The Witcher 3 Wild Hunt PS4 PlayStation 4

Once upon a time, gaming was quite a disposable pastime. You'd shell out for the latest blockbuster from your nearest store, run through it a couple of times, and then trade it back in – often in exchange for the next best thing. And so the cycle would repeat. However, the PlayStation 3 generation mixed things up, with the introduction of downloadable content and online multiplayer encouraging players to hold onto their Blu-rays for a little longer. And now with the PlayStation 4, it seems like some developers have mastered the art of keeping gamers engaged over a much longer period of time – but should more AAA titles be taking note?

DriveClub was a bit of a disaster when it deployed almost a year ago, but it's practically adapted beyond recognition now. The paltry day one campaign is almost four or five times larger than it was at launch, while its fleet of included vehicles has also multiplied. But while a lot of these improvements have been made available through its stellar Season Pass, it's also been buoyed by free upgrades; there are more tracks, modes, and multiplayer options available than ever before – and they're free for anyone that owns a copy of the game. Back when a handful of Evolution Studios employees were sadly laid off in March, platform holder Sony said that it would be focusing on furthering the release "as a service going forward". But it's not the only one to adopt this tactic.

DriveClub PS4 PlayStation 4

For example, despite packing over 500 hours of content out of the box, The Witcher 3: Wild Hunt has also gone from strength to strength since its May launch. The game's most recent patch may have stomped a selection of bugs, but it also enhanced the experience with the addition of storage boxes and a brand new movement method for protagonist Geralt. Furthermore, developer CD Projekt RED has been keeping the PlayStation Store flush with various free add-ons, ranging from alternative outfits all the way through to entire new quests. And it's pledged a couple of major expansions – in addition to further free improvements across the board – for the future.

The game development schedule is changing, with more and more resources being attributed to post-release support than ever before

There are also titles like Dying Light, a game which has incorporated fresh modes, features, and even equipment since its launch in January. And, rather than sit on its hands while interest in its surprisingly enjoyable open world adventure fizzles out, the studio's ran several game changing promotions for the parkour-heavy package – the super strength event that took place over April Fools' Day being a particular highlight. This went above and beyond the usual Double XP window, giving those that have seen and done everything in the game a reason to return – if only for the silliness that the tweaked damage parameters provided.

Of course, a studio can't do any of this without the appropriate planning. It strikes us that the game development schedule is changing, with more and more resources being attributed to post-release support than ever before. But while this may prove a headache from a management perspective, we reckon that it's a positive thing. Certainly, there's a lot of scepticism pointed at Season Passes and DLC – but when executed correctly, they can result in much bigger and better games. But the real beauty of supporting a title like a service is that it allows a studio to react to the demands of its fans. Dying Light aficionados were clamouring for a harder difficulty tier, and Techland had the resources in place to deliver – for free.

Dying Light PS4 PlayStation 4

It's a paradigm shift for publishers, but with blockbuster production budgets increasing, it's becoming more and more important for developers to keep their active playerbases engaged. If you consider a game like The Order: 1886, a six hour single player escapade with very little replay value, it disappeared in the blink of an eye. Now that's not to say that great narrative-driven experiences can't exist, but they need to find hooks to keep players coming back; it's rumoured that Batman: Arkham Knight will get an additional sequence this coming Hallowe'en, and who knows what else is buried within the release?

It's all about keeping things feeling fresh. A title should never skimp on launch day content, and we're not advocating the idea of a release being below par on day one – but if a great game can get even better with post-release updates and expansions, then isn't that a net positive for everyone involved? Gamers get even more bang for their buck, publishers secure a new set of features and functions to flog, and developers benefit from the word of mouth that proper post-release support provides. Sure, we may be simplifying the challenges of keeping a title up-to-date, but if some outfits are already doing it, then maybe it's time that the rest of the industry caught up.


Do you like the idea of AAA titles that are frequently updated and revised over time, or do you prefer to play a game on day one and then move on? Has the post-release support in some of the abovementioned titles prompted you to keep playing them for longer than you expected, or do you tend to ignore the addition of new modes and features? Freshen up in the comments section below.

Would you like more games to adopt a service-like approach? (44 votes)

  1. Yes, I want a reason to keep returning61%
  2. Hmm, I’m not bothered14%
  3. No, I rarely return to a title I’ve finished25%

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