I'll let you into a little secret: I voted for P.T. in Push Square's internal Game of the Year poll last December. I wasn't alone – the survival horror sampler scraped enough votes to secure our Silver Trophy. The placement spurned outrage: how could a glorified demo possibly factor into our Best of 2014 list? But even today, while others tell me that they regret voting for our overall winner Middle-earth: Shadow of Mordor, I stand by my pick.
P.T. remains, in my opinion, the strongest slice of survival horror ever produced. The iconic looping corridor may have been built as a mere viral marketing stunt, but Kojima Productions hit the jackpot with this terrifying 20 minute teaser – it's a tragedy that the title that it was designed to debut, Silent Hills, will never see release. But while no game in 2015 has flushed the colour from my face quite like P.T. did, I want to talk today about a 2015 release that put me on edge.
That title is not SOMA, Resident Evil: Revelations 2, or Until Dawn – though I think that they're all great in their own regards. No, it's Everybody's Gone to the Rapture, a release which haunted me more than any other this year. Now, I know that it's not a traditional horror game: the only blood in it is that smeared across handkerchiefs, and there are no enemies or predators. But hear me out, because The Chinese Room's walking simulator made my stomach churn throughout.
I've never been to a Shropshire village, but the town that I grew up in sits inside a neighbouring county, and is bordered by settlements very similar to Yaughton. As such, house hugger plants, quaint cottages, and rural land are quite a familiar sight for me. And Everybody's Gone to the Rapture absolutely nails its setting: Yaughton is extraordinarily well thought out, from the holiday park that overlooks an unsettled lake to the public houses that have been deserted since last orders.
Yaughton felt eerily familiar to me – it reminded me of the open gardens that I used to attend with my parents as a child, where tea, cakes, and botany provided the backdrop for a very British day out. And yet in Everybody's Gone to the Rapture, that familiarity paves the way for something much more haunting. It certainly starts like a nice village open day: the sky is blue, the flowers are blooming, and the swings are rocking. But there's no one around.
And as you progress, that isolation becomes increasingly unsettling. The blue skies pass as you venture deeper into the village, and errant sunrays instead start to break through rain-weary clouds, resulting in some terrifying light contrasts. Some would probably point to religious paintings for a clearer indication of what they mean, but it reminds me of a certain Soundgarden music video – you know the one.
And if all of that wasn't enough, you have the orbs which inhabit the village like spectres – glowing ghosts which recount the days leading up to the end of the world. It's spooky stuff – the game makes you feel like some kind of perverse voyeur, as you intrude on the personal space of people who have passed just to understand exactly what's going on. And, as should be expected when you're eavesdropping, you end up picking up on more information than you bargained for.
All of this, combined with Jessica Curry's edgy yet angelic score, put me on edge all through Everybody's Gone to the Rapture; I wasn't sh*t my pants scared per se, but I felt very uneasy – like I had a bad case of butterflies. I've never really felt that way playing a game before, and I certainly never expected it going into The Chinese Room's walking simulator. It's part of the reason why I think it's one of 2015's stronger releases, and why it will have a lasting impact on me.
Did Everybody's Gone to the Rapture stir some unexpected emotional reactions in you, or did you just find the PS4 exclusive bland? Leave a glowing orb for others to discover in the comments section below.
Comments 19
I have it, can't go back to it though, first time I've concretely established I can get motion sickness playing a game... So I guess stomach churning was apt for me anyway!!
Devil's Third is hella scary too, I dare you to play it late at night......or during the day. You won't come out of it the same!
I HATED going into houses in this game. Even turning on the light switches didn't help.
I imagine PC horror mods would be off the chain.
This game is one of my favorites of the year. I loved every second of it. It did have an eerie feeling to it, and I loved how it made me feel that way. Amazing game
Rapture is in my top ten of the year, the whole thing is glorious to look at but it drips with atmosphere too. Glad it sold well.
This is a message I sent to Chinese Room. I felt I had to as it was just an amazing experience....
Email Address: [email protected]
Message: Hi,
I just wanted to drop you a message to give everybody involved in EGTTR a
massive 'Well Done & Thank You'!!! I finished the game last night and once
the credits had rolled I just sat looking at my Vita (I had to play it on
Remote Play as my missus was watching The Only Way is Essex!!!!).
