Cut the guys at Rockstar some slack: Grand Theft Auto V is arguably one of the most complex releases on the PlayStation 4, so it's easy to imagine how it could have accidentally turned off the odd graphical effect or two. And that's exactly what it did last week, resulting in an outpouring of irritation from people who understand the technical term 'parallax occlusion mapping'.
Fortunately, a new update – v1.10 for those keeping count – has patched everything up, returning all of the graphical settings to where they were at launch. The bad news is that you'll have to download a whopping 4.7GBs of data to tidy things up, but all of the performance enhancements from v1.09 are still intact according to the boffins at Digital Foundry.
This means that you're now essentially getting all of the eye candy without any of the framerate dips. All's well that ends well, eh?
[source support.rockstargames.com, via eurogamer.net]
Comments 6
Great stuff, the 60fps trailer for PC looks amazing
Do all of these patches stack? Like there's been a few so it must be like 20+ gb worth of updates
Luckily got my copy for £20 from Tesco, so im glad its all up to date!
@itshoggie it's not like you have to have had the game for every update in order to play it. No, updates contain every previous patch. Don't worry
Not sure if anyone else had it but this update reset all my settings and character customisation back to default. Trevor just didn't look evil enough without his mullet and handle bar moustache. Shame it couldn't fix Franklin's monotone voice acting but hey ho, you can't have everything.
I didnt even notice the difference, or care for that matter.
With all the content they are giving us, free I might add, complaining about the most minor of issues has to be up there with demanding release day "triple a" for ps plus!
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