Just a couple of days ago, I started a new playthrough of Dragon Age: Inquisition, in preparation for the first slice of DLC that's hitting PlayStation consoles in May. Having already completed the game once, I was looking forward to slogging through the adventure again while making use of the knowledge that I had gained from my first run. So far, I'm enjoying BioWare's epic all over again, but after spending close to an hour searching bags for crafting materials and reading signs for small experience point boosts, my enthusiasm started to wane.
I had created a new character, and was looking forward to tackling the story in a different way to what I had done previously, but I had greatly underestimated how much content there is to simply pick apart and play with – content that you only realise is such a time sink because of the fact that you've already done it once before.
As a result, it's far more tedious than it was the first time around. Rummaging through the undergrowth to find plants to make potions with, upgrading armour through clunky menu screens for minutes at a time – it's just a pain in the arse, and I would assume that it's even worse for someone who suffers from even a degree of obsessive compulsive disorder.
It did get me thinking, though – why the heck doesn't Inquisition offer a New Game Plus mode? A way to streamline the experience for those who have already spent close to 100 hours completing it before? Perhaps a way to carry over your best equipment, or a way to gain bonus experience points or ability points from the start? It's a bit maddening, really.
Of course, BioWare's no stranger to the concept of New Game Plus. Its Mass Effect series boasts oodles of replay value not just because of how the storyline can change, but because it allows you to carry over some of your progress when you begin a new save. I've played through Mass Effect 2 about 20 times, but I seriously doubt that I'd have bothered if I'd been unable to transfer Commander Shepard's abilities, upgrades, and arsenal to a new run.
Unfortunately, the bottom line is that not enough games give us the incentive to play them again once they're completed. In particular, more linear titles could really see the benefit of boasting New Game Plus. Remember Uncharted 2: Among Thieves? It let you unlock guns, skins, and even ridiculous physics changes once you'd watched the credits roll, giving you a fresh reason to boot it up again – even daft little bonuses like these can be enough to hook us back into an experience.
In contrast, let's look at recent PlayStation 4 exclusive, The Order: 1886. A very linear game that lasts around six or seven hours, it can be a fun ride while it lasts, depending on what your idea of fun is, but once it was done, I felt no compulsion whatsoever to go back to it, and I still don't see why I would. Trophy hunters will want the Platinum, sure, and those who thoroughly enjoyed it might want to grow a moustache and do it all again, fair enough – but would it really have been such a hassle to incorporate a few extra skins, weapon selection, or even just facial hair customisation?
Then, you look at a title like Bloodborne, and you can run through that nightmare as many times as you want, gaining power, and discovering mysterious new bits and pieces as you go. Entirely different genres, admittedly, but I still don't see why we can't be given more bang for our buck, regardless of what a game's trying to achieve.
Some titles are absolutely begging for New Game Plus, as well. Binary Domain, the underrated human versus robot shooter from the same studio that's behind the Yakuza franchise, featured an impressive amount of customisable, upgradable armaments, and it was virtually impossible to max them all out in one playthrough. Being a relatively linear shooter, New Game Plus would have turned the adventures of Dan Marshall into an immediately replayable gem, but alas, we're stuck with the same peashooters that carry next to no ammo from start to finish.
Some games handle it better than others, too. The superb Persona 4 Golden, for example, allows you to keep hold of your persona library when you begin a new save, granting you the ability to continue to grow your ever expanding army of spirits, demons, and creepy machinations of the mind. It works brilliantly because the whole title runs on a calendar system, meaning that you've got a limited amount time to get things done in the first place.
Meanwhile, a release like Diablo III manages to incorporate the New Game Plus concept into its base structure, giving you the option of starting the story over whenever you want, as everything scales to your level. In turn, this creates a constantly rewarding sense of progression; it's a sense that you're participating in something that's always inviting you to sit down and enjoy the experience to any extent that you're comfortable with.
Anyway, the point is that we've all been there. We've all thought about replaying a game, and then hesitated upon realising that there's actually quite a bit of effort involved – effort that we've already invested once before. New Game Plus is an incentive, a reason, and even a reward – and we need more of it than we're currently getting.
Does Robert preach the truth? Should the way of New Game Plus be embraced more often? Begin again in the comments section below.
