We've tried PlayStation VR and have been pretty impressed with the experience so far, but the big worry – as with any peripherals that Sony creates – is that it won't get the kind of support that it deserves. Worldwide Studios president Shuhei Yoshida isn't concerned about that, though, because he sees it as the start of a new long-term initiative from the platform holder.
"PlayStation VR is not another PlayStation Move – even though the [motion controller] works really great with it, and it was kind of ahead of its time on the PlayStation 3 in terms of what the device could do," he told the PS I Love You XOXO podcast. "It's not another stereoscopic 3D TV initiative either."
Yoshida continued: "The difference is that the kind of experience that virtual reality can create is amazing – it's unlike anything before it. And this is something that many developers have always wanted to do: to put you – the player – inside the game." That's all well and good, but if the accessory fails to sell according to expectations, will studios drop it just as fast?
"This is the start of another 20 years of great progress," the affable executive beamed, likening the movement to the original PlayStation's launch. "When we were working on the PSone, I was really excited that we were bringing 3D graphics technology to console games. So, next year will be year one for PlayStation VR – and I can foresee another great 20 years of progress [for virtual reality]."
It would appear, then, that Sony sees PlayStation VR as part of a long-term strategy, which will see the concept evolve and develop over time. Of course, Yoshida's clearly looking at the whole initiative with optimism – it'll be interesting to see whether the platform holder sticks with it should it flop commercially. At least the organisation's saying the right things, eh?
[source youtube.com]
Comments 32
Wow, he actually acknowledged the 3D display? I'm impressed. I think he's wrong, but I give him credit for acknowledgIing the elephant in the room. He did leave out Wonderbook though.
I still don't see how this becomes any bigger than Move. No matter how much of it I see it still looks geared towards a first person view, which doesn't cover a large swath of games. And of course it costs more than Move.
@rjejr You could do third-person, but I don't think it would be as effective. The whole point - for me - is making you feel like you're somewhere else, and that makes most sense from first-person perspective.
I think Insomniac's making a game for Oculus that's third-person. Here's the trailer: https://www.youtube.com/watch?v=t2jVBC5idRI
@get2sammyb I remember playing that Occulus game on the Dreamcast when it was called D-2.
https://www.youtube.com/watch?v=0GenB3zt2-Q
3rd person could work, but not sure if it's worth it. But I was thinking more along the lines of the preponderance of indie titles these days, especially those of the retro persuasion and 2D platformers. I'm sure it will sell some, it's a cool idea, but I'm not ready to proclaim it the next big thing for 20 years. Wii sold 100 million consoles on the back of Wii Sports, then Wii U dropped motion and went for the tablet and sold 10 million. I'm not convinced.
We'll see! Would be nice if it does take off but I'll remain cautiously optimistic.
I'm pretty sure I'll get one at some point to see what the fuss is about. I'm sad to say that if I did it's unlikely I'd be able to play too much, though. It can be hard justifying some regular game time with your other half sat on the sofa next to you. I'm not sure she'd like me plugged into another world for hours on end!
I'm skeptical, but I'm also too intrigued to not give it a shot.
It could be the best thing since sliced bread but if it doesn't sale then it doesn't really matter.
It's going to be very hard to marketed it.
They better hope for some really great word of mouth...
They didn't bring 3d graphics to console games, Sega Saturn launched a bit before and other consoles also did it modestly. They aren't inventing virtual reality either, I've tried it on The 90s. I hope it works for Sony, but it isn't new.
@rjejr Have you tried VR?
It has been said time and time again that VR is something that needs to be experienced to understand. People really just need to trust this and stop making opinions about something they don't know.
*read that comment with no negative tone
Move ahead of its time? Even though it was years after the Wiimote? Not sure about that one Yoshi!
I'll remain skeptical. Last Sony device I jumped into was the Walkman MiniDisc, still smarting on that front... Damn you MP3!
I will buy one no matter what, and I will use it in theater mode if they stop making games specifically designed for it.
I'm nervous about the "success" of it though, because the numbers studios expect for "success" are humongous. If you want games made for it, this is in essence a new console, and games won't be made for it unless it sells successful console numbers. Even the Wii U wasn't successful enough for big developers to make games for it. So this peripheral that will cost as much as a console has to sell more than the Wii U. Right?
