Just over a month since we donned the monster hunting boots of Evolve, we're now greeted with the anticipated Hunting Season Pass and, for those of you who pre-ordered, the Monster Expansion pack. The core release was received in a rather mixed fashion by most – gleaning a solid if unspectacular 6/10 in our review – but with these new additions, is it worth opening your wallet and chartering a return trip to this hostile world? Probably not, no.
The Hunting Season Pass will set you back a crisp $24.99/£19.99 and yields four new hunters, representing each class; they can also be bought separately for $7.49/£6.19 if you're a specific class purist or on a strict budget. Each individual hunter is admirably well fleshed out, bringing new abilities and weaponry to the hunt – but for nearly half the price of the game, what are you actually getting?
Starting with Assault, meet Torvald, the cybernetic macho man that looks suspiciously like a Terminator version of The Mountain from Game of Thrones. Complete with tribal tattoos, a bare chest, and a goddamn mortar backpack, this guy at least looks like he means business. His auto-fire shotgun is ideal for pest-control, while the mortar certainly packs a punch and chews apart the monster but is balanced with a tricky aiming system. With practice Torvlad possesses the potential to be a real force, but off the bat he looks far better than he plays.
We really liked the idea of the Trapper possessing a pet companion like Daisy, so it's great to see a return of that with Crow. Designed to be a little more mysterious than the other team members, Crow spews generic creepiness at every opportune moment, while his pet Batray sniffs down the monster. The pet-tracking is an invaluable perk, but Crow also possesses a powerful sniper rifle which has a charge attack that rips through the monster's armour and into its permanent health. Much like the other Trappers and their harpoon weapons, Crow's stasis gun is utilised to slow or completely stop the Monster, depending how long you're willing to charge it for. Trappers are a key addition to the four-versus-one model, and Crow's tools make him possibly the best addition out of the four new hunters.
The new Medic available with the pass is Slim, a bug-eyed genetic experiment that's as witty as he is odd-looking. Loaded with similar healing tools as other Medics, Slim is set apart by range and his healing drone. The drone can be attached to a team member or used to remotely revive downed allies, so, although weak, it's a nifty little perk. Slim is essentially an all-round better Medic but brings little by way of new ground; all the same he'll certainly become the standard Medic choice for future quick matches.
Last but not least is Sunny, the new Support class member. Support always felt like a dull class – a jack-of-all-trades kind of soldier that didn't make much difference. Because she seems to lift abilities from other previous characters, you can't help but feel the same about Sunny. Although mostly true, a few of her tweaked abilities are certainly handy like her shield generation, which now comes from a drone, leaving more time for grenade throwing – always a plus. Her Jetpack charge beam is another playful addition, as we always felt that the jetpacks' fuel was a real annoyance, especially when chasing down the Monster, but now Sunny can supply a much needed boost and really make a contribution to the fray.
This leaves the new Monster, Behemoth. An eye-watering $14.99/£11.99 (although free if you pre-ordered) will unlock this Hulk-cum-The Thing crossover Monster, and although locked behind a steep pay wall, he's probably the most fun that we've had with Turtle Rock's title. Behemoth is, as you'd expect, big, bulky, and slow – not too dissimilar to Goliath – but tweaked with several genius abilities. Due to his weight he's unable to jump and instead rolls into a lumpy lava ball and lumbers across the map, covering far more distance than his Goliath cousin and his leap.
His overall lack of mobility is directly supplemented with our favourite of his abilities, the Rock Wall. Behemoth slams both fists on the ground and generates a large wall of debris in front of him for a short space of time. The genius of this ability is that it can be used to block choke points, allowing a swift exit, or alternatively it can be used to single out Hunters, allowing them to be beaten to a pulp without interruption.
His Lava Bombs and Fissure attacks are designed for area damage and are ideal at splitting the Hunters up and slowing them down, once again directly balancing Behemoth's slow mobility. His final ability is the Left 4 Dead 2 reminiscent tongue-grab, which can snatch prey at a sizeable range, bringing them closer for a good clobberin'. This ability is particularly handy when feeding from a hidden location or when a Hunter is attempting to retreat.
His abilities are definitely well crafted for the two new maps, ideally pairing with caves and narrow passages – but Behemoth suffers with his own setbacks, including a rather troublesome health bug. For one so large and formidable, we noticed that his health would trickle down at an alarming rate. Initially, we assumed that this was down to a poor balancing effort to make up for his powerful move set, but we later became aware that this is in fact a bug that Turtle Rock is working to fix – a little tongue-in-cheek considering he's priced at nearly a quarter of the retail price of the actual game.
Although the entirety of this DLC drop is super pricey, this update does come with a handful of freebies, too, including the long talked about Observer Mode that allows players to simply spectate matches like the good old days of Quake III Arena. It's actually a fun addition, and we can definitely see groups of friends or professional streamers making great use of this solid tool. The two new maps, meanwhile, although free, are part of an exclusivity deal with Microsoft, meaning that we'll have to wait until 30th April to let you know how they fare; we'll drop an update as soon as they launch.