Should more games include a New Game Plus option? (67 votes)
- Yes, it makes me want to play again
- Hmm, I'm not fussed either way
- No, I only play games once anyway
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Comments 34
I think it's a good idea to include them, but I usually only have the time to play through any game once. Right now, have decided it's time I finish the Walking Dead that came with my Vita.
New Game + is good. Type 0's seems to work well.
I support it. And I actually prefer when the NG+ allows you to tackle a harder difficulty with your accumulated equipment. A great example of this is The Wonderful 101.
NG+ feels like a reward for beating the game, letting you feel overpowered or just goofing around. Of course it adds replay value and makes you feel you did not waste the time and effort invested after the credits roll.
Yeah all in all I'd say if it adds valid replay value then it can't really ever be a bad thing. I've just started up FFX-2 on the Vita, and can definitely see myself needing to complete a second runthrough to get the 100% complete trophy for that!
Yes, yes, and yes. I hate it when games don't have it. I wouldn't have played Arkham City twice if it hasn't had it. Actually, I would complain that once you beat new game plus once there's no option to do it again. One series that begs for it is inFamous. It's hard to replay one those fantastic games because you have to start over. I know there's the karma stuff, but locking the karma and locking the good missions would fix that, or imagine if beating the game as good and evil have you both power sets. There's gun just no reason not to include it.
I must say that I really despise when NG+ forces you into harder difficulty levels. Sometimes it's enjoyable to be able to stomp through a game you've already played at near max levels, from the start. It should always give you a choice, imo.
@Longaway I like the way Resident Evil handles it, though. Yeah, you go into a harder difficulty, but your weapons become so overpowered that the curve isn't as sharp.
I totally agree, @Longaway. I like when NG+ is basically 'mop up mode' where I can continue maxing out upgrades and can feel a little OP because I have late game abilities in chapter 1. Having the option to ramp up difficulty is usually there for those that want it, but I hate when that choice is made for us.
@Longaway @glassmusic I tend to agree. The best new game plus modes are the ones that let you change it up however you want. Persona 4 Golden, for example, lets you set the exp. rate and how tough enemies are. Very customisable.
Honestly in a lot of games I would settle for just being able to keep my collectables or rare inventory items.
I like this idea. It's nice after beating a game that you get to keep your stuff and essentially be the total a** kicker that you built yourself up to be, as well as having fun extras to goof around with (Seeing Elena with Drake's animations was so worth it in Uncharted 2).
I remember my first experience with NG+ being Ratchet & Clank 3. After beating the game I get to replay it with all the stuff I have? Yes sir! Heck you could only get the RYNO and Infernox armor if you were in NG+, and it contributed to me putting lots of time in that game. And hey, if you don't want the perks, you can always start from scratch with a new save.
@Jaz007 Infamous 2 actually did that, but you had to get both Karma endings first, so it takes two playthroughs and you only had it in the post game. So yes, it would be nice to do it during the story.
Indeed, I sank 200 hours into dragon age and loved it, doing most of it all again immediately was the only off put. I definitely want to go back and play as a qunari. It would be nice not to have to do all of the side quest stuff just to make the game a bit easier and pick up decent gear. For this exact reason I'm looking forward to ESO more than Witcher 3 or replaying Dragon Age at some point.
I freaking love NG+. I love how it was handled in Dragons Dogma. You could not only start over and keep all your stuff but you could edit what you look like and change your class.
@Longaway + But games are meant to be challenging aren't thay? That's the way I've always seen it & why I love games like Bloodborne/Souls games, games that are too easy i get disappointed with especially if its a good game.
New Game Plus adds to replay value depending on how they've done the NG+, like in the Souls games certain weapons/magic spells can only be gotten in NG+. The difficulty level increase's, new enemies or harder enemies show up earlier for example. This is how NG+ should be done adding replay value that makes you want to play the game again.
@banacheck that's old school thinking. assassins creed is a good example which is purposely easy - or even cod on middle difficulty anyone in this comment section could clear that within a day, and that goes for most games. Its why Bloodbourne and rogue legacy stand out as difficult games. The old trail of thought goes "games have to be consistently challenging to stop the player becoming bored" that's not true if the gameplay or mechanical loop is good enough you don't necessarily need a challenge. @ShogunRok mass effect 2 is a great example I played through the entirety twice, with the same build. But that said I ran through all 3 games with a new build female warrior shep who was a war hero and done it all again. Is the mass effect trilogy getting a hd re release as I want to play it again?
