's a system that works surprisingly well for how convoluted it appears on paper.
So what's wrong with Episode Duscae's battle system? We pointed out earlier that it's definitely unpolished in places, but we're more than willing to give Square Enix the benefit of the doubt that it'll smooth out the wrinkles in time for launch. For starters, Noctis will often get stuck on his own allies, as you won't be able to make them move if you happen to run or back peddle into them while fighting. It's a minor complaint, but when it happens, it's especially annoying, as your combos could be interrupted, or you may end up being struck by an enemy that you otherwise would have avoided.
The camera's a far bigger complaint, though, or more specifically, the lock on mechanic is. Since you're primarily fighting groups of foes, spatial awareness becomes a crucial factor, but it's difficult to keep an eye on anything when the camera's mostly operated manually, and Noctis' attacks tend to auto-target the nearest enemy, essentially forcing you to swing the viewpoint around far too regularly. As pointed out, you can make use of a lock on function, but it's one of the worst in recent memory. Holding down R1 will place a reticule over a foe, but you'll need to jolt the right analogue stick around to make it clumsily swap between desired targets. You'll also have to click R3 down to 'hard lock' onto a specific aggressor, which, as you can imagine, just needlessly complicates things.
The crux of the problem is that Final Fantasy XV seems to be caught squarely between trying to be an all-out action game, and sticking to its more traditional, and perhaps more technical roots. The result is a system that has depth, but it feels overwrought in numerous ways. For example, why do we have to scroll through special techniques with the d-pad in real time? Why not just hotkey certain attacks to a combination of buttons? It's combat that seems like it's afraid to fully embrace the action that it so clearly desires.
However, it's certainly not bad. There's a rewarding rhythm to fighting, and, like we've said, it's really quite enjoyable when you're used to the flow of things, but there's a lot that needs tweaked before we go off slaughtering beasts in the final product.
And that's basically our sentiment for the whole demo: what's here promises a lot. The location on offer is great to explore, the characters have a likeable quality, and the whole feel of Episode Duscae is unique, as it melds realism with fantasy. This is a world where there are motorways cutting through wilderness which is inhabited by extremely dangerous monsters, and it's a place that we're eager to see more of. Judging from this demo, and taking the series' pedigree into account, Final Fantasy XV has colossal potential – well, as long as Square Enix doesn't screw it up.
Have you played Episode Duscae? What did you think? Are you more hyped than ever for Noctis' adventure, or are you weary of its perfectly groomed protagonists? Fix up your sleek black automobile in the comments section below.
Comments 31
That video is footage that we captured, by the way, so feel free to watch it if you want to see us show off our skills. (I'm actually not bad at the combat.)
@ShogunRok "Hey, where'd you learn that one, Noc?"
@get2sammyb "That's all she wrote."
Sounds pretty cool. I haven't played the demo, so I can't be too judgmental. Still, in a way, I'm glad the final game is about a year away from release, as it will give Square Enix the time to refine things and take player feedback into account.
The game really does look gorgeous, too. It's one of the first games that really screams 'next gen' to me.
I have high hopes for this one. I enjoyed the demo. Just hiking in the woods made it feel real and its not even in full hd yet. Still I gotta finnish Xenoblade Chronicles and get to Type 0....134 hrs so far.....man its long.
I'm more excited for FFXV then ever after playing Episode Duscae.
I've spent most of the weekend getting stuck into it and loved every minute. Getting stuck on my team mates and wrestling with the lock on system were lowlights definitely, not to mention the frequently choppy framerate when panning the camera out in the open, but I spent much more of time in Duscae marvelling at the surroundings and smiling at all the little nods to Final Fantasy fans.
I like the combat, it has a surprising scope for personalisation and it feels almost like Crisis Core's big brother, which isn't surprising given who's directing it.
I wouldn't recommend buying Type-0 HD just to play it though, unless you're also interested in Type-0, as it's just not long enough to warrant a £50+ price tag.
I'm really looking forward to FFXV now, if only just to see how the Regalia handles on those long l'Cie laden lanes
Combat - B+ (minor issues like you mentioned. I also had an issue with the room that was swarming with enemies - it's like I was going back and forth between the bleeding out phase and I just wish he was more durable)
Voices - C. Kinda annoying at times and I didn't expect noctic's voice to be so deep. Also, they repeated lines a little too much during battle and at the end of battle.
