Dark Souls II: Scholar of the First Sin is already darn well hard enough on the PlayStation 4, but a weapon degradation bug makes it even more impenetrable. For those out of the loop, here's why From Software's quality assurance team is currently hanging its head in shame: gear degrades based on frames, and because the studio's next-gen re-release runs at 60 frames-per-second, it means that it perishes twice as fast as it should. How the heck did no one pick up on that glitch – especially seeing as it was present on the PC?
The good news is that it's going to get solved. "The fix will be issued and will be apparent for people running the game at 60FPS as the durability decrease rate is linked to the frame rate," a studio spokesperson told Kotaku. There'll be other tweaks in the forthcoming patch, but there's no word on a date just yet. You may want to postpone your jaunt through Drangleic for the time being, then – fortunately, there's always Bloodborne to keep you occupied.
[source kotaku.com, via vg247.com]
Comments 6
Wow, that interesting... You'd think this would have been noticed during testing. I guess I'll procrastinate the diffucult journey a bit more now.
Hmm I actually think I would like to keep it this way, helps make sure I don't get too adventurous when my weapons are all about to break.
It's ridiculous how little from cares about the pc community. This bug has been ruining the pc experience for over a year, but now that it's happening on console as well they decide they should fix it.
What a weird bug. Degradation linked to fps? Why? I guess I know nothing about programming games..
@Flurpsel you typically have an update function that is called separate of your rendering, but that doesnt mean that you dont have some details that are updated right before a frame is rendered (to make certain that you are rendering with the latest data). From what I have read, they update collision details before a rendering frame, and if your weapon has collided with something, it degrades. So the more often you check collision, the faster it degrades.
@thedevilsjester thanks for the explanation but I think I understood every other word
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