Ultimately, though, there's nothing here that should attract new players or even bring back hunters that have lapsed. Undeniably fun, this DLC drop certainly adds to the overall game, but does nothing to fix the problems that hindered it in the first place. Behemoth is potentially the best Monster available (at least he will be post-patch), but we can't see the gameplay gains matching up to the price. In truth, the cost-to-value ratio is disappointing – and, to be honest, a little bit insulting.
Have you stumped up for any of Evolve's expansions yet? Did you give up on Turtle Rock's competitive title a long time ago? Walk all over us in the comments section below.
Comments 20
The DLC and lackluster reviews were enough to scare me away from this title which is a same because it looked so promising. This is the exact type of game I look at and say "just wait for the GoTY edition....".
Also, I always assumed Season Pass meant you get all the future DLC? Few games recently seem to contradict that. The idea that some are included while others aren't is confusing and off-putting.
@NathanUC I was surprised to learn that the Evolve website has a FAQ for the DLC - it's that complicated!
I really like the game but the dlc price is a joke, will get it when it drops to a suitable price
Yes finally were talking about DLC and the con it has become. Nice one push square, well rounded review. I would never buy evolve in principal due to its crazy and disgusting dlc pricing and knowing its not all that makes me feel kind of glum.
Yep, huge scam. I played the beta and was looking forward to this game, but the fact the DLC structure spat in the faces of potential buyers made me give this game a miss, and it is the same for most people I play with. It's a shame really, and I am sure it really hurt the sales of Evolve.
Hopefully people will learn from this and developers or publishers will start making DLC more in line with what it used to be, that is extra content not essential to the enjoyment of a game.
It's a pretty sad state of affairs, I'm glad that people are standing against it. This kind of DLC plan is madness, especially at these prices.
I felt the same way about Street Fighter X Tekken's DLC. For $20 you get, I think 12 characters, but you get them all at once without the option to choose what you want. This wouldn't be that bad, but not everyone would want all the characters included, nor even play them that much. So plopping $20 for a pack without the option to get them individually felt a bit much, and that's not even considering that the DLC was on-disc.
So yeah, the prices here seem crazy. $7.49 for one character is a bit much don'cha think? $15 for the monster? Yeesh.
@NathanUC season passes are meant to give you a "season" worth of DLC. Just like season passes for a sports game (in real life) doesnt give you lifetime tickets. What exactly is a season is debatable but generally speaking (from what is usually done) its about 3 pieces of "moderate size" DLC, usually not including small nickle and dime DLC.
@DerMeister Tekken 2 on ps1 had about 30 characters I cant remember how many exactly, and loads of extra games like survival, 8 v 8, training, loads of stages and loads of other stuff. Soulcalibur 2 had almost the same amount of characters and modes and a whole rpg game plugged on. Now what do we get? A barebones vs mode and extra characters for loads extra. They don't even include the tunes anymore, or the ability to edit kits - all included in Tekken 2 and soulcalubur 2. All you need to do is look on xbox and watch how they have sold killer instinct (rave reviews but actually rubbish) its a joke. I probably wouldn't mind if I had never played these games and had just landed from outer space - but I've lived through the 90s so sort it out!
@themcnoisy I know what you mean. I was surprised that KI made tournaments since you had to buy all the characters. The free to play approach doesn't really work for fighting games to me.
My most recent fighting game was Tekken Tag 2, which I felt handled DLC surprisingly well. New characters were free and automatically patched into the game (like a time release kinda deal), and what you had to pay for was completely optional. I hope fighting games don't get gutted out for the sake of bleeding us dry in the future. It'll be a dark day when we can't even play survival or time attack.
The most disgustingly priced DLC ever, wasn't it like £69.99 day one DLC? Never heard anything like it. Doesn't help that the game is as boring as soggy pants.
I dont think this is a scam
I rather call it "armed robbery"
I was quite interested in this game until the DLC prices came to light. I simply can't support that and really don't see why anybody would. Thank god people seem to be wise to this and not supporting this kind of anti-consumer behavior.
is that even new? "Never buy a season pass"
most of the season pass DLC seem like making for the sake of making...
@ShogunRok Agreed.
This is gaming/developers/publishers at their worst...
I wouldn't touch this game even if it received a 10/10 due to the DLC scam. Publishers promoting their game this way do not deserve and will not get my hard earned cash.
@themcnoisy CoD is the same yet never seems to get this kind of crap.
Not justifying it, just a point of fact.
3 maps and a single weapon (in general) for 12 quid is equally ridiculous.
These prices are a joke though, £11.99 for a single monster?! Seriously!?
@ToOGoodOfAPlaya I don't agree with cod either - but most of the fans of that franchise buy 3 games a year so that's ok for them. As underground and lifelong gamers every game is looking at cod and trying to copy - it wont work and we end up with this.
@themcnoisy Exactly.
These are some of the worst Ive ever seen, nearly as bad as Oblivion horse armour!
Scam
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...