Music - A+. Just perfect. Little bit of Final fantasy mixed with a little bit of Kingdom hearts.
Big final moment - a+. I just wonder if that will always be a penalty though?
Overall - A. Minor issues aside, I loved my time with it and I can't wait to play the whole game.
It's an awesome demo for sure.
Sounds good to me. I can already tell that I am going to enjoy that battle system, and I have confidence that Square will polish up everything that's pointed out here as well.
Its Bedtime i love hearing him say that lol also I've been enjoying the demo so much haven't got to the cave yet or fight Behemoth yet
This demo resembles Dragon's Dogma, in many ways.
This will be my first FF game ever when it's released. What FF game should I try first in the mean time? I have a ps3 and ps4.
Let's be done with this riff raff? Maybe they should employ the battle system used in DA Inquisition, I like it anyway... Also 10 hour demo, Ready at dawn please take note.
@readyletsgo if you've got ps3 then really you have the pick of the litter. Personally, I've always had a soft spot for 9.
...I want the demo... but I dont want type-0.
This FF looks like the Final Fantasy game I've always waited for, mixing reality (like cars) with non-tolkien fantasy (big turtle, shiny mother-of-pearl stone thingies)
The whole boyband vibe screams: "play me!"
...This will be a 2016 release wont it
I don't really want to be that guy but is the frame rate not a problem for people? I found it really bogged things down, especially after playing the silky smooth type-0 the combat in FF15 feels like a bit of a slog. I'm hoping the performance is tightened up on the move over to Luminous 2.0. Speaking of combat they have really nailed it with type-0, wonderful balance of action and tactics. I hope FF15 ends up similar although restricting to one playable character doesn't bode well. At any rate I'll take it on its own merits and I'm sure they can make a great game out of it, I just hope it has a little more technical polish on release.
Can't wait to get stuck in to this. Booked Thurs and Friday off work this week while my other half goes away, and getting a friend round for a proper non stop session!
@SteveButler2210 Sounds like a good way to do it - I tried it for 30-45 minutes and put it to one side until I've got a clear slate then will enjoy it properly. Enjoy!
@kyleforrester87 I only had frame rate issues once in like three hours. And it honestly wasn't a big issue for me.
@kyleforrester87 There are frame rate problems, yeah. Most of the time when you'e running about, the demo hardly ever sticks to 30 fps. But you have to imagine that it's something that'll be fixed for the final release. Like you say, this isn't even running on the eventual engine.
@ShogunRok I hope that's the case, I just never expect there to be such improvements between demo and final product, but when you factor in the eventual engine upgrade and time until release it looks hopeful. I just hope the frame rate, if not high, at least remains solid, as it gets on my nerves when it's all over the place like it is during combat when effects are flying around and chugging when you swing the camera around in open spaces. Hopefully just needs some further optimisation.
Note to self - if I'm ever in a future carrying around giant swords and fighting monsters, make sure to bring along a pair of roller blades, there's going to be a LOT of running.
Looking forward to this one. So much so that I'm sure to be disappointed, but at least it can still be good.
@Gemuarto The combat in Dragon's Dogma is a million times better than this, in my opinion.
Wonder if they'll find a way to put lighting in again.
@readyletsgo If you don't mind about dated graphics then FF7 is largely agreed upon as the best. I loved FF8 and FF9 personally. If you want better graphics then FF10 is probably a good place to start.
@ShogunRok Yeah I think the demo was a nice gesture...just wish I had a PS4 so I could actually play it instead of watching gameplay videos on YouTube.
@ToddlerNaruto Gotta keep believing!
@ShogunRok Heh you're hilarious lol. I should have enough money by next year.
@ToddlerNaruto Hopefully it's worth the wait - plenty of good games on it now at least.
@ShogunRok True, and more to come later this year.
I'm hoping to own at least most of the PS4 games released from Nov 2013 to Fall 2015 shortly after I get a PS4 in 2016.
Hopefully I can get into this one. There was only one final fantasy game that I got into and played through (Final Fantasy X), and I still ended up getting a players guide to know what I am doing. I really wish that they would make a new Grandia game...loved those and really got into them, yet haven't seen a new entry into the series since PS2. I'd also love for sony to make a new Skies Of Arcadia or Evolution game...come on sony, buy sega's brand and make it good again!!!!!
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