Believe it or not, developers cut corners all the time when it comes to making games - especially if it's a particularly big project. And Bethesda, the studio behind The Elder Scrolls and the recent Fallout games, is no stranger to such practices. Usually crafting titles that are absolutely massive in scope, it's no secret that Bethesda tends to pull a few unorthodox tricks in order to get things to work - but this newly discovered development workaround from Fallout 3 really takes the biscuit.
In the PlayStation 3 title's Broken Steel expansion, you end up blasting your way through an abandoned metro station. In it, there's still a working train that you're tasked with powering up, but it turns out that this public transport system's got a dark secret.
PC Gamer has found that instead of actually building a working train, Bethesda decided to simply stick the model onto a non-playable character who exists beneath the tracks. When you climb aboard, a script fires that sends the NPC sliding down the tracks, simulating a moving train. Incredible.
What do you make of this? Did you ever wonder how Fallout 3's creaky old engine was able to handle a moving train, or were you always thinking that something wasn't quite right? Don't try this at home in the comments section below.
[source pcgamer.com, via kotaku.co.uk]
Comments 20
I adore Bethesda and its ridiculous practices.
Hahaha, that's kinda funny!
That's pretty clever in fairness and creative.
How inhumane!
Lol That's highly entertaining . 👍
This coming from the devs who won't progam ladders into thier games because the AI can't figure them out. Bloody bethesda.
Its so perfectly ridiculous, and quite perfectly sums up Bethesda. I fully expect glitches and quirks like this in Fallout 4 (and I'm still trying to decide if thats a good thing or a very, very bad thing)
Regardless of the sacrifices made to get this game running, Fallout 3 was and still is a great game that I can still spend hours playing to this day.
If one game was worth a remaster, its most definitely Fallout 3. People say the Bethedas version of Fallout 3 was buggy and glitchy but, New Vagas which was developed by Obsidian was way more buggy, aspecially early on. Thankfully most of the horrible bugs were patched out.
The appeal of these games and Elder Scrolls is completely lost on me.
@DominicanGlory Its the massive fantasy worlds usually toned with grey and dark personalities made realistic by their frightening situation and environment. Statistically driven skill systems enable a rewarding sense of progression whilst enabling a story driven approach which combines both a sense of wonderment and adrenalin fuelled set piece scenarios. Its the sense of place and time, the bewildering evil inside us all and humanities animal instinct.
Go strap on your pip boy, get out of the vault and open your eyes.
Poor poor trainman. So misunderstood. He only wanted to transport people to their destinations inside of his giant, train shaped head.
Of course they did lol. I'm happy to be ears deep in the BethSoft fanclub. Their sense of humor sets them apart from the mainstream, much like Kojima. Both studios make games that are more than the sum of their parts.
Hey, whatever works right?
Although I think it's like science. From a distance it seems like magic but the more you know, the less impressive it becomes.
@charlesnarles Only way less bugs (gamebraking) by kojima
haha, i love it!
imagine if all the npc had secret underground trains attached to there feet !!! lol
@DominicanGlory the appeal in these games is exploration and adventure. There are no other games on the planet with such a rich world and crazy quests wherr you never know what is coming next. This more than makes up for the technical failures imo.
@Gmork___ Mindblowing theory!
Incredible!
@ShogunRok im wasnt being serious btw lol, but can you imagine!? heres another speculation. what if............the fallout3 wasteland was actually built ontop of supermario64 which was emulated (to play on ps3) !!!!!! someone get moulder and scully
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