Problem solver

Despite some welcome performance improvements being implemented as part of patch v1.03, there are still some areas that cause the PlayStation 4 version of The Witcher 3: Wild Hunt's framerate to chug. This is something that developer CD Projekt Red is looking into, and will likely be addressed in a future update.

Speaking of which, the Polish studio has outlined some of the features that will be included as part of patch v1.04 on Sony's new-gen system. Some of the highlights include significantly enlarged user interface elements, including more readable fonts. It's also promising improved camera smoothness, as well as solutions to dozens of known quest issues.

There's no word on when this will be available just yet, but the developer has been pretty good at rolling these out fast, so we suspect that it'll arrive sometime next week. If you're planning on using the infinite XP glitch, then you may want to take advantage of it now, as the firm will be sticking a sword in that, too.

We've included the full list of confirmed tweaks below, but be aware that there may be some spoilers as part of the descriptions. Also, keep in mind that things are always subject to change.

The Witcher 3 PS4 Patch v1.04

  • Geralt will not longer interact with candles near chests and other interactive elements.
  • General stability and performance improvements
  • Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
  • Improved camera smoothness
  • Performance improvements during some cutscenes.
  • Fixed case where game was crashing on loading a save in certain situations
  • Various bug fixes and user experience improvements in GUI panels.
  • Fixed issue where some players were unable to run after Wandering in the Dark quest
  • Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
  • Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest.
  • Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
  • Fixed issue where Player was unable to move freely during Blindingly Obvious quest
  • Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
  • Fixed issue where Player could get trapped in Turseach castle ruins
  • Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest
  • Fixed issue where Player was unable to talk or interact with certain NPCs
  • Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
  • Fixed issue where player was unable to use certain actions after Carnal Sins quest
  • Fixed issue where Geralt was sometimes unable to mount Roach
  • Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest.
  • Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
  • Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven's Treasure quest

[source forums.cdprojektred.com]