Sony announced Gran Turismo Sport overnight, the first entry in Polyphony Digital's gargantuan simulation series on the PlayStation 4. In the wake of the announcement, we just assumed that it was Gran Turismo 7 under a new name, but speculation has been rife online that this is actually just a Prologue-esque stopgap. In truth, it sounds like it's neither.
"[Series director Kazunori Yamauchi] has been making these games for some considerable time now," SCEE boss Jim Ryan told Eurogamer.net. "I think that it's reasonable to assume that something else might come down the road. Is it a Prologue? No, I think that it'll be more than that." Alright, so what is it then?
"The old days, when the games were offline, the experience was defined by what's on the disc," he continued. "You had a distinction between a Prologue and a full GT, it was very stark. When the game becomes more of an online connected experience, that distinction blurs. This will be much more than a Prologue type experience."
So it sounds like the game will be adopting the DriveClub model of being supported like a service, with new cars and events presumably being implemented over time. But it still doesn't answer the question of what the game will include? Fan website GT Planet claims that there'll be three modes: Campaign, Sports, and Arcade. The main draw, though, will be its online.
As announced overnight, you'll be racing for your home nation and favourite manufacturer. Tournaments will be governed by the FIA, and winners will be invited to collect their championship winning prizes alongside real drivers like Lewis Hamilton. So, it sounds like an evolution of the GT Academy concept which has been running for a few years now.
What is Gran Turismo Sport, then? Well, it honestly sounds like something new. With the emphasis on online racing, it'll perhaps be lacking the Pokémon-esque car collecting that has defined previous entries, but with all of the periphery guff removed, perhaps it will allow Polyphony Digital to hone in on the most important aspects of its series – the car and the road.
[source eurogamer.net, via gtplanet.net]
Comments 16
it's a racing game
It's an online driving game swamped in micro transactions.
It needs to at least have as much content on the disc as Forza 6, if not, I'm giving up on the series. I loved 1-3, the last three entries? Not as much. Step it up Polyphony...
Well, I'm kinda upset that this may not be a full on GT7, but if it's still a good racing game in the end, I may not mind.
I will say though, that it better not do what Need for Speed is doing.
@DerMeister
Need for Speed is probably going to sell tons of copies on PS4 and Xbox One. Expect most, if not all, racing games to take a similar approach in the future. It's a sh*tty reality but as consumers we can't stick our heads in the sand and pretend it's going to be any other way. All we can do is vote with our wallets if we want to try and change things. I'm not buying the new NFS and if GT Sport and other racing games go down the same path like I'm expecting, I won't buy any of those either. But money talks and bullsh*t walks and unfortunately there's a lot more people who will be willing to spend for these games than not.
If it has the same value as the Driveclub seasonpass i don't minder.
@Neolit But Driveclub had a great value for what you got with the seasonpass.
@Gamer83 I agree. I don't have the new NFS on my radar at all right now, and with the always online microtransaction trash, it's probably staying off. That's not my kinda racing game, and GT usually does it right. I say usually because from my knowledge GT6 had microtransactions. They shouldn't give in to that.
winners will be invited to collect their championship winning prizes alongside real drivers like Lewis Hamilton.
How embarrassing would that be? Screw that just give me a good game and lose the gimmicks.
Mixed feelings about this. Hopefully It'll seem better after some official reveals.
that's why we made Drive Club... GT is going really niche with GT Sport...
Honestly, this kind of thing makes sense. As they said, before you'd have Prologue as a separate thing from the eventual numbered release. Why not take us from Prologue to 7 with updates like this? It's not exactly a new idea, look at things like Ultima Online or Evequest. The launch version of the game was different from the eventual form the game took. Those games date back to 1997 and 1999 respectively, they're older than many readers of this site, I'm sure.
It particularly makes sense with genres like racing or fighting. They're not narrative or character driven, they're like toy boxes. Before we'd buy SFII, SFII CE, SFII' CE, SFII HF, SSII and SSII'. Now we'll buy SFV and it will grow organically, finally ending up like the equivalent of SSFV'.
Sounds like something i wont be playing. I just wanna play tired of all these extra online features. Imagine how some of the games would look without all the online hoopla. Drive club wouldnt have had all the problems at launch. Assassins creed would have been smoother without it having to be thisbhalf multiplayer thing. Probably would have been a bigger and better story.
@Gamer83 What you just stated didn't make sense. The last three Gran Turismo games had more content than any Forza game.
How come every Gran Turismo article I run accross gets flooded with fanboys talking about Forza and obsessing over which is better? Forza is a rip off of Gran Turismo and Forza has never been better than Gran Turismo. Both have pros and cons. Forza is rather easy, more casual, and arcade. Gran Turismo is more realistic, and hardcore simulation.
@Bad-MuthaAdebisi
Swamped!?Yes, Hence, probably the overwhelming power and strength of the other.
@Omni Thanks!
Beat me to it!
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