We've known about Project Morpheus – the PlayStation 4's proprietary virtual reality headset – for what feels like an eternity now, so we're definitely reaching that point where it's time for Sony to stop talking about the possibilities for the peripheral, and start proving why it's so important. Fortunately, the platform holder held an event in London earlier this week, and Alex Noon from Arekkz Gaming was in attendance to get some eyes-on time with the futuristic format.
Once we'd got over our raging jealousy, we decided to catch up with Alex in order to get his initial impressions on the device, which we've repurposed in full below. You'll also find complete video coverage on the Arekkz Gaming YouTube channel, which you can find through here. Speaking of which, be sure to swat that big glowing subscribe button while you're there – there's a Chocolate Hobnob in it for you if you do.
Without further ado, we'll hand you over to Alex:
The Best VR Headset I've Tried to Date
At the most recent Project Morpheus event, I had the chance to go hands (and eyes) on with London Studio's London Heist and Guerrilla Cambridge's RIGS: Mechanized Combat League, and while I've had a chance to try a few other Project Morpheus titles at previous events, I feel that these two titles are really the best examples of just what VR is capable of.
I'll be honest and say that prior to trying Project Morpheus I'd always been sceptical of VR; having tried the original Oculus Rift dev kit, which was painfully uncomfortable, I assumed that Project Morpheus would be very much the same – an uncomfortable gimmick, if you will. However, the second that I put on the headset, I was proven wrong.
The Project Morpheus headset is the best VR headset that I've tried to date, and that's partly because it's so light, and also because the weight is properly distributed between the front and the back to avoid you feeling like you have a massive brick pulling your bonce down. The unit's also got this small gap – or slit – just at the bottom of the headset, so if you ever find yourself feeling motion sick or dizzy, you can simply look down and you see yourself, outside of the game world, which really helps to ground you. However, once you've had your first minute in the VR world, you won't really need to do this, because everything really starts falling into place and feeling natural.
London Heist Is Project Morpheus' Best All-Round Showcase
Starting with the London Heist, this is a great example of how both VR and motion controls can work well together. I've never really liked motion controls; whether it's Microsoft's Kinect, Nintendo's Wii Remote, or Sony's PlayStation Move controller – without a VR headset you spend most of your time waving around at a screen for a somewhat disjointed experience. Throw on a VR headset, however, and it all makes sense. Suddenly, you forget that you're waving around a coloured wand, and it instead becomes an extension of your hand; the trigger allows you to pick things up and drop things in a very real way, and paired with the ability to look around in 360-degrees, you really do feel like you're in the world.
London Heist offers three completely different experiences: the first is sitting down, in an interrogation sequence, where you encounter a pretty angry bald dude getting up in your grill – which is interesting because instinctively you attempt to lean away from him. You are then transported to a library or study where you're tasked with stealing a diamond, and at this point you're given freedom to move; you can walk around, albeit within a constrained area, but as you begin rummaging through the desks, picking up items, and peering over the edge, you forget that you're holding two PlayStation Move controllers and wearing a headset.
Fast-forward to the third part of the demo, and you're riding shotgun in a van being pursued by Russian mobsters; you can open the car door, lean out, change the radio station – everything that you'd naturally want to do in real life just works in VR, so if you get a chance to test out Morpheus, I'd say that London Heist is the best all-round showcase of how VR and motion controls can work in a game.
London Heist Project Morpheus Gameplay
Guerrilla's RIGS Is a Bit More Hardcore
RIGS: Mechanized Combat League is a lot more fast-paced, and takes a little more getting used to. As a shooter with a sporting twist, it's a much more hardcore experience, and you can tell that straight away simply by the fact that movement is handled by the DualShock 4. There's no messing around here – Guerrilla Cambridge knows that players still want a controller in hand for some of the precision that they're used to.
The game uses the controller to move, shoot, and switch between the three different specials, while all of the aiming and turning is done with the headset. As a huge fan of mech games, being able to pilot a giant mech in an arena against other players in VR is honestly a dream come true, and the game genuinely doesn't disappoint. While it takes a couple more minutes to pick up than the London Heist, once it does click, you'll find yourself sprinting around the arena like you've been playing the game for years. I think that that's one of the great things about VR – certain aspects that people have trouble with in games, like moving and controlling a camera simultaneously, is suddenly made so much easier, because we all know how to move our heads.
RIGS: Mechanized Combat League Project Morpheus Gameplay
Are you any more tempted by Project Morpheus after reading some first-hand impressions? What will it take to make you consider the accessory? What sort of games would you like to see supported by the device? Enter another world in the comments section below.
Will you be buying Project Morpheus at launch? (90 votes)
- Yes, there’s no question about it
- Possibly, but it depends on the price
- I'd like to see more games before I decide
- I’m open to it, but would like to try it out first
- No, I don’t think that VR is for me
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Comments 23
Thanks for the great impressions, Alex. When I was playing through Everybody's Gone to the Rapture, I couldn't help but think how great that would be in virtual reality. The pace means that there's no chance of motion sickness, while the nature of the world makes it ripe for just looking around.