The last of us does it best thus far in my opinion. You get a new game plus for every difficulty level you've beaten the game on and carries all your weapon and ability upgrades over. It also gives you separate trophies for beating it on plus mode each time. Incentive! It's a wonderous thing
I'm sure there are plenty of others but those are what comes to mind
support given!
Do it, just not like Bloodborne, at least add something new
I would gladly give 2 options: NG+ with items but level 1 or NG+ with everything, that way you can experience DAI all over but choosing a side, do you want a challenge again ? or you want to destroy everything ?
sometimes they miss that part, i would love to play X RPG again on a NG+, but seems im so overpowered it goes the complete other way around it ends up boring because you just breeze through it
New game plus is a lacklustre incentive to play through a game again. If the game was truly great in the first place, you wouldn't need NG+ to entice you into another playthrough. I think Yakuza 3 is the only game that I've made use of NG+ on to help mop up side quests on a second playthrough. To be honest it's such a good game I would have started a new session even if the plus wasn't there anyway.
I guess I'm in the minority in being nonplussed on new game pluses; I prefer a game that covers everything the first time through, then ends when it says it does. Always too damned many other fantastic games to get to, why would I need or want to spend half a year endlessly repeating the same one again and again?
I almost feel like it should be standard for every campaign game that has a leveling system, or RPG style character development. Might be a lot to ask, but starting from scratch on a 100+ hour game is pretty obnoxious.
First play-through is for the story, second play-through for having a blast with near super hero strength. Let us fly and ride the dragons if we beat and tame them (joking). But we should definitely have game plus in Dragon Age.
So Dragon Age 3 failed even in this... What a horrible game....
@Gemuarto In your opinion of course.
I loved NG+ in Dragon's Dogma, MGS and the Resi games. I'm a big fan of it and it should be in more single player games. There should be more single player games too, multiplayer is dominant at the mo.
as far as I am concerned, I only play through game once and usually never ever return to it, no matter how much I liked it (With Gothic I and II being exceptions, which I completed both 2 times! ). There are simply too many games I want to play and too litte time and for me it's a bit of too boring going though the same stuff again when you start a new games (even if you can take different path). But the again, I usually never watch the same movie or read the same book more than one time. It's simply not my cup of tea
But I understand some people might want it
I would be interested in a NG+ if it would let me choose difficulty and if I would retain all my items and abilities that were already unlocked. I see NG+ as a means to fly through the game to try different story options or different play styles.
I'm not interested in a forced SuperDuperHard(tm) difficulty setting with a NG+ that a lot of games seem to do.
@ApostateMage No, they failed to make new game+ in reality, not in my opinion.
@Gemuarto I was referring to you calling the game 'horrible'. Personally, I really liked it but then again, I enjoyed DA2 too.
@ApostateMage DA2 was one of my favourite games on PS3 =).
That's one thing that I liked about the original Legend Of Zelda game, and being able to try your hands at the Master Quest. You're right though, some games you don't really feel like coming back and playing a second time through once you beat it. I love the lego games, but once they're beaten, I really don't feel like going back through to play them again...which equals to me not getting that final trophy (over a million studs) to get the platinum, but oh well. I think they should have something at the end...movies always have something at the end of the final credits (Dumb and Dumber To has Seabass at the end). It would be a good way for players to continue playing.
Not sure it counts but I remember trying to complete burn out 2 on my ps2 as fast as I could to get the option to switch on deflection so you never crashed just so my daughter wouldn't throw a fit
Borderalnds is great for plus
I agree with all you had said, it gets so tedious to start over a new play-through from scratch. You are spot on with what you said about Diablo 3: "constantly rewarding sense of progression" that's something missing in Inquisition.
For example, it is not possible get every schematics in the game in one play-through in Inquisition. It is just not possible. They are randomly dropped. A new game plus feature could change that, make it so that we could have chance to own every schematics in the game. That I believe would create a "constantly rewarding sense of progression", and that's just one thing
Borderlands is a shining example, in fact id say the entire purpose is to restart and play through it all again.
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