Few things in life derive more pleasure than the following: sex, chocolate, matching with other players in the Uncharted 4: A Thief's End multiplayer beta on the PlayStation 4. Despite being a rather cynical promotional ploy, Naughty Dog's server stress test is living up to its namesake, as you'll spend more time staring at spinning circles than taking control of protagonist Nathan Drake.
But the beta does work occasionally – we've got the battle scars and the bad KDR to prove it – so is it any good? The TLDR answer is yes, but we wouldn't be earning our embarrassingly small pay cheque if we stopped there. This is an arcade shooter: the action is frantic, the power-ups are ridiculous, and it all feels like a far cry from the more hardcore affairs on the PS4.
It's refreshing in the same way as The Last of Us, then, because there's nothing else quite like it available on the console. Maps are, as you'd expect, designed around verticality, and in the two stages that we got to try – an outdoor cavern and a colourful market plaza – there are literally dozens of different routes and shortcuts that you can take to get to the chokepoints in the centre.
The controls are incredibly fluid, and they bode well for the single player campaign. Everything feels slick: vaulting over cover will send you into a little slide, rolls give you a great getaway, and the all-new rope mechanic allows you to swing over chasms like a true Jungle Jane. All of these commands are mapped to the controller nicely, so you always feel like you can react to any circumstance.
But the best thing about it all is the animation. As mentioned, the gameplay feels incredibly responsive, and yet all of the characters move in ridiculously realistic ways. Alright, you'd need to be an Olympic athlete to get about like the cast of the Uncharted games, but it's pretty amazing how Naughty Dog has managed to sew its complex animations to such tight controls.
As a complement to Uncharted 4's main single player course, this should prove a pleasant pudding
Speaking of complexity, there's a lot going on here. Collecting gems around the map and contributing to your team's objectives will accrue cash, which is both used to level up and also purchase in-game upgrades. The items available to you will depend upon your loadout, with sidekicks supporting you in battle and Mysticals giving you a supernatural edge.
These items certainly pack a visual punch, with one scattering spirits across the screen while another transforms you into the Human Torch. It's perhaps too early to talk about balance just yet, but it's worth pointing out that each time that you use a Mystical – or any other goodie that's purchased with in-game cash – it becomes more expensive to buy it again, so these items can't be easily spammed.
Mechanics have been brought forward from The Last of Us as well. Enemies now need to be finished off, otherwise they'll go into a "downed" state which will allow their team mates to get them off the ground. You'll need to KO a foe in order to score your team a point in Team Deathmatch, which is the only mode currently available in the beta. One Mystical allows you to quickly revive your teammates within a given radius.
As you play, you'll snatch Relics off the corpses of your antagonists, which can then be used to open chests. These unlock random items, including clothing customisations and taunts. Alternatively, it looks like you'll be able to "buy" these using coins, which we assume will comprise the main microtransactions in the game. To be honest, we can cope with cosmetics, so it's all cool.
Uncharted's known for its presentation, so that's probably where we should close things out, right? The beta looks vibrant, though it's a little fuzzy due to its 900p resolution. Fortunately the frame rate more than makes up for that fact, and it seems to stick pretty darn rigidly to its 60 frames-per-second target, which bodes well for the final, optimised product.
So, it's good, then. Only time will tell as to whether there's any real mileage in the mode, but as a complement to Uncharted 4: A Thief's End's main single player course, this should prove a pleasant enough pudding. Hopefully there's a side-order of co-op still yet to be discussed, because this silky smooth combat is begging for some kind of horde option.
Do you think that Uncharted 4's multiplayer is buried treasure, or is it merely dug up junk? Pick your position in our poll and then polish off your opinion in the comments section below.
What do you think of the Uncharted 4 multiplayer beta? (18 votes)
- It's brilliant like Nate's buttocks
- It could be a Cutter above, but I'm not entirely sure yet
- It's bad and will Sully the brand
- I Marlowe you won't believe it, but I haven't played it yet
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Comments 9
"Despite being a rather cynical promotional ploy"
wut?
the only thing cynical here is your (and seemingly the rest of the world's) attitude towards everything.
Personally I think its slow and cumbersome - running/sprinting feels like a casual jog but then I do play games like like call of duty which is a lot faster than this. I must admit the 2 small maps and animations do look good but movement speed feels very sluggish. Accidentally shooting a grapple is a nightmare too - you can't let go unless you press jump (cross) and then drop (circle) in the mean time, you are stuck meandering on the ground with a rope attached to your hands. I certainly didn't feel it was that responsive either, the amount of times I went to finish off a crawling enemy with a kick and press the button only for my character to wait a split second before kicking thin air as the enemy had moved slightly and then have to wait for the animation to finish before pressing the button again. Its the same case with melee, fist fight situations too, They play out like quick time events but without the key press notification - press too early and it doesn't register and too late you are in a 'stagger animation'. Hit detection doesn't seem consistent but that could be down to the servers and the stress testing.
If this is representative of the final game, I doubt I will bother. Maybe it will suit other modes (not TDM) but I found it slow, cumbersome and got bored of it very quickly
Yes I rented the game from Red Box and now have the beta
I've never been a fan of online shooters, partly because I'm a bit rubbish at them but mainly because I enjoy having a good story to go with my action. I borrowed my friends Uncharted collection to play this and I have to say I have had a lot of fun. The controls clicked straight away, the radar is much better than Battlefronts and the action was fast and fluid and I seemed to have an advantage by not being a COD player 😃. My only complaint was the difficulties in actually starting a match but it's a beta. I'm buying Uncharted 4 for the amazing looking single player and whether this existed or not made no difference to that, so it'll be a fun little extra for me and my friends which for me is how mp should be anyway. May even go back and give TLOU mp a go
Played it , no single player campaign and was so outraged I deleted it .
@MinerWilly dude, I can only assume you're trolling, but I can't trust anything anymore, so I feel the need to make this comment to make sure you're right in the head
@XFsWorld great idea!
@viciousarcanum It is a cynical promotional ploy, though. They're using the beta as marketing first and foremost and testing second; most companies do it so it's all good, but let's not sugarcoat things.
@BAMozzy Really? I think it's really fast. I guess the movement speed is slower than Call of Duty when you're at full pelt, but the maps are quite small so you're always running into someone.
I was hoping to try out the co-op not the played out TD match that's in every game...
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