There are games like Journey and The Last of Us, which attempt to challenge us emotionally – but sometimes you just want to embed bullets in rotten flesh. Zombie Army Trilogy, a PlayStation 4 compilation of Rebellion's undead-'em-up, has shuffled onto Sony's next-gen system this week, and promises to make the hunt for brrrains a little more long-range. With plenty of co-operative ball busting thrills, we'll be bringing you our review imminently – but here's what the rest of the media thinks.
PSU - 7.5/10
Love zombies, hate Nazis? Zombie Army Trilogy is an impressive three game package that needs to be played co-operatively to get the most out of it. It can be a bit of a slog, but good enemy variety and level variety keeps it challenging and fun.
The Sixth Axis - 7/10
Zombie Army Trilogy knows what it wants to be, a straightforward zombie sniping game that lacks any real pretensions or delusions of grandeur. Parts of the trilogy are showing their age and difficulty spikes can sap away the fun, but steel yourself for a challenge, get some mates together and there's plenty to like about it.
Metro - 5/10
Exactly as simplistic and one note as the name implies, but if you want to shoot undead Nazis with your friends then you can't say the game doesn't deliver.
Eurogamer.net - No Score
Provided all you want is the chance to shoot decomposing Nazis in the face hundreds of times over, you can't really fault Zombie Army Trilogy for delivering on the crude grindhouse pleasures implicit in its title. It's also hard not to wish the game didn't do more to deviate from its amusing but repetitive blood-soaked trajectory.
Are you ready to pump the dead with lead, or will you be giving Rebellion's latest a wide berth? Lock and load in the comments section below.
Comments 9
I don't care if it gets high, normal or low reviews. The first sale where it's price will be €20 or lower it will be added to my collection of games. (I don't pay the full price for non rpg shooters becease I suck at them.)
I still don't forgive Rebellion for screwing up Aliens Vs. Predator, so this is a no go for me.
Plus, the amount of zombie games out there is WAY past overkill at this point.
I'll wait for the Push Square review before deciding.
@Godsire- I quite liked AVP, one of the few games that sh*t me up
So zombies and nazis in one package? It is only missing aliens to have all done-to-death enemies in one go.
@sinalefa you're forgetting vampires and final fantasy
The commentary on that video was terrible. But the game seems like it could have the potential to be interesting.
Having spent a lot of hours on it yesterday - including some co-op campaigning, I do think it is good. Its certainly not 'great' or a must have but for the price I paid (£25), I can see that I will get my moneys worth. Its probably going to draw many comparisons with other Zombie modes - most notably CoD's which for me is a much better and more fun expeience. The main difference between those and a lot of other Zombie games is the Zombies themselves. Here they are quite varied but also armed with guns - snipers and AR's. Also some are heavily armoured too.
In the campaign this isn't as much of an issue as there are quite big open areas which allows much more movement and ranged attacks - very handy when your main weapon is a Sniper Rifle. In Horde mode however the maps feel more claustrophobic with lots of small areas. Using single fire sniper rifles just makes things a lot more difficult - especially with heavily armoured, gun wielding zombies plodding after you. Its not necessarily a bad thing but for me its not as fun - fire a couple of shots then run away as the Zombie is next to you due to the size of the area.
The difficulty 'spike' that is mentioned in a lot of reviews is probably down to the combination of the weapons available and the zombie types. As soon as the different Zombies (armed and/or armoured) start to appear, its clear that the weapons are inadequate. It takes a lot of explosives too to bring these down. These appear though quite early on in the Horde mode. Where CoD has upgradeable weapons as well as more variety to help as the waves get tougher this (as far a I know so far) doesn't. It means that as you progress through the levels/waves you weapons become less and less effective so you need to know where the ammo or weapon cache's are and be prepared to shoot, run, shoot, run, shoot, run etc as these Bullet sponges keep plodding after you
Visually its clear this is an older game that's been ported to this generation. Whilst its not the best looking game by a long way, its not that bad either - I would say its not had a next gen overhaul so on a par with other games released at the time. Maybe the newer content (episode 3) will look better - I haven't tried it yet.
I may have pointed out some of the 'negatives' but I still think this is good fun and would be much better with friends or at least others that use mics and speak he same language. I did find the (part of) campaign I have played Solo and co-op to be easier in Solo as the number of enemies is scaled - having one heavily armoured machine gun toting enemy to avoid is easier than 2 (or more)
One aspect I use to justify a purchase is 'value' based on cost per hour and I think I will get good value from this - A bad or short game is poor value as you will either not play it if bad or finish it very quickly if short. This is neither bad nor short. It is pretty much what you expect though and doesn't offer much in the way of variety so if you like this type of thing it should keep you entertained. I do think a 7/10 is a fair score.
Thanks bamozzy. Good commentary.
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