@eLarkos "VR is something that needs to be experienced to understand"
I think they say that about a lot of things though, like Wonderbook.
But there's the problem, how do you sell it to people if it needs to be experienced to see how good it is? Many people do all their shopping online, how are they going to experience it? And at $350 or whatever it is going to cost, it's not like people are going to buy it first to experience it. I remember the E3 when Nitneod had all those models walking around w/ a 3DS chained to their waists b/c people needed to experience the glasses free 3DS to see how good it was. Then it released at $249 and hardly sold, needing a 33% price drop a few months later, and it is still nowhere near DS sales. Even worse, a lot of people say they don't even use the 3D. We have 3 in our house and nobody uses the 3D when playing. Then Nintnedo released the 2DS for kids w/o the 3D.
I just don't see how anything that expensive that needs to be experienced is going to be the equivalent of the Playstation brand for the next 20 years. Vita is a great piece of kit and that hasn't taken the world by storm. You never know with these things, but I'm leaning towards it not being th enext Playstation.
And even if VR is the technology of the future - and I do think it is, I'm a tech geek who grew up on Star Trek - why would Sony's VR that requires a PS4 make it big rather than Occulus? I think there are more PCs in homes than PS4. But I still don't think the world is ready quite yet for VR.
...And Nintendo always says their new console will lack game droughts.
Talk is cheap.
@rjejr Yea, I'm sure it will be an incredibly hard sell, however, if they do get a killer app/game then im sure media and word of mouth will do the trick.
The difference between VR and Wonderbook is... how many people other than hired professionals did you hear say that the wonderbook needed to be experienced? I heard zero people saying that. On the contrary, almost everyone experiencing VR including developers are coming away with a positive reaction or at least a reaction that it truly needs to be experienced (the exception is when people have sickness but this is less and less nowadays). This will be the difference.
I recently travelled through china and when I was in Hong Kong I picked up a VR headset that I had purchased on Kickstarter. Throughout my travels I stayed at many hostels and showed people some basic VR. They were all blown away. Only one of the three demos I showed was from the 1st person perspective.
I completely agree that I doubt this will be the future of Playstation but that is mostly because I don't think there is a future for Playstation. The Vita is a poorly designed device. The PS4 is a simple box with terrible software and services that many other companies could copy or best. The only reason it is successful is due to lack of competition. Im sure the Vita would be selling like hotcakes too if it only had as much competition as the PS4 does.
So yea, VR is the future (along with other mediums) and my bet is that facebook, google, MS and valve will lead the way.
@eLarkos I always wonder how VR would take off is Apple got involved, iWatch seems to be doing ok, though I'm still waiting on that actual Apple TV they've been working on for about 5 years.
And I believe you about VR being cool, but in my head it's like those realistic looking fish tank screensavers on PC a decade or so ago. They were so cool looking, everybody wanted one, but probably nobody looked at it for more than a few minutes. I view VR more as an experience thats best in small bursts. I really really enjoy rollercoasters, even at my age I try to ride a few each year, but I wouldn't want to constantly be on one. I guess it's fortunate for them I'm not the target audience. You may be surprised to learn I do own 2 Move, a Nav and a Wonderbook. Can't recall why, but I do.
@eLarkos I'm sorry but how exactly has PS4 got terrible software? This year alone has proven that to be completely false. Also "lack of competition"? Wii U had no competition when that released and look what happened there. If anything Sony had more competition then it had when PS1 came out, X1, PC, Wii U, Smartphones and tablets are all there vying for consumers's cash yet PS4 continues to do amazing numbers at a time when armchair analysts said "consoles are dead".
PlayStation still very much has a long term future because the brand is as relevant as ever.
@adf86 Sony has terrible software across the board of their products. Their mobile phones are ok now simply because they have stripped it back to pretty much stock Android. I have no idea how this year proves anything. If you believe the software on the PS4 is a strong point then I guess you haven't used many other OS. Let's not even start on their services.