I guess the only problem with that game is that it's visually sumptuous, and there may not be enough juice in the PS4 to power a VR headset as well. Still, a similar kind of experience could be great on Morpheus.
As a big The Getaway fan I must admit I'm excited for London Heist, but RIGS also sounds like a lot of fun; I love the sporting twist to the traditional first-person action.
How great would a Kojima Silent Hill game be on Morpheus?
Answer: scarily great!
And think social: what if they brought back PS Home, got rid of the annoying loading waits, and let you meet your friends, play games, and watch films in full glorious 3D?
And open world games like GTA and Far Cry and Dying Light. Don't you want to zip-line, hanglide, car race, or smack zombies around with a cricket bat in immersive virtual reality?
Or flight sims? Nobody really plays them any more, but wouldn't it be cool to dogfight in your Sopwith Camel, or Spitfire, or Typhoon, as if you were actually in the cockpit?
I am purring for Project Morpheus. This could be the greatest thing in gaming since 3D graphics.
@SuperCat I love survival horror, and reckon a P.T. type experience would be amazing - but I also can't help but wonder if it'd be too much. Horror's going to be really interesting on this thing, because the fear of movies and traditional games is going to be amplified by a 100.
A tv screen is good enough for me I'm the type of person that needs to stay in reality, this puts you in the game alil too much for me. Sounds great though, and I bet it will be the new big hype like the Wii remote was
weird question but does anyone knows how Morpheus (and VR headsets in general) work for people with bad eyesight? I'm blind without my glasses... can you put on a VR Headset while wearing glasses? or are the screens close enough to your eyes that it don't matter?
I'm really excited about project morpheus, I know I'm geting too hyped but this is what i have been waiting for..a jump in the gaming experience since for me the ps4 didn't really do something new than the ps3..i didn't feel the jump like i did compared to the jump from ps2 to the ps3 in every gameing aspect, what i really want to see tho is a hard core game for the VR experience like an MMO or an rpg similar to sword art online VR Ideas
@DualWielding they Designed it so People with glass can use.. the screen thingy can be pushed to the Front so it Won't be Crushing your glass
Looks great.
@Illusionistt also to make even more authentic to sword art they can make it fry our brains if taking off thus making us use it until we "Complete" the game
@Bad-MuthaAdebisi Yeah, I was quite surprised to see that you aim with your head. I thought seeing as you're controlling a robot, you'd be able to move your head independently from your guns.
Honestly, I'll never consider using this accessory. There's a high chance it wont be supported enough software-wise (hello Vita) and the experiences dont look all that interesting to me.
Good luck with your eyesight folks.
@BertoFlyingFox I agree. While I'm playing games I want also to be able to keep tabs on whats going on around me. I also want to be able to drink and snack at the same time. This is a niche product.
@get2sammyb
I agree, aiming with head is going to be a problem, so is walking into move. VR is going to have to make compromises or we will be getting neck strain and banging our skins on furniture. Who wants to stand up playing games anyway.
I think most VR games should use left joystick for movement and right joystick for gun aim. You should be able to look around 360 degrees independently of that with your head.
To walk you would be driving yourself around as if on wheels with the L joystick, while aiming gun with the R joystick. Your head would be freely looking around giving you the VR immersion. That would be the ideal solution for me.
@get2sammyb The Kitchen is supposed to be wicked scary on Morpheus.
Not really interested. Besides most likely being very expensive, I don't want everything to be a first person game. And obviously the price barrier will not help devs to make a lot of games for this.
It all comes down to final price and amount of content planned for it. The content doesn't have to be exclusive, I just need diverse content if I'm putting money down for a new peripheral.
For me it comes down to whether it will support movies or blurays. Would be awesome to watch something like Avatar etc while wearing this headset. Not sure if that is even on the table right now. I think it has a chance to be really cool and it is also nice that it will work out of the box for ps4, unlike the others that may require minor or major tweaking to your home pc. I will probably get it either way. Oh, and if it if justs gets supported along the lines of vita, that is good to me.
For me, it all depends on the price. I don't want to pay a high price for something that COULD end up being another flop (here's looking at you Rock Revolution and Wonderbook). The games look very fun and so does the headset (as long as nobody is around to laugh at how silly I'd look using it), but all in all, it depends on the price.
@sinalefa It doesn't have to be first-person. It could be a god game where you're up in the clouds looking down, or something a bit less large scale but along the same lines like Pikmin. There can also be things like virtual arcades, so yeah okay, you're in a first-person view but you walk around a 3D arcade and play games against other humans at which point you're controlling character on-screen like in any fighting game. Board games or PnP RPGs would be pretty damn cool, especially with other humans around the table (in avatar form, of course).
@DualWielding i worn glasses with a vr demo in Tokyo without any problem
@BertoFlyingFox The Vita has hundreds of games although only a few are AAA. The difference between this and the Vita is, there are multiple companies creating there own VR headsets. I think the most and probably the best games will come from indie devs. Just like the team behind No Man's Sky.
@SonyInfinity It will support your movies in something like a theatre mode. It will do the same with games that aren't VR. That was pretty much confirmed a while ago.
Really stupid comparison with Oculus. The original one? That is tech from 2012... The new ones are in an other league!
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