Indie developers: this is why you need to bring your games to the PlayStation 4. The Astronauts has announced that The Vanishing of Ethan Carter has already proved itself a profitable endeavour on Sony's new-gen system β despite it only releasing last week. The studio stated on Twitter that it took 10 months for the team to port the title, but that it recouped the costs in a week. Twice over, too.
Although we did take issue with a couple of parts of the murder mystery's campaign, we really liked the title overall. "For the most part, this game delivers an intriguing and thought-provoking detective experience that β in its own words β doesn't hold your hand," wrote reviewer Graham Banas earlier in the month. You can read our full appraisal through here.
[source twitter.com]
Comments 7
Wow pretty neat, and who says games need micro transactions to recoup costs?
i have just played this again yesterday on my pc as i never finished it all those months ago and i really enjoyed this game again. i started from scratch and finished everything in 5hour 30mins (a shame as the game is enjoyable) and i want more. i have been searching and played many games after i played it to see what was similar and there appears to be nothing.
this game deserves sales on ps4 and the stories you solve in the game are very interesting. some of the puzzles sure take some thinking about too.
all this while looking at insanely detailed environments. nothing in the game looked bad visually and i cant wait to see more games use the unreal engine 4.
(i know the pc version was UE3 but although that still holds up very well to this day i believe it will be left behind to unreal engine 4 soon)
Purchased this on day of release for my partner, she hasn't played it yet thanks to the fact that I'm hooked on it, I'm not usually into detective style games but this one was interesting and the story is very well written, glad they've made money on it be good to see what else they can do.
@BLPs Maybe your game sucks?
@BLPs Where would you be looking to sell it, though? I mean, speaking purely anecdotally about Push Square, Crash Bandicoot is one of the brands that people most seem to want make a comeback. Whether that's nostalgia for the brand or a desire for more platformers, I don't know - but there definitely is still a market for these games.
Heck, Yooka-Laylee's success on Kickstarter proved that, right?
I plan on buying this and Journey in the near future. Can't wait until I finally get around to it haha.
@BLPs @get2sammyb Do not be disheartened and think that there is no market out there. It just lies buried beneath the monster that is online play! I loved games like Second Son and Farcry 4, enjoyed Watch Dogs to a lesser extent, and almost completed Black Flag (and started TLOU and The Order), only to have Destiny take over my life for a number of months.
Personally speaking, my draw for playing PS4 is getting on with friends. Co-operative online multiplayer is what holds my attention, but second to that is story-driven, single player content. And as long as it is somewhat engrossing, I'll play anything. I completed Knack, which is probably the closest to Crash Bandicoot that I've played for the PS4, and let's be honest, it wasn't a GREAT game. I know nothing about licenses or funding or the like, so the cost/benefit may not be enough to seal the deal, but there is very definitely a market out there.
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