Project Morpheus may have nabbed a nifty new set of specs, but there are still concerns that the PlayStation 4 may not have enough under the hood to power it. Make no mistake, Sony's next-gen system is a technological beast – but virtual reality requires high resolutions and fast framerates to work properly, something that the console does struggle with from time to time.
Fortunately, it's got dozens of first-party studios around the globe looking to extract every last drop of juice from the machine, and it looks like London Studio has been tasked with focusing on the Japanese giant's new initiative full-time. At the Game Developers Conference overnight it announced a new demo for the device: London Heist.
This sounds like an excuse for the company to make some kind of spiritual successor to The Getaway, but the eyes-on impressions filtering out of San Francisco are also extremely positive. The opening scenes essentially see you strapped to a chair, as a Vinnie Jones-esque thug berates you and puffs smoke in your face. You can, of course, look around – this is virtual reality, after all.
A later section sees you out of your seat and looking at a set of drawers. With two PlayStation Move controllers in hand, you can reach out and look inside them; there are no button prompts, as this is meant to feel as intuitive as real-life. Inside you find a firearm, but there's no ammunition in the pistol. Again, you'll need to look around for a clip, and manually reload it with motion controls.
You'll then be involved in a firefight, popping off shots with the shooter that's in your hand, and cowering in real-life to gain cover behind the objects in front of you. The demo ends with a 'To be continued' message, suggesting that we may be looking at a launch title for the headset. The biggest takeaway, though? It runs silky smooth, and looks sharp on the PS4.
This virtual reality thing could work, after all...
[source eurogamer.net, via polygon.com]
Comments 7
I hope this isn't Move 2.0
If the thug was Ricky Martin...
" The biggest takeaway, though? It runs silky smooth, and looks sharp on the PS4."
So non-virtual reality enthusiasts are supposed to get excited about reloading bullets into a gun in what looks like a corridor-game?
Don't get me wrong, I absolutely love the idea of VR, but there is just no way that a big enough chunk of the 20m PS4 owners are going to be excited about the Morpheus experiences when the Latest-and-Greatest COD, FIFA, Assassins etc look and play significantly better on their TV.
PCs will have the grunt to play the latests games in VR but more importantly PC gamers love these techy, prototype like experiences - Playstation owners don't.
It's great R&D though and who knows, it may pay off for Sony in the future.
@eLarkos vr is literally on our doorstep and its the next big battle after ipod vs mp3, snes v mega drive, vhs v betamax etc. Whereas in the past vr has been tried, the technology wasn't there. It is now.
@eLarkos I understand your gripes with VR, but considering it is a year away at the earliest, for the first batch of VR games, what we have seen so far, isn't half bad. VR isn't just an add on, to gaming, it would be it's own branch. I expect it to evolve as the years go by.
#SAO
So far the current test gamers who have actually tried London Heist literally went head over heels when you start doing more research on them and reading their articles from their own experience.
As I said before, give me Anime themed games where anime chicks interact with you and im going to force you to take my money for a copy.
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