In early September, I was fortunate enough to experience Sony's first endeavour into the virtual reality space with Project Morpheus, now officially known as PlayStation VR. While attending Fan Expo Canada, a celebration of all things pop culture in downtown Toronto, the Japanese giant showcased many titles hitting store shelves soon. Of the various titles ranging from Star Wars Battlefront to Street Fighter V, the highlight of the show for many fans was the then codenamed Morpheus demo available to the public through appointment.
Over the course of the weekend, I was able to experience three drastically different experiences that PlayStation VR could provide. The first of these was London Heist.
Developed by London Studio, the demo places you into the heat of a robbery gone wrong. Seated in the passenger seat of a getaway van, you'll assume the role of a voiceless protagonist tasked with defending your haul from incoming enemy forces.
The demo setup consisted of multiple elements to fully immerse you into the possibilities of virtual reality worlds. Immediately upon being seated, I was fitted with a PlayStation VR headset along with a pair of headphones. What truly set this demo apart from the others playable on the floor was the use of two PlayStation Move controllers. Each controller corresponded to either your right or left hand, with the trigger on the back performing a grasping action if near interactable objects.
Prior to this demo session, my only VR experience was a third-person 3D platformer on the Oculus Rift over a year ago. Although it did showcase the technical features well, my initial impressions of virtual reality gaming were mixed and, unfortunately, made me slightly nauseous.
Fast forward to this year and immediately following the title splash screen, the PlayStation VR experience was one that excited me immensely. The words that immediately came to my head were, "This is the future of gaming." I will let this impression hang while I explain my reasoning.
The first thing that I did once plopped inside this new world was examine my hands. And fortunately, to my surprise, the Move controllers followed my motions very accurately thanks in part to the vastly improved PlayStation Camera. Once movement was tested, I began to turn my head to see how the visuals and head tracking technology fared. And yet again, there was no noticeable lag from head motions. PlayStation VR definitely nails the technical aspect of VR. And thankfully with no motion sickness to report.
In truth, the London Heist demo is definitely one of the most fun gaming experiences I have had in a long, long time. Looking out of the window of a speeding vehicle by leaning to the side and looking over one's shoulder really makes you feel as if you're there. And impressively, many of the aspects of the experience are interactive. For example, you can grab a bottle of soda from the cupholder of the car and throw it at the driver if you so desire – or simply examine it and put it back.
The minimal story in the getaway sequence informs you that authorities have been alerted to your robbery and are on your tail, with permission to engage. With enemy's pressing, you use the Move controllers to open the glovebox in front of you and retrieve a submachine gun as well as discover a plethora of ammunition. This is where PlayStation VR makes for an unforgettable experience.
Using the Move controller, one hand holds the SMG, with the trigger on the back enabling you to fire the virtual weapon. The second Move controller really makes the situation that much more immersive. With your free in-game hand, you can grab ammo from the glovebox or from a bag between the seats. When your weapon runs dry, you can touch the ammo holding hand to the bottom of your weapon holding hand to reload, enabling you to once again rain down fire on the enemy. Although it feels like a small and gimmicky feature on paper, the combination of the VR setting and the accurate motion detection creates an indescribable experience.
In my honest opinion, this is without a doubt the direction that gaming is heading. Since playing and witnessing firsthand the experiences possible, I feel that the potential for a platform such as this is infinite. For example, imagine No Man's Sky – one of the PS4's most anticipated titles – supporting the headset, and allowing you to explore a fully interactive galaxy.
Sony still has to prove that it can get the right kind of software on board, of course, but if it can create beefier experiences that capture the immersion of the London Heist demo that we played, then it will have a hit on its hands. The future of gaming is almost here – let's hope that after coming this far the manufacturer doesn't falter at the final hurdle.
Are you excited by Andrew's enthusiastic PlayStation VR impressions, or do you think that the jury is still out on this upcoming accessory? Enter another world in the comments section below.
Comments 14
So we will need 2 PS Move controllers and a PS4 Camera to use the PS VR?
@BloodyBill This is another of the problems that Sony has. If it doesn't bundle the headset with the many controller permutations it's created for it, then it's going to split the install base all over again.
The technology sounds amazing, and I agree with Andrew that there's lots of potential for it. Sony really needs to explain how this is all going to work on a consumer level, though, because there are so many questions left.
I love fan expo I'm starting to go positive on Playstation VR, and it looks like they are finally giving a good reason to use the playstation move, but they are gonna need to have a very good bundle with the headset and move to tempt ppl to buy it.
Did anyone else notice the Final Fantasy XIV logo during the morpheus segment in Sony's pre-TGS Show?
@get2sammyb i think the best thing Sony can do is invest in a public "tour" for Morpheus (yes,Still calling it that) and not just at trade shows...get instore lock-ins etc.
I did a vr demo at sony store Tokyo. Amazing stuff. It will be expensive but at somepoint i believe they will make a game that uses vr that cannot be ignored.
@brendon987 Yea, I agree. Once that VR experience is created that really blows peoples minds, price will be irrelevant. Whether that experience will be created on Playstation VR though is another story.
Im sure they can bundle some move controllers, they have to have a ton of em laying around. Who is really buying the things right now?
I love the third picture, a headset, two move controllers, and the VR set. Yeah, that sounds like an awesome experience for two to three hours of gaming.
People are falling into the same trap as kinect and wii, mistaking a short, tailored demo as a replacement to the way that they usually plays games.
They definitely need to bundle the camera and Move controllers with it. No question about it. It would also be a great idea, verging on necessary, I'd say, to put demo stations around major public areas in the UK, USA, France, Germany etc. They need to show people that it's not just a head-mounted display.
It's also not really comparable to the Wii or Kinect. To think that is to be under the same wrong impression that Sony needs to dismiss with demonstrations of PSVR. Right now you can stand in front of your PS4 and wave your arms around as you play FIFA or MGSV. You don't need a Kinect or Wiimote for that. You cannot experience what VR has to offer, though. It's a totally transformative experience for games like No Man's Sky or Elite Dangerous, or any first-person game. It can also have interesting enhancements for other types of game although I do think the whole immersive element of it is best coupled with a first-person view.
This is your last warning both Sammy and I have asked you to watch the language. -Tasuki-
Sony can't market things right, that's what happened with the Move and the Vita. I mean if they don't say you need the move controllers and the PS4 camera too, people are going to be disappointed cause it will either
A) Cost alot more then people thought
B)Not work properly without the other paraphernalia and people will be disappointed.
Yeah so far this thing is on a fast track to flopsville. Say hi to Move and Vita for me.
But it is like the kinect and the wii in that it's a burden for prolonged play compared to the good ol' controller.
Instead you get to sit in a chair with a lame VR headset and some move controllers while your wife wonders silently "did I really marry this guy".
I'm sad I missed the expo this year, too much tests . I'd be shocked if they don't bundle the controllers and camera with morp-- I mean PlayStation VR
If I could test it out first I might be interested. Living in a small town that is very unlikely to happen.
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