Life Is Strange may just be the best teen drama that John Green didn't write. DONTNOD's goosebump inducing adventure wears its young adult fiction inspirations proudly on its polka dot sleeve, but while it skips on The Fault in Our Stars' terminal illness plot device and Paper Towns' amateur detective vibes, it offers its own intriguing gimmick: time travel.
Max Caulfield represents more than just your average The Catcher in the Rye reference: she's a Blackwell Academy photography student with a gift. When she witnesses the murder of tween pal Chloe Price in the school toilets, she rewinds time in an effort to save her – a decision which threatens to forever alter the fate of sleepy American suburb Arcadia Bay.
By the end of the series the Parisian developer manages to insert its head so far up its own rectum that it can see yesterday's eggs and bacon, but that should take nothing away from the mesmerising moments that pock the plot; a desperate rooftop exchange, a paraplegic, an assisted suicide – the studio pummels your "feels" neurone over the course of ten or so utterly engrossing hours.
"Life Is Strange is equally special when it keeps its Converse in everyday territory"
But to focus Life Is Strange's successes solely on the #Emotion hashtag would be a mistake, because this game's equally special when it keeps its Converse in everyday territory. An early sequence sees you skulking down the Blackwell Academy corridor to soft indie sounds, internalising opinions on all of the characters that will ultimately play secondary roles in the release.
And then there's Chloe Price, the blue-haired teenage tearaway upon which the whole plot pivots. Mourning the loss of both her father and best friend Rachel Amber, she's the hardy yet heartbreaking type – a steely girl with a sentimental side. It's impossible not to fall a little bit in love with her, and even though the conclusion plays on that, it ultimately makes all of the character building worthwhile.
But for everything that the developer gets right, this is not a perfect game. The writing, for instance, can be hella awkward at times, and when it attempts to introduce more traditional mechanics such as stealth, it falls flat on its freckled face. But like a John Green novel, it's a page turner, constantly tantalising you with narrative nuggets that will keep you hooked until the end of the world.
Life is strange – but it's also tough and touching. DONTNOD's attempt at telling a very human story with a sci-fi twist may be ham-fisted and clumsy at points, but we'd gladly turn back time if it meant that we got to experience it fresh all over again. And that really is the mark of a truly great game.
Are you an Arcadia Bae, or do you reckon that we're not cereal with Life Is Strange's selection in our Game of the Year list? Caul-field us out in the comments section below.
Comments 15
Played the demo.. was not impressed. But I hear it gets a lot better. Will be giving it another go at some point.
My GOTY without a doubt, nothing comes close. I never wanted it to end, i wanted to hang out with Max & Chloe forever. Months after completing the final episode, I'm still constantly thinking about it. (Which is more than I can say about the endings to many other big name games this year, for shame Kojima!)
I cant wait for the physical copy, so I can play through it again with director's commentary & gawk at the box like an obsessive teenager!
Amazing game and unexpected contender as my GOTY.
Can't wait to get the collector's edition next month.
i was excited for this game when it was first announced, before i even really knew how it would turn out. it ended up FAR surpassing my expectations. i (and my partner) LOVE this game. not much in life hits me in the "feels" like this game did. we were so engrossed in the story that after the ending it was like your BEST friend had just moved away and you were realizing you werent going to see them again and that life was not going to be as good without them. as much as i adore fallout4 life is strange hit me like nothing else has. GOTY.
Never been one for story telling game's i'd rather watch a film. I find it hard to even consider this a game never mind the fifth best of the year.
@xMEADx so you didn't play it then?
if you haven't played this you can watch the butterfly effect and get the same experience nose bleeds, time line manipulation, etc. Ashton Kutcher even has the same hair as max.
@Cron_13 nope and I doubt I ever will. It's a digital book just like Minecraft Story Edition.
@xMEADx shame I think you are denying yourself a truely great experience based on what you think it is. This isn't a telltale game. The puzzles, characters are excellent... Whilst the story is fantastic, its not the only aspect of the game that draws you in.
People harp on about how amazing uncharted games are... Puzzles, characters, story... But if i called those 'not games' people would freak out.. When the truth is the ingredients for that arent a million miles away from this game.
Life is Strange is way more than just a story, and its a shame some people instantly dismiss something having not even tried it but each to their own. If i dislike something its because ive tried/experienced it, still Id rather form an opinion on something myself.
Absolutely outstanding game. Loved it so much.
Great experience, chapter 4 is up there with all time omg moments. Well surprised. On the other hand chapter 5 is down there with my all time low points.
Well, since basically any visual media can be called a game nowadays, then I guess I understand it's high ranking for this year's "game" awards. For me it is not a game, more like interactive media or a visual novel. That does not by any means take away from the great experience it offers. I just like arguing over the semantics.
@SonyInfinity @Cron_13 Thats true I suppose it's more about the people that enjoy these interactive movie's, if people are getting an amazing experience from it then fair enough.....it's still not a game though
Brilliant game. I loved to sit and reflect at certain points and the art style was fantastic.
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