At the tender age of 42 I can quite honestly say that no other game has
ever affected me in the way that EGTTR did. Since playing games on my
Speccy back in 1984 I've never taken such an emotional hit as I did last
night. At several points I completely forgot that I was playing a game. I
became so immersed in what was happening that I simply had to know what was
going to happen to these poor people. I cared/disliked (delete as
applicable) every single one of the characters I came across. The 3
stand-out points for me were 1-where the young woman was sat on the stage
singing to her baby, 2 - Where Frank was up by the Windmill talking to Mary
and 3 - where Lizzie was talking to Stephen on the phone at the station and
said 'Oh there's some planes flying over.....'. Each one was just
unbelievably powerful....
As you can see I was a kid in the 80's living in a small village in
Staffordshire and your attention to detail was just superb. From the
electronic Simon game, the rubix cube, the phones, the BT phone boxes, the
commodore 64s (spit, terrible machines!!), the cars (Granadas, Fiestas,
Transit vans, Cortinas) through to the brilliant BMX's, the bulky mobile
phones, the TV's, the 80's decor in the houses and to the brilliant view of
the BMX lying next to a jump made from a piece of wood and some bricks!!!
It's almost as if you'd downloaded my memories from 1980 through to 1987!!
Finally (it's all getting a bit creepy now isn't it?) I'd like to say how
amazing the sound and music was during the entire game. The bird sounds
just reminded me of walking through fields whilst on holiday in Tenby in
Wales. The choral music and effects matched to each and every section of
the game and made it even more of an emotional trip.
Thanks you to everybody involved, it was one hell of a trip
Cheers,
Stu..
(Sent via The Chinese Room <http://www.thechineseroom.co.uk> )
I would have to go with Until Dawn. To be fair I played the whole thing with headphones on which helped.
I would not say its the scariest game it was probably one of the sadest titles of the year. It had a beauty about it the way it was put together and a kind of countryside perfectness. But it also exposed the secrets and lies that people tell behind others backs. The story suprised me as I thought it was one thing and it turned out to be another. I loved the journey it took me on and the fact you had to explored every where in the game to get the full story. if you rushed through it then you would miss so much. So many games these days you can rush through (if your not bothered about trophies) complete move on and start the next gane. This broke that trend. I have only played it once but would like to go back to it at some stage.
I didn't much find it scary but then I find almost nothing scary, P.T., Nightmare Creatures, Resident Evil. Not much else. The setting was great but the story was a little too vague for me.
To be fair though, at the end of P.T. it says this "game", not this demo, so I'd say it's a justified pick - and regardless, it's awesome anyway.
I've yet to play Everybody's Gone... but I wanted to wait until all the arguments settled down about it. But I think it's interesting to think of horror in differing ways.
Not played it but the wife completed it and loved it , she's even bought the soundtrack for her dad as he loves classical music.
I really love this site, probably my favorite gaming site of the lot, but this is just something I can't agree with on any level. Not only do I feel that it isn't a game (which is ok, and is still highly regarded) it is also not scary or horrific at any point throughout the entire game. Maybe I am just numb to the horror genre in general from years of watching horror movies, but I could not recommend this to someone who was a fan of horror games. For a person who loves horror movies and games is this really the game you would suggest they play to whet their horror appetite? No.
Also I get that everyone has a different definition of what a game is, and in recent years that which is considered a video game has definitely broadened in scope. I still cannot call this game.
Awesomeee read Sammy! I loved the game, and while I don't have the familiarity of the environments to have as a connection to the experience, there were still plenty of things about it that I came away from suitably unsettled as well!
Would Soma not be more qualified as existential horror rather than this?
It's more unsettling that scary I always felt there was a jump scare coming, brilliant game
Horror? That never occurred to me. But now you mention it, I'd say eerie more than creepy. I felt immersed in a discreet surreal world, and an addictive one. I mainly got into the story and avoided looking for every 'item' apart from the orbs,radios and phones all of which were essential to the richness of the story. I really enjoyed it.
It's an interactive movie not a game, still at least people enjoyed it and I suppose it give's the pensioner's something to do on Sunday's (at least the one's that are housebound anyway).
Late to the party on this one but I only managed to finish it over the Christmas holidays. I agree with absolutely everything in this article (which was great). This game got under my skin. POTENTIAL SPOILERS I think, for me, this is game is unnerving because you are dealing with the consequences of characters who begin to slowly realise they are going to die. You are privy to their final moments and there is an element of voyerism in this as well as some truly heartbreaking moments. The game dripped with atmosphere.
As for the is it a game argument - well I would argue that it is an interactive experience. You do have to 'work' to get everything out of it. However I agree the game isn't for everyone. I value narrative and storytelling in my games above all else whereas this is secondary to others. I think these kind of games are important to the industry. The more variety and tastes that are catered for can only be a good thing for getting more people into gaming.
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