How many consoles run FIFA '16? That's PS4s competition. I can name one other console, which many of its "loyal" fans turned on because PS4 had Moar Powarh.
Instead of just stating something is great, how about actually saying why its so much better and then explain why its potential competition can't do that also. The only thing I can give Sony is brand. Brand recognition is a very fragile competitive advantage.
@eLarkos "The Vita is a poorly designed device."
What makes you say that?
Just make sure Danganronpa has something on it, and I'll support it day 1 (even if Sony has to fund it themselves).
If you've built a gaming pc before, you'd know as soon as Sony announced the specs for the Ps4, it was already far behind what a great desktop can do. Nvidia's Titan alone can beat this. The only reason why this has more power than the Xbox (which I believe is obvious) is their ram situation. It's a shame, that's why most of these games are being downgraded and not 120fps, and 4k. Mind you I love the PS4, and will most likely get this Vr sooner or later.
@jmbenetti
Your kind of right on this... That Saturn actually wasn't designed to do 3D graphics it had dual 2D accelerators, but the PS1 was the first designed from the ground up for 3D games
@Paranimal I believe the 3DO predated the PlayStation by about a year.
@Kage_88 The 3g model was pointless, the proprietary memory is bad, it has difficulties playing PS Now games due to lack of buttons and similarly its a bad device for performing its latest touted feature which is remote play. On top of all of this, it was billed as a console in your hands and yet can barely hit decent framerates on anything close to console.
So yea, it plays games, but so would anything with two sticks and a screen. Im not going to say its great simply because it has two sticks.
Can you think of many simple changes that could have been made to make it better? I can.
@Kage_88 Look at the Nvidia Shield Portable. Its design fits exactly what it is intended for. Game streaming, cloud gaming, android games, emulators. It is a much better designed product.
Im not saying its a better buy than the Vita, im just saying it's well designed.
I'm still not interested in VR at all but I wish everybody involved with having to sell all the new VR devices the best of luck. It's tough to get people to buy into this sort of thing though because it really is something you need to experience to understand.
What it needs is hype, which was missing for all the failed products mentioned. Gaming websites will create a special category for news and games for this, which will help cement its own separate identity, something other peripherals couldn't do. Everybody seems to be raving about the technology and there's so much competition out there already for something that hasn't even been launched properly yet that I think may get people really excited. Hype train is accelerating fast...
@eLarkos When you mentioned "software" I thought you were talking about games. And if you were then yes software is a strong point because this year has been really good. Yes a lot of really good games are multiplatform but it hardly matters, especially if you're a one console household like myself then you want to play as many great games as possible regardless of platform exclusivity. Even then Sony have delivered on the exclusive point this year too. With regards to the OS, I find it to be pretty decent, yes the store is a mess but that's the only thing that needs a big change. But when a software company like Microsoft can't do OS's right then it's hardly surprising that a electronics company like Sony can get it wrong too.
@adf86 There was an entire article on Pushsquare about how exclusives don't matter in the grand scheme of things. The big Multiplats are where the money is. Sony's games are great, no doubt, but the people creating them arnt a Sony patentable technology. The talent can easily move platforms as we have already seen. The comment that you replied to was about the future of Sony. Xbox will run Windows 10 soon while PS fans are continuing to complain about lagging message updates, crappy PS store etc.
You are spot on, sony is a consumer electronics company. They are not a software/services company. Gaming is becoming software/services whether we like it or not.
If I see the games, and they do a good job of getting people to demo the thing in stores, I would get it. I wasn't interested in it at first, but now I can sorta see how this can make playing games more interactive. I also think the Ps move finally has a good reason to live because of PSVR.
And to be fair about the playstation's 3D TV, it was a good idea, but it was alil ahead of its time. People weren't worried about 3D hdtvs at that time, they where just happy to get a hdtvs at all lol.
@rjejr *nintendo
Years ago: Move is not another 3D TV, We swear.
I'd rather they make a high-priced machine that performs beautifully than a $300 machine that runs like a Nintendo DS sideways placed in a cardboard box. It's the only real option the average consumer has for a VR headset anyway, so the question is less "will this VR set sell the most", and more "will VR sell?"
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