Mad Max – a game which has the dubious honor of launching at exactly the same time as a new title in the Metal Gear Solid franchise – hits store shelves very soon, so Sony has released a brand new trailer showing off the exclusive content its super machine will be receiving.
To be honest, it's pretty underwhelming: you'll get twelve extra hood ornaments for tearing through the Australian outback on the PlayStation 4. What's more, the extras are only guaranteed to remain exclusive till 30th November.
However, this raises an interesting question. Do you prefer console exclusive content to be small and inconsequential like this, or would you fancy something a bit more substantial? Perhaps you'd prefer it didn't exist at all? Let us know in the comments section below.
[source youtube.com]
Comments 11
In my opinion there should be no such thing as console exclusive content, as it just makes one group of players feel a bit ripped off. Exclusive games are fine, but selling less to one group of people for the same price is wrong.
I agree. The two most notorious examples of late are Shovel Knight, which had no Nintendo exclusive content, but now has entire modes, and because it fits the scenario you gave: Mass Effect 3 on Wii U, which had less content than the other earlier versions at a higher price than Mass Effect Trilogy. That one was just EA being EA (Dictionary: Stupid) I think, but I'm not sure about Shovel Knight.
Exclusive content is tricky. If there was some backing from the company, like Nintendo costumes within Bayonetta 1, or Sony and everything this generation, then in a way, it's the developer saying thanks for giving us the funding and/or development assistance. However the rest of the time it's bought, plain and simple. And that's no Bueno.
@Cyber-BLP-- yeah I don't agree with this exclusivity being bought just to get one over on a rival system, because it doesn't benefit the gaming community at all. Worst of all is an entire game being a timed exclusive on a system, it leaves a bad taste in the mouths of the people who have to wait and I can't see how it doesn't affect the creators profits.
At this point I pretty much avoid any game if I can't enjoy the full experience at the same time as everyone else.
@fairliedaft I'm also not fond of being exclusive then a week before release stressing the dev team to make more ports because they think it won't sell (Rayman Legends) and then it sells best on that initial console anyway, and you probably knocked sales by pushing it back a week before launch. Wasn't that to do with Microsoft and their damn "It has to release on 360 before or at the same time as other consoles" crap? Please tell me they dropped that.
I don't mind one port of a game being better based on hardware, after all that's what it's there for, but when there is no reason to exclude content or half-ass it, or do a complete turn around with no real reason, it stings the fans a bit. PS3 owners got a lot of that with inferior ports and the good old days of cell architecture and now a different console is getting because it wont sell and it has different architecture, even though it's getting the exclusive content.
Funny how gaming changes so fast isn't it? I remember when the Xbone wouldn't have backwards compatability.
@fairliedaft That doesn't quite follow through, though, as the same game is often different prices on different platforms anyway. The Xbox 360 version of MGSV is slightly cheaper than the PS3 version. This is pretty normal, so even without exclusive content people are paying different amounts for content on different platforms.
@Cyber-BLP--
According to VG Chartz, Rayman Legends sold better on PS3 than Wii U, better on PS4 than Wii U. If you combine its total sales, only 1/5 of them were on Wii U.
I think the problem really is when it's paid to go on something it wouldn't naturally find itself on. At this point, no company other than Nintendo would make an exclusive for the Wii U intentionally. It's simply a very small market that isn't growing and that doesn't buy many games outside of the small stable of first party ones. Equally, why would a Japanese RPG choose to be exclusive on the 360, a console that was ignored in Japan? Yet this is what happened with Lost Odyssey, Blue Dragon and Tales of Vesperia (the last one did at least get a vastly improved PS3 version but sadly only in Japan). It's like giving away a "Proud To Be A Muslim" t-shirt with each purchase of pork from Sainsbury's.
In those cases it really is damaging the fans. However, in the case of Dragon Quest and Final Fantasy being on the NES and SNES, then going to Playstation, that all made sense. In each instance it was the console that was most successful, particularly in Japan. Maybe money changed hands, but even if it didn't those consoles would have been the prime choice anyway.
@Matroska I think for Final Fantasy money did change hands. Not too sure though.
As for Rayman Legends, out of curiosity having played the Wii U version...how does it work on other consoles? Are there just levels missing or...?
I'd love to know how many people actually buy a certain game for a certain platform because of exclusive content like this. Surely not many? Like, if you saw these super amazing hood ornaments and only owned an Xbox One, you wouldn't be thinking "damn, I better get myself a PS4" would you?
Maybe stuff like this is just meant to make those who are already buying the game on PS4 feel like they're being treated and given a bit extra for their money, keep them happy. Although I'm pretty sure that this is one of the most pointless attempts at exclusive DLC that I've seen in a while.
@Matroska paying more for a next gen version of a game over a previous gen version kinda makes sense I guess, but different prices on ps3 and the x360 is just pointless. Then you just get the people who but the cheaper version thinking maybe they have an inferior version, while people buying the more expensive version feel ripped off.
Exclusivity, poor pricing and aggressive DLC practices are seriously making it hard to trust devs and publishers in the last few years. And not even get me started on the inclusion of F2P models being used in premium AAA games.
Anyone remember when companies used to actually care about the players?
Console exclusive content has always been stupid, and not consumer-friendly. Console exclusive games, designed by first-party companies? Fine, no problems there. Extra content that dictates which console you have to buy for? Not fair.
Now I know that a little bit of DLC is not really a big deal in the long run, but it's an opposite of what many humans fear; missing out. We like to know what is going on, we like to be involved, and we like to get our packages complete. It's like buying a book that is missing a page; even if that page is just a foreword and has no bearing on the story itself, if we know that page is missing, we don't have a complete book.
The other thing I don't understand is why it needs to affect PC as well? This stupid console war is between Xbox One and PS4, why does PC have to suffer as a result?
An extra like this is harmless, but in most games it's always something more, like exclusive quests. It sure feels good to be on the exclusive side, but nobody wants to be left out. Most of these deals are coming to PS4 users, as far as I can remember, with Rise of The Tomb Raider being the biggest exception. This practice should just be banned forever.
@fairliedaft Yes, CDProjekt Red cares about us!
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