Metal Gear has always had its hardcore fans, but it's never been a true blockbuster in terms of commercial success. And, despite plenty of critical acclaim, a lot of buzz, and a seemingly ravenous new-gen console audience, Metal Gear Solid V: The Phantom Pain seems to have stuck close to what's expected of the franchise when it comes to sales.
Konami has revealed that the sandbox steal-'em-up has shipped 5 million - a number which apparently includes downloads, too. Not a bad figure by any means, but with the title's supposedly massive budget, the Japanese publisher may have been expecting a better performance. The company's financial report doesn't mention how the sales are split between platforms, however.
Lower than you expected, or above expectations? Tell us if Konami will have enough cash to upgrade Motherbase in the comments section below.
[source konami.co.jp, via gematsu.com]
Comments 10
That depends... U mean 5 million copies or $5.000.000? 'Cause 5 million x $60, not mentioning the different prices for different countries is a lot of money!
@RenanKJ Just wondering about how the cost of the game offsets it. Supposedly, one of the main reasons Kojima was (essentially) sacked was because his budget was outrageous. I'd be super interested in seeing the actual figures.
I read somewhere it took $179 million on its opening day and assuming a $60 average price that puts that at just under 3 million copies, which suggests sales have been pretty average since then. I'd love to know how much of each sale goes to the developers, but this points to them still making a nice profit overall even with the $80 million dollar budget
MGS V is a great game. Thanks Kojima.
How exactly do you 'ship' a download?
It's great but the storytelling is "OK" which in metal gear is a bad thing.
Perhaps it needs a bit more time? It's a new game.
It's a pity the braindead public jumps on the FIFA,COD,BF train and let the true gems collect dust in the stores. The public is killing gaming its a sad sad time people scream for something different but keep buying the same standard crap.
So I guess all those people that weren't going to buy it because of what Konami did to Kojima bought it anyway.
This isn't directed at Robert or Push Square, but it brings to mind the idea that in this industry a game can sell a few million copies yet some publishers act very neutral towards it. I know it's relative to the cost of a game at a high level of development, but I think there's something wrong when a game that sells millions and is highly enjoyed by that many people is seen as being a mediocre project. Just a bit of food for